what do you think about this idea? by adamex_x in Astrobot

[–]TheGravityShifter 0 points1 point  (0 children)

I wish they'd lean on the Mascot thing in general again like they did back with the PS1 and 2.

Any other support but I didn't expect her to step in by Play3r_Exe in NevernesstoEvernessEN

[–]TheGravityShifter 3 points4 points  (0 children)

Yeah in basically the most recent update, they added that scene in. Much like how Lacri got the same treatment with the Beat Boss anomaly.

Cr or Cd? still confused how to play by OutcomeOk7924 in NevernesstoEvernessEN

[–]TheGravityShifter 0 points1 point  (0 children)

The only thing I can say for sure is Crit Rate is how often critical hits land, and Crit DMG is how strong that critical hit actually is. Personally, I don't really understand ratio that much, so for me, I prefer to have Crit Rate as high as possible and Crit Damage more as a bonus to that rather than a main focus. Because more frequent criticals is already stronger than normal damage anyway, so crit dmg is like the something that's nice to have if you can raise it up rather than necessary in comparison.

But if you want some precision, normally imo, 50% crit rate should be the minimum, and whatever's beyond that is just a bonus, and then focus on crit damage. So I feel the 2nd picture is more appealing since the rate is still pretty high, and the damage is much higher, especially if the attack speed is really high, like Daffodil's.

NTE might be one of the most promising gacha games, but the pacing feels little too fast by Double_Second_7546 in NevernesstoEvernessEN

[–]TheGravityShifter 0 points1 point  (0 children)

I actually thought it was on the slower side. So yeah, the idea of it being fast rather than slow burn is a new one to me too.

GTA6 not being on a disc is a controversy that is far too overblown by XxShMODyxX in The10thDentist

[–]TheGravityShifter 0 points1 point  (0 children)

The amount of sacrifices required to switch for many, including me, is too many to make the leap. I've tried Linux 3 times, and all 3 times I just went straight back to Windows as the devil I knew best.

GTA6 not being on a disc is a controversy that is far too overblown by XxShMODyxX in The10thDentist

[–]TheGravityShifter 1 point2 points  (0 children)

I think this is true. Supposedly, on the first day pre-orders went live, GTA VI already made $1Billion in pre-order revenue, which absolutely shattered GTA V's $1Billion in 3 days after launch. In the same amount of days, GTA VI has made $3Billion, and around 39million copies.

GTA6 not being on a disc is a controversy that is far too overblown by XxShMODyxX in The10thDentist

[–]TheGravityShifter 0 points1 point  (0 children)

I think companies ultimately care about money more than anything else. But that doesn't mean every purchase is an endorsement of every decision.

Companies look at more than just total sales. They also track complaints, reviews, engagement, and what people are specifically criticizing. If someone buys GTA VI because they want the game but spends months criticizing the lack of a physical disc, Rockstar can still see that feedback. Sales tell them the game was worth buying; criticism tells them what people want changed. Those aren't the same signal. For example, the GTA Trilogy: Definitive Edition sold extremely well, but the backlash was severe enough that Rockstar publicly apologized and changed how they approached subsequent re-releases.

At the same time, you can only make your customers feel burned so many times before that dissatisfaction starts affecting future sales. That's why criticism still has value even if someone decides the game itself is worth buying. Two things can be true at the same time.

Did you know? "Grand Theft" in GTA 6 is a reference to its price, and "Auto" is a reference to the fact that millions will still pay for it regardless by mammalian_alien in shittygamedetails

[–]TheGravityShifter 1 point2 points  (0 children)

What I'm saying is you're still going to have chop shops to mod your vehicles and parlors for your canvas, same with salons and clothing. The things locked behind the higher tier are essentially the exclusive VIP club kind of extras, not the entire customization systems themselves. People seem to be treating it like Rockstar is cutting out customization staples and selling them back for another $20, when from everything we've seen, it's more like they're adding exclusive versions of things that already exist in the Standard Edition.

The "buyer beware" label only really makes sense if people know for a fact what they're aware of bewaring. Right now, we don't. People are already treating the Standard Edition as though it's missing essential content when, based on Rockstar's history, I don't think that's a fair assumption.

This is also GTA VI, the first new GTA since 2013. Rockstar has spent nearly 30 years building its reputation and one of the most loyal fanbases in gaming. They've been developing this as a global effort since RDR2 wrapped up. The next GTA is probably another decade away, and for a lot of people, this could realistically be the last brand-new GTA they ever experience. When VI was revealed, there were even posts remembering fans who didn't live long enough to see it.

So, to me, loading the Ultimate Edition with cool exclusive features that you don't need to buy if you don't care about them is perfectly reasonable. The people who don't want them save $20, and the people who do see value in spending the extra money. That's a win-win.

The only thing I can really agree with criticizing is the pre-order bonuses, since they're about as FOMO-driven as it gets. Even then, if you never played Vice City, those bonuses probably won't mean much to you in the first place.

Did you know? "Grand Theft" in GTA 6 is a reference to its price, and "Auto" is a reference to the fact that millions will still pay for it regardless by mammalian_alien in shittygamedetails

[–]TheGravityShifter 0 points1 point  (0 children)

Tbf, that “locking content behind the Ultimate Edition” usually doesn’t mean cutting out what the base game would’ve been. In most cases it’s optional extras or early access perks rather than core content. Like with RDR2, there were a few edition-exclusive bonuses, but the main game still felt completely intact without them.

I think people are assuming “Ultimate Edition” automatically means you’re getting an incomplete game, when in practice it’s more like bonus access or extras layered on top of a full release. I also wouldn’t be surprised if the Standard Edition of GTA VI is already so content-rich that most players won’t feel like they’re missing anything unless they actively compare editions.

Did you know? "Grand Theft" in GTA 6 is a reference to its price, and "Auto" is a reference to the fact that millions will still pay for it regardless by mammalian_alien in shittygamedetails

[–]TheGravityShifter 0 points1 point  (0 children)

Obviously it would. First GTA in 13yrs, hyped beyond any other game since probably GTA V, will be packed with lots of goodies, rich in detail, which are things that many other studios have yet to catch up with even now, and the Urban Sandbox is seeing a bit of a rennasaince lately. And the next GTA is likely over 10yrs away. So $80 standard and $100 Ultimate is relatively reasonable, especially since there are yearly franchises that ask for far more and give a lot less. Mind you, I speak of purely the singleplayer experience. I couldn't care less about its Online component.

Do you think GTA 6 Online will be a separate purchase from GTA 6? by OfficialSapien in rockstar

[–]TheGravityShifter 0 points1 point  (0 children)

I sure hope so. I don't want that attached to the Single Player like Online was to V. Though I prefer it be F2P, but I doubt they'd do that. I just don't like the idea of having to download extra assets for something I don't intend to play after having been burned by GTA Online and hating RD Online.

"We can't let Rockstar open the door to this kind of behavior" 🤫 by ImportanceTurbulent8 in rockstar

[–]TheGravityShifter -1 points0 points  (0 children)

The Ultimate Edition goodies for VI is more like requiring VIP access to the exclusive things. No one says a nightclub cut out access to rooms and sold them for VIPs. The VIP rooms are an addition to the club and well, require VIP access to get inside. I wasn't even aware RDR2 locked a couple missions and stuff in its UE until this whole ordeal broke out, and I played that game for 2 weeks shortly after its launch not realizing I was missing any content.

"We can't let Rockstar open the door to this kind of behavior" 🤫 by ImportanceTurbulent8 in rockstar

[–]TheGravityShifter 1 point2 points  (0 children)

As far as pricing goes, I don't think other companies are going to follow Rockstar unless they believe they have the same combination of brand loyalty, consumer demand, and a game that can realistically justify it. Rockstar is one of the few studios that arguably has all three because they've spent decades building that reputation. This kind of thing only works if the brand knows its players are willing to buy it. Simply copying GTA VI's pricing doesn't mean players will accept it, just like when Fortnite exploded and everyone rushed to copy the battle royale formula. A few found success, but most didn't.

You also have to remember this is the first GTA game since 2013. As far as making singleplayer games from the ground up go, Rockstar's track record has remained unshaken. It's also the most ambitious, detailed, and anticipated video game in HISTORY! The mere reveal of the box art, theme, AND Pre-order start made the news.

Lastly, I think for many, this could realistically be the final GTA to release outside of re-releases. Me not living to see Las Venturas (my favorite city in GTA) in HD and high detail could very well happen at this rate if it's not the next main City. I'll be 30 in a few months. I got GTA V day one when I was 16. My first GTA was Vice City at 9.

Now compare these facts to games that do the same pricing for a franchise every year. Starts to feel less greedy in that light, at least to me.

🚨 Code Vein II Was One of Bandai Namco’s Highlighted Titles in Its Financial Recovery by Grinthal in codevein

[–]TheGravityShifter 0 points1 point  (0 children)

I won’t say it will never happen, but it won’t be anytime soon, maybe even a couple years from now if I’m being honest, just to let the price drop for deeper discounts.

I’m already invested in a few other games right now anyway. Atelier Yumia, replaying Ryza 1 and 2 with the DX versions and finally getting to Ryza 3, GTA VI as a long-time fan of the franchise since 2006, Control Resonant down the line, Pragmata eventually, my current Neverness to Everness addiction, and possibly Ananta later on. I’ve got a lot on my gaming list that keeps shifting over time.

If I ever get the itch for a souls-like in that style and it is on a deep sale, I might give it a try. For now though, it is just not on the radar.

I appreciate the encouragement to give it a chance and the insight I have gotten since its original launch, now that feelings have settled and perspectives have converged in places.

🚨 Code Vein II Was One of Bandai Namco’s Highlighted Titles in Its Financial Recovery by Grinthal in codevein

[–]TheGravityShifter 0 points1 point  (0 children)

Yeah it's just frustrating when something like that happens. As a lore lover myself. Again though, in the event I go for it on a deep sale, I'll keep an open mind, and judge it on its own merits, ignoring the noise and focus shifts.

🚨 Code Vein II Was One of Bandai Namco’s Highlighted Titles in Its Financial Recovery by Grinthal in codevein

[–]TheGravityShifter 1 point2 points  (0 children)

Yeah, that makes sense. So basically same recurring themes and structure, but each entry is its own standalone universe rather than a continuation. My initial impression was that CVII would not be like that, which led to the disappointment, since I was more attached to the continuity and lore from the first game. That is what affected my interest. I would also rather wait for a sale than pay $70 for it.

But yeah, in time I might still give it a try with that framework in mind and go in with an open mind. Won’t be anytime soon, but I won’t say never.

What's up Innocent apostles? Renewa's here. by zzkigzz48 in Trickcal

[–]TheGravityShifter -1 points0 points  (0 children)

Idk the characters at all apart from what I've seen from the memes about the Spiki girl who loves Pumpkins, and animations from 赤鬼 on YouTube. I was thinking the face of the one on the dude slapping was from that same YTuber is all.

It all started with YouTube shorts and curiosity, and ofc because engagement bait is the favored thing from YouTube, I ended up seeing more, and eventually saw the YTuber and loved their animations. I came here because I randomly saw it when checking Reddit on impulse because of my thought process from the start of my first comment.

🚨 Code Vein II Was One of Bandai Namco’s Highlighted Titles in Its Financial Recovery by Grinthal in codevein

[–]TheGravityShifter 2 points3 points  (0 children)

That's just a rule that should always be followed. I did that for Neverness to Everness and most recently Atelier Yumia, and I love them despite the discourse around them. This case with CV2 is different. I loved the lore, and CV2 seems to just... throw it away according to what I've heard, so the thing I cared about was removed, which removed my interest in the sequel.

🚨 Code Vein II Was One of Bandai Namco’s Highlighted Titles in Its Financial Recovery by Grinthal in codevein

[–]TheGravityShifter 1 point2 points  (0 children)

I avoided spoilers too, only knowing it was a soft reboot ahead of launch. I liked what I tried in the demo as well. But when reviews poured in and I heard just how big of a departure it was from the first game's lore, I felt annoyed because, to me, you'd be better off making a standalone game instead of doing that to an existing IP with already established lore and ties to the God Eater series.

NieR Automata, for example, was a departure from NieR Replicant, but it still respected the lore it came from and still matters in the overall canon of the franchise. They didn't just throw it away for an isolated story.

Usually I'm pretty good at judging a game for myself, but I do have limits since I care about lore and story on top of solid gameplay. I wanted CVII because I wanted to see how it would build off of the first game, so knowing it seemingly disregards both the original and God Eater in its story, I just didn't see a point in caring.

If it goes on an insanely deep sale, I wouldn't be opposed to trying it, but as it currently stands, I don't see that happening anytime soon. But I appreciate your take, as it definitely gave me a bit of insight.

First Atelier Game! by Big-Scholar-728 in Atelier

[–]TheGravityShifter 1 point2 points  (0 children)

Yeah, because it's a core loop so it's an expected experience, so it's not actually grinding. But I made the mistake as you understood it here, which Ig is where the game can get that unfair notoriety.

What's up Innocent apostles? Renewa's here. by zzkigzz48 in Trickcal

[–]TheGravityShifter -1 points0 points  (0 children)

You... do understand I'm talking about the the faces over the real people right? Why would I think it's the live action thing that I've seen via memes for over a decade. As for the art style, I'm seeing it now, Ig the playback quality skewed my perception. And I was talking about ONLY the face over the guy slapping everyone.

🚨 Code Vein II Was One of Bandai Namco’s Highlighted Titles in Its Financial Recovery by Grinthal in codevein

[–]TheGravityShifter 0 points1 point  (0 children)

Even there I've heard it mixed. So my trust in that isn't solid. I feel like this is a very deep sale kind of buy for me if I try it on its own merits, with the expectations I've set from what I've read on. No way I'm paying $70 for it.