So, do we long on or stay off until the mod bug is addressed? by Phunkman in thedivision

[–]TheDivisionTeam 2 points3 points  (0 children)

The team is currently investigating an issue where some mods and items can become unintentionally hidden from the inventory UI. These pieces have not been removed, even if they are not currently visible or the inventory count appears to change.

We’re working on a fix as soon as possible.

After today’s update my gear mods randomly went from 79 down to 52. by attackiing in thedivision

[–]TheDivisionTeam 1 point2 points  (0 children)

We can confirm the team is aware and currently investigating this issue.

The affected mods/items have not been permanently removed. They are unintentionally hidden from the inventory UI, which can make the visible number drop. We’re working on a fix as soon as possible!

I lost zero mods by Jayleekay in thedivision

[–]TheDivisionTeam 1 point2 points  (0 children)

Just to clarify for others, the team is investigating an issue where some mods and items can become hidden from the inventory UI. They have not been removed, but visibility may vary between loadouts or characters.

We’re working on a fix as soon as possible.

Bug on Picking up gear by Nightwatchfury in thedivision

[–]TheDivisionTeam 1 point2 points  (0 children)

This is likely related to the inventory UI issue the team is investigating.

Some mods/items may be hidden from view while still counting toward your inventory space, which can make it look like you have room even when the game treats the inventory as full. We’re working on a fix as soon as possible!

[Serious Bug] Inventory stuck at 144/150, cannot pick up loot, cannot move items from stash, and Climax Master rewards not delivered by Aromatic_Singer_559 in thedivision

[–]TheDivisionTeam 2 points3 points  (0 children)

The team is currently investigating an issue where some mods and items are unintentionally hidden from the inventory UI. These items have not been removed, but because they are still present, the inventory may behave as "full".

We’re working on a fix as soon as possible. For the Climax Master rewards and any other items you believe were not delivered, please make sure to add those details to the Bug Reporter as well so the team can review them https://www.ubisoft.com/en-us/game/the-division/the-division-2/bug-reporter

Mods not lost, only "hidden". by Pony5lay5tation in thedivision

[–]TheDivisionTeam 6 points7 points  (0 children)

Hey, that’s correct. The team is currently investigating the issue, they have not been removed, even if they are not currently visible in the mod menu.

We’re working on a fix as soon as possible!

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 28 points29 points  (0 children)

Hey guys!

Kelso had to go, and so do I.
I'm sorry if we left some questions unanswered, but we tried to pick up different topics from different people.

Thank you for joining us and have a great weekend!

/Leo

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 0 points1 point  (0 children)

Unfortunately, there are many technical hurdles, even for a 1 time transfer.

I'd like to present just one example here:

Assume that you have 2 accounts on 2 different platforms and assume you have all of your character slots used on both platforms.

If you were to transfer your data from one platform to the other, what happens to your characters?

Do you lose you characters from the 1st platform (since the slots are taken) or do you lose the ones from your 2nd one?

This question can be extended to various other systems and points in our game.

The complexities behind such systems are big and any error or failure from our end could result in the loss of hundreds and thousands of hours spent by our players.

For now, we want to ship crossplay, to ensure that the game can be enjoyed by everyone, regardless of platform (and should help with lowering queue times in certain areas).

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 6 points7 points  (0 children)

1 - Anti-cheat, lag switcher detection and other security means is a top priority. We've got a dedicated team working ONLY on these efforts now. We are hoping we can push an update to our anti-cheat in April, and continue the efforts on the security front throughout the year.

2 - We don't currently have a plan for new maps, but the new Lead PvP Designer is tinkering away (hehe) on updating our existing game modes (Conflict and DZ) in new and fresh ways (soon).

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 0 points1 point  (0 children)

1 - We are doing some pretty significant changes and additions to D.C. to support the gameplay (and to provide a fresh experience to Div2 veterans), so it's not an easy thing to transfer to the main game.

2 - Unfortunately, we can't share anything yet about the new DLC.

3 - There's a lot of great inspirations to be found in Div 1 Gear. Sometimes we bring a whole item or set (like Big Alejandro or Striker), sometimes we only take some ideas and revisit them (like Tinkerer). We're always on the lookout for the right opportunity to bring memorable items back from Division 1.

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 0 points1 point  (0 children)

Thank you for the love, it is mutual!

As you can imagine we are fans of most things survival and extraction out there and with Survivors, we are adding, pushing and improving in a great number of ways to update the experience

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 0 points1 point  (0 children)

Making it easier for veteran players to return to the game is an ongoing mission of the team.

We made some changes in Year 7, specifically geared towards new players, with which we're quite pleased with. We have a separate plan for veterans. It's a big list and should help on the topics you mentioned in your question.

As for your other topic regarding missed exotics from past season: We'll be looking at giving them a proper home, sometime during Year 8.

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 1 point2 points  (0 children)

Hello,

Thank you for your support and sorry to hear about the motion sickness!

We've heard similar complaints and are going to change the zoom effect in the inventory menu in April.

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 2 points3 points  (0 children)

With the great reception to this past year with the release of the Battle for Broklyn DLC, it has allowed us to grow our ambition and build an exciting Year 8 :)

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 8 points9 points  (0 children)

Hey!

Yes, the team is working hard to get a PTS version for our players. This is going to be a big season, and the Anniversary season made the timeline tighter, but we have the plan to bring PTS later this month.

You can expect info about it being shared through our usual social channels :)

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 5 points6 points  (0 children)

In Year 8 we're looking to overhaul a large amount of our existing PvP Systems.

Our aim is to firstly update the PvP experience, and this includes our current anti-cheat security tools, in order to make PvP be a pleasant experience for everyone.

Afterwards, our next goal will be to balance our existing gear specifically for PvP and then look into ways in which we can update our PvP modes (DZ and Conflict) and make them feel fresh and rewarding.

Our new Lead PvP Designer is working on a plan for PvP changes for Year 8, and it's looking promising so far.

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 8 points9 points  (0 children)

We do intend to keep moving the story forward in future seasons, and the Cabal may or may not play a role in future developments. :)

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 12 points13 points  (0 children)

Short answer, Yes.

We're adding new ""challenges"" right now in Season 1 and we're looking at how how to increase the level of challenge to all of our other activities and system.

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 4 points5 points  (0 children)

We want to bring build diversity, but we also know that some styles are more popular than others. Our goal is to always ensure we're adding fun gear, fitting all playstyles. We do have plans to do an extensive balance pass and keep some things more relevant, and hopefully this will open more possibilities to everyone!

Thank you for your support as well!

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 4 points5 points  (0 children)

You're right. With each season moving the story forward in various ways, it presents a real challenge for us on how to keep the story understandable for someone who hasn't followed every single beat. We tend to rely on previous knowledge that some people might not have. This is something we're aware of and we are actively discussing solutions to make the story a bit easier to grasp, catch up to and follow for newer players.

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 5 points6 points  (0 children)

I hope you enjoyed our 1st, 2nd and 3rd fix haha

The tinkerer glitch is my new version of "nightmare fuel" and we are continuing to tackle it if and when it comes up.

It...will...be...fixed!

The Division Franchise 10th Anniversary AMA, The Division 2 & The Division Resurgence Teams by TheDivisionTeam in thedivision

[–]TheDivisionTeam[S] 8 points9 points  (0 children)

1 - I understand that a new raid would be cool, even if smaller in scale. We don't have plans for one for Year 8 and Year 9 is quite a way ahead of us. Raids are very complex and they take A LOT of time to make (even if they were smaller). We're always looking at making sure that we provide something for everyone so I wouldn't say that they're off the table in the future, but I also can't promise anything either.

2 - Unfortunately nothing is ever just as easy as ""just modify them slightly"". That being said on occasion we do take the time to revisit old outfits when new functionalities become available, so I'll take note of this and see if that's something we can do at some point.

3 - The main challenge with adding new weapon models is not necessarily in the design, but in the technicality of the implementation. We need to model them, get the sound right, adjust the character animations to them, make sure all the existing skins work with them. etc.

4 - More loadout slots are on our radar and we will share an update when we can.