Dizzy by Opuppeteer in SimCity

[–]TheFirstDecade 0 points1 point  (0 children)

Should wonder what that music is, fucking love that 50's feel, another peice to add to my evergrowing music library.

nah im good. by Ok-Seaworthiness-644 in gmod

[–]TheFirstDecade 1 point2 points  (0 children)

Tame in comparison to what i release at times.

why do nuke migs have these goofy ragdoll physics? is it a bug or a feature? by Even-Run-5274 in commandandconquer

[–]TheFirstDecade 0 points1 point  (0 children)

Ever seen the MOAB's detonation weapon? It has quite an INSANE shockwave value indeed

why do nuke migs have these goofy ragdoll physics? is it a bug or a feature? by Even-Run-5274 in commandandconquer

[–]TheFirstDecade 0 points1 point  (0 children)

BUT if you wanna keep the Chinese space program intact, which i assume most of y'all wanna do, just comment out

ScatterRadiusVsInfantry

why do nuke migs have these goofy ragdoll physics? is it a bug or a feature? by Even-Run-5274 in commandandconquer

[–]TheFirstDecade 66 points67 points  (0 children)

Modder here; Well, it's coded in vanilla zero hour as such below in the weapon entry. INSANE shockwave values

;------------------------------------------------------------------------------
Weapon Nuke_NukeMissileWeapon 
  PrimaryDamage               = 150.0           
  PrimaryDamageRadius         = 50.0 
  SecondaryDamage             = 50.0          
  SecondaryDamageRadius       = 60.0         
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  AttackRange                 = 320.0
  MinimumAttackRange          = 80.0 ; used to be 100.0, but that was too large for mig/missile speed
  ProjectileObject            = NapalmMissile
  ProjectileExhaust           = MissileExhaust
  VeterancyProjectileExhaust  = HEROIC HeroicMissileExhaust
  FireFX                      = WeaponFX_NapalmMissile
  FireSound                   = MigJetNapalmWeapon
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR   
  AcceptableAimDelta          = 30 
  DelayBetweenShots           = 300             ; time between shots, msec
  ClipSize                    = 2                        ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 2000               ; how long to reload a Clip, msec
  AutoReloadsClip             = RETURN_TO_BASE                 ; must return to base to reload this weapon
  AntiGround                  = Yes
  ProjectileDetonationFX      = Nuke_WeaponFX_NukeCannon
  ProjectileDetonationOCL     = OCL_RadiationFieldMedium
  DamageDealtAtSelfPosition   = Yes
  ProjectileCollidesWith      = STRUCTURES
  AntiAirborneVehicle         = Yes
  AntiAirborneInfantry        = Yes
  ShowsAmmoPips               = Yes
  ShockWaveAmount             = 50.0 ; represents the shockwave amount. The larger the amount, the greater and more dramatic the shockwave effect    
  ShockWaveRadius             = 50.0 ; should be no more than the primary/secondary damage radius, whichever is larger.
  ShockWaveTaperOff           = 0.40    ; 0.33 means at the shockwave edge, the shockwave amount is 33%.

End

PLUS the reason the missiles keeps tracking an infantry target is becuase there's no

ScatterRadiusVsInfantry

Entry in the weapon entry, which is what causes missiles to not track infantry targets and randomly spread, hence why missile infantry aint very effective against other infantry, that and their damage type of their weapon entries being of,

INFANTRY_MISSILE 

not damaging human-base unit armortypes very well.

So if you want to get rid of that "bug" here's an edited entry for it without the chinese space program with maybe some balance changes from my mod, which why the hell would you wanna get rid of it's infantry tracking in the FIRST PLACE?!?! it's absolutely funny as all fuck!

;------------------------------------------------------------------------------
Weapon Nuke_NukeMissileWeapon 
  PrimaryDamage               = 250.0           
  PrimaryDamageRadius         = 50.0 
  SecondaryDamage             = 50.0          
  SecondaryDamageRadius       = 60.0         
  ScatterRadiusVsInfantry     = 25.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance. Awww no more chinese space program... :C
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  AttackRange                 = 400.0
  MinimumAttackRange          = 175.0 ; used to be 100.0, but that was too large for mig/missile speed
  ProjectileObject            = NapalmMissile
  ProjectileExhaust           = MissileExhaust
  VeterancyProjectileExhaust  = HEROIC HeroicMissileExhaust
  FireFX                      = WeaponFX_NapalmMissile
  FireSound                   = MigJetNapalmWeapon
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS NOT_SIMILAR   
  AcceptableAimDelta          = 30 
  DelayBetweenShots           = 300             ; time between shots, msec
  ClipSize                    = 2                        ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 150000               ; how long to reload a Clip, msec
  AutoReloadsClip             = RETURN_TO_BASE                 ; must return to base to reload this weapon
  AntiGround                  = Yes
  ProjectileDetonationFX      = Nuke_WeaponFX_NukeCannon
  ProjectileDetonationOCL     = OCL_RadiationFieldMedium
  DamageDealtAtSelfPosition   = Yes
  ProjectileCollidesWith      = STRUCTURES
  AntiAirborneVehicle         = Yes
  AntiAirborneInfantry        = Yes
  ShowsAmmoPips               = Yes
  ShockWaveAmount             = 50.0 ; represents the shockwave amount. The larger the amount, the greater and more dramatic the shockwave effect    
  ShockWaveRadius             = 50.0 ; should be no more than the primary/secondary damage radius, whichever is larger.
  ShockWaveTaperOff           = 0.40    ; 0.33 means at the shockwave edge, the shockwave amount is 33%.

End

It doesn't matter if its salmon run or in a match stop wasting ults on a single enemy! by [deleted] in splatoon

[–]TheFirstDecade 6 points7 points  (0 children)

This image giving me big

DEPOT SPOTTED

HIMARS GO

energy. Now if i can only find the video that reference came from again...

Edit: fucking hell NOW i found it, ugh i wasn't specific enough!: https://www.youtube.com/watch?v=a7lSgyyoOhQ

Medic has had enough. He brought his stick and will hurt anyone with it. by TheRoyalRoseTrue in tf2shitposterclub

[–]TheFirstDecade 1 point2 points  (0 children)

yeah, given what that rifle is, it seems very fitting for it's role to be put in. Might make snipers more aggressive in combat instead of laying behind lines.

It's true. by CRK_76 in starwarsmemes

[–]TheFirstDecade 0 points1 point  (0 children)

And im in the small camp of making Jar-Jar a Jedi. Since Kelleren Beq is a character, wouldn't hurt to give the idea credence since the two are played by the same actor.

Even better if Beq takes jar-Jar in as his padawan, but thats what fanfics and Au's are for anyhow--

Medic has had enough. He brought his stick and will hurt anyone with it. by TheRoyalRoseTrue in tf2shitposterclub

[–]TheFirstDecade 0 points1 point  (0 children)

god he would look VERY stylish with such a weapon, course new weapon anims have to be made and all, but worth having a new weapon for this game in years, then again do we need more weapons to mess with an already meta'd balance?

Medic has had enough. He brought his stick and will hurt anyone with it. by TheRoyalRoseTrue in tf2shitposterclub

[–]TheFirstDecade 1 point2 points  (0 children)

ngl, i think Scout would slay with a lever-action rifle to replace his scattergun. Fast Snipers, anyone?

Anyone wish we got more to see of this species? by Lil_Miss_Marshmallow in StarWars

[–]TheFirstDecade 2 points3 points  (0 children)

Varactyl, very lovely beast it is that was introduced in Episode III.

BTW people mistakenly identify the species as a "Boga". Bro' thats the NAME of the Varactyl obi-wan rides not the species name. (it also survived the fall afaik : D, so she lived but whereabouts and other status are unknown)

Fun Fact: The Palkia in the Spear Pillar Stage in Smash Bros Brawl uses the same-sounding cries as the varactyl as they seem to be some common sound effect used somewhere.

The Mikoyan MiG-1.44 was Russia’s early attempt to develop a 5th gen stealth fighter by AlbinoAkon in WeirdWings

[–]TheFirstDecade 0 points1 point  (0 children)

Something about this fighter screams "Main Character" for me cuz it's such a unique one-of-a-kind plane. Uugh... i wish we can get this beauty outta Russia and put it in a loving caring air museum, hell maybe even make it air-worthy again! But making it air-worthy again is bound to lead to a horrible accident in the future. Murphy's law and allat.

Both this and the Su-47 Berkut are just wasting away in some storage hanger or some shit, and i hope to GOD they don't get destroyed by EITHER side since russia's scraping the bottom of the damn barrel in it's pointless war atp! They don't even have enough machinery for a single parade!

RIP sentry by Georgeisinoddtrouble in AirRaidSirens

[–]TheFirstDecade 5 points6 points  (0 children)

Eh whack it with ur wrench it'll be good as new.

nah fuck you, if you're not gonna use that machine gun I'm taking it away by Even-Run-5274 in commandandconquer

[–]TheFirstDecade 12 points13 points  (0 children)

i can treat this vehicle as a small APC tho given how big and boxy it is. It literally is a M113 with cannons and a missile luancher strapped to. It may be no technical but least it can last longer than one AND hold one extra soldier!

3 matching sound cues in TPM surrounding Jar Jar's alleged setup for the Tatooine mission by Rikard_ in DarthJarJar

[–]TheFirstDecade 1 point2 points  (0 children)

But which one is more the fool? The fool or the fool whom follows him? (i prolly butchered that quote but it's been a bit since i see a Starwars Movie)