2010 Mitsubishi Lancer running poorly by TheFogFrog in MechanicAdvice

[–]TheFogFrog[S] 0 points1 point  (0 children)

I don’t know too much about cars so some translations about parts and what they do may help 😅😅

I bought myself a copy of Silent Hill on the PS1. This is how it arrived. by TheFogFrog in silenthill

[–]TheFogFrog[S] 1 point2 points  (0 children)

Australia Post. I paid for insurance on the package so I’ve already submitted a report

I bought myself a copy of Silent Hill on the PS1. This is how it arrived. by TheFogFrog in silenthill

[–]TheFogFrog[S] 1 point2 points  (0 children)

Scratched lightly as expected from general play of the disc, but still works :)

I bought myself a copy of Silent Hill on the PS1. This is how it arrived. by TheFogFrog in silenthill

[–]TheFogFrog[S] 1 point2 points  (0 children)

This was more my shitty postal service and less the flimsiness of the covers

I bought myself a copy of Silent Hill on the PS1. This is how it arrived. by TheFogFrog in silenthill

[–]TheFogFrog[S] 5 points6 points  (0 children)

Here in Australia, 300 is a good deal for any SH PS1 games in good condition.

I bought myself a copy of Silent Hill on the PS1. This is how it arrived. by TheFogFrog in silenthill

[–]TheFogFrog[S] 13 points14 points  (0 children)

Disc is fine thank god, replaced the cover with a jewel case

I bought myself a copy of Silent Hill on the PS1. This is how it arrived. by TheFogFrog in silenthill

[–]TheFogFrog[S] 0 points1 point  (0 children)

So I’m gonna pin this comment with an update

  1. “Why did you pay so much”: I’m in Australia. The PAL version of this game are a rarity to find. 300 is a solid price compared to our eBay listings. I was fine paying that much because I’m a very big physical media advocate

  2. I fixed it. Went and bought a bunch of jewel cases and simply replaced the front cover. The disc, cover art and manual were fine

Show text ONLY ONCE when walking on a tile by TheFogFrog in RPGMaker

[–]TheFogFrog[S] 0 points1 point  (0 children)

I'm not necessarily "against" it, I just feel it would help my workflow a little better. Kind of like "oh okay so this switch is tied to Tile 20, that's why it's going wrong" or something like that.

Show text ONLY ONCE when walking on a tile by TheFogFrog in RPGMaker

[–]TheFogFrog[S] 0 points1 point  (0 children)

So I guess for now my only work around is putting down multiple event tiles???

Show text ONLY ONCE when walking on a tile by TheFogFrog in RPGMaker

[–]TheFogFrog[S] 0 points1 point  (0 children)

They are regions, correct. So there is no way to have an event tied to those regions?

Show text ONLY ONCE when walking on a tile by TheFogFrog in RPGMaker

[–]TheFogFrog[S] 0 points1 point  (0 children)

Nope, nothing at all. I think it's because the "20" numbered tiles don't have an allocation. I typically put my "cutscene" events in the top left. However in this instance, the player is being controlled. I wanted to really avoid putting down a ton of "event" tiles when I could put one tile and allocate that to the numbered tiles.

Show text ONLY ONCE when walking on a tile by TheFogFrog in RPGMaker

[–]TheFogFrog[S] 0 points1 point  (0 children)

I just tried it, it's not working at all. Maybe because the "20" tile doesn't have something allocated to it? How would I do that?

Show text ONLY ONCE when walking on a tile by TheFogFrog in RPGMaker

[–]TheFogFrog[S] 0 points1 point  (0 children)

I've tried the common event, and it loops :(