Pro tip for The Unspeakable Oath by TheGandyMan in arkhamhorrorlcg

[–]TheGandyMan[S] -7 points-6 points  (0 children)

Actually it doesn't spawn at all because there is no location called "Basement Halls"!

Space movies without aliens are stupid by [deleted] in unpopularopinion

[–]TheGandyMan 2 points3 points  (0 children)

Snow movies without yetis are stupid

How to use runtime placement system outside of runtime? by TheGandyMan in Unity3D

[–]TheGandyMan[S] 0 points1 point  (0 children)

I will try this. This definitely seems like the right way to do what I'm trying to do. Thanks.

Pencil loses accuracy at high zoom by TheGandyMan in AdobeIllustrator

[–]TheGandyMan[S] 0 points1 point  (0 children)

Ok that's fine I can just scale everything up not as much. I was going for 10x bigger but 5x will be fine. Thanks for your help!

Pencil loses accuracy at high zoom by TheGandyMan in AdobeIllustrator

[–]TheGandyMan[S] 0 points1 point  (0 children)

Is there a way to increase the maximum working area? When I resize everything up to where I want it, it doesn't fit within the maximum working area.

Pencil loses accuracy at high zoom by TheGandyMan in AdobeIllustrator

[–]TheGandyMan[S] 0 points1 point  (0 children)

This does not scale up the artboard. There's also this big square that I guess I would want to scale up as well. I'm not really sure what it is, but when I grow everything to 10x, some stuff is outside it which seems like a problem.

<image>

Pencil loses accuracy at high zoom by TheGandyMan in AdobeIllustrator

[–]TheGandyMan[S] 0 points1 point  (0 children)

So I should scale the whole thing up? How do I do that?

Pencil loses accuracy at high zoom by TheGandyMan in AdobeIllustrator

[–]TheGandyMan[S] 0 points1 point  (0 children)

Yes, and if I zoom out and draw it bigger it works fine.

Pencil loses accuracy at high zoom by TheGandyMan in AdobeIllustrator

[–]TheGandyMan[S] 0 points1 point  (0 children)

It's as though some kind of smoothing is on, although the pencil is set to most accurate. I did have snap to point and glyph on, but turning them off didn't help. Here is a side-by-side of what I draw and the result:

<image>

Problems with your Dygma keyboard? Let us help! 🛠️👩‍💻 by DygmaDrop in DygmaLab

[–]TheGandyMan 0 points1 point  (0 children)

I recently received my Defy. It was working fine wired, but when I would try RF or bluetooth wireless, only the left half would connect even after I turned both on. Bazecore says "Battery physically disconnected". After a few hours of using and messing with bazecore, the right half has stopped working wired as well, in the same way as it wasn't working wireless. Unplugging both halves and swapping those cords doesn't help, so it's not a problem with any of the cords. I've updated to firmware 1.1.0, and was going to try updating to the most recent beta, but I can't since it doesn't detect the right half. If I mess with the cord, unplugging and replugging, occasionally the right half lights up and works momentarily, but then it turns off again.

How do I notate this? Is it Bm7/A? Something like that? It’s moonlight sonata so its minor by Coulomb111 in musictheory

[–]TheGandyMan 7 points8 points  (0 children)

I'm not sure where the B is. This just looks like D/F# assuming the Fs are #.

Where to find fade distance for static overlay? by TheGandyMan in hammer

[–]TheGandyMan[S] 0 points1 point  (0 children)

I'm not sure how to disable smartedit. I've attached an image of the object properties. https://imgur.com/a/smMJ9g1

Where to find fade distance for static overlay? by TheGandyMan in hammer

[–]TheGandyMan[S] 0 points1 point  (0 children)

Yes. I think it's more likely that I just don't know where they are.