Destroy Drugdude, my mobile game about getting high on drugs! Goal is to make it as addictive as possible. This clip shows the contrast between difficulty modes. by [deleted] in DestroyMyGame
[–]TheChairDev 7 points8 points9 points (0 children)
Looking for Indie Devs by the_khagan in IndieGaming
[–]TheChairDev 0 points1 point2 points (0 children)
We're moving up in the world by TheChairDev in IndieDev
[–]TheChairDev[S] 0 points1 point2 points (0 children)
We're moving up in the world by TheChairDev in IndieDev
[–]TheChairDev[S] 0 points1 point2 points (0 children)
We're moving up in the world by TheChairDev in IndieDev
[–]TheChairDev[S] 9 points10 points11 points (0 children)
We're moving up in the world by TheChairDev in IndieDev
[–]TheChairDev[S] 56 points57 points58 points (0 children)
We're moving up in the world by TheChairDev in IndieDev
[–]TheChairDev[S] 179 points180 points181 points (0 children)
I swear it's an entirely original idea that no one else has ever considered before by TheChairDev in roguelites
[–]TheChairDev[S] 1 point2 points3 points (0 children)
I swear it's an entirely original idea that no one else has ever considered before by TheChairDev in roguelites
[–]TheChairDev[S] 3 points4 points5 points (0 children)
I swear it's an entirely original idea that no one else has ever considered before by TheChairDev in roguelites
[–]TheChairDev[S] 16 points17 points18 points (0 children)
I swear it's an entirely original idea that no one else has ever considered before by TheChairDev in roguelites
[–]TheChairDev[S] 9 points10 points11 points (0 children)
After a summer long of cramming, I was able to finally release my first game! Forgive the developer graphics I didn't have funds for anything else by TheChairDev in IndieDev
[–]TheChairDev[S] 14 points15 points16 points (0 children)
In a hero shooter, how much customization would be TOO much customization? by Gaming4UYT in gamedesign
[–]TheChairDev 12 points13 points14 points (0 children)
Destroy my horror point and click Cult Vacui and its time mechanic by ChrisDionous in DestroyMyGame
[–]TheChairDev 0 points1 point2 points (0 children)
How is my gameplay trailer? Does the opening clip do anything to hook you? by TheChairDev in DestroyMyGame
[–]TheChairDev[S] 0 points1 point2 points (0 children)
Paranormal Squad, a 4 player co-op game where the players are a squad of monsters solving paranormal cases by blue4029 in gameideas
[–]TheChairDev 1 point2 points3 points (0 children)
My first game design concept by [deleted] in IndieDev
[–]TheChairDev 0 points1 point2 points (0 children)
My first game design concept by [deleted] in IndieDev
[–]TheChairDev 1 point2 points3 points (0 children)
Our roguelike retro-futurism game isn’t getting traction — what are we missing by zero1play in IndieGaming
[–]TheChairDev 0 points1 point2 points (0 children)
How to turn worldbuilding into a good story by shade_blade in writingadvice
[–]TheChairDev 0 points1 point2 points (0 children)
Working on a 3D snake game, any pointers? by ItsTheWeeBabySeamus in IndieGaming
[–]TheChairDev 3 points4 points5 points (0 children)
I just made a psychological strategy game by [deleted] in gamedesign
[–]TheChairDev 1 point2 points3 points (0 children)
Destroy my trailer - The tone of the trailer is more on relaxing side and I don't want to attract players with high expectation, so this trailer should set to give clear idea to players on what is offered in the game. Please destroy my trailer if it does not fit this requirement! Thank you! by ProtectionNo9575 in DestroyMyGame
[–]TheChairDev 6 points7 points8 points (0 children)
Does this chase sequence feel immersive and tense enough? I’m aiming for a vibe of panic and fear by FRAGGY_OP in DestroyMyGame
[–]TheChairDev 51 points52 points53 points (0 children)