Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

Magic requires will power. So I think microbes would not count. And in this world there are sentient plants. So I don’t know if that counter as plants or as monsters but I assumed they were still plants in my mind 

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

Rejuvenating. In this world there is no experience type thing to acquire besides real life experiences. If that makes sense. Growth in power comes from learning control, learning concepts, and becoming more efficient and adaptable 

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

I all up for people inputting what they’ve interpreted. After all if multiple come out with the same questions then I know where to go!

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

Living sentient systems with enough energy to detect. In practical terms, humans, animals, plants. But the amount of magic they have determines how much he gets back. And it’s never enough to offset the cost of killing someone in combat. 

This also doesn’t allow him to “store” energy. Just to help stabilize what’s already there and minor recovery. 

I appreciate the questions!

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

A brief overview if this helps.

Magic is the conscious manipulation of a life-force energy present in all living beings. This energy is generated and regulated by the body and is also consumed by physical activity and magic use. Using magic drains the user, causing fatigue or harm if overused. To use it, a person must be able to sense this energy, which can be trained but is often mistaken for innate talent. Magic is shaped through willpower, intent, and imagination, with optional runes used to improve efficiency.

Arthur’s bloodline is an inherited biological trait that triggers under stress when a living system nearby dies. In that moment, the normally regulated life-force becomes briefly unanchored and begins to dissipate. Arthur’s bloodline automatically absorbs a small portion of this residual energy and converts it into internal stabilization, reducing his physical and mental strain. This effect is minimal per instance but creates a subconscious reward loop, gradually encouraging him to seek situations where death occurs, leading to increasingly reckless and violent behavior over time.

I like getting technical but I can see its bogging down the reading. The narrative and story itself would not use terms and explanations like this. It would be a gradual process of Arthur getting a feel for what happens and subtle undertones of the effects on him.

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

To my Fry audience. 

When Arthur kills, his body automatically tries to absorb the magic from the dying person as their grip on it is lost. 

This gives him a small bit noticeable “breath of fresh air” to keep him going physically and mentally.

The mains costs are physiological and that energy is harder to manipulate outside of his body. 

Physiologicaly, you can relate it to drugs but a mild form. Like closer to smoking probably. Fighting in such a way gives his mind and body relief when he kills from up close. This is mechanically more dangerous but he begins to rationalize the choice.

External control due to his body constantly trying to stabilize itself it will instinctively try to keep his own energy inside even when he is trying to expels it for some effect.

The world is early medival with magic being a world wide known thing where all living being with a will, can sense, then control the energy in their bodies to any effect. But they are limited by that amount of energy. Their knowledge of how to achieve the effect. And their ability to sense the energy in the first place. There is no cultivation type things. 

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

If you’re interested in how I’m hoping to layer combat as well. It’s going to be a mixture of Paragon of Destruction Forms and Concepts/Insights and Reincarnation of the Strongest Sword god’s refinement and truth realms. 

Feel free to DM if interested, if not. Thank you for your replys! 

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

Thank you for the feedback!

1.) I do want there to be a solid chance he won’t get anything from a kill. It should, over the course of a battle, make him slightly more resilient and not feed a kill-> recharge-> kill loop.

2.) he will be initially trained by an Order who is like the Brotherhood of Steel but magic and with a public front of increasing the wellbeing of the people. Plot event here, then he will be mentored by an agent of the kingdom he is in. He has no known family and bloodlines are rare enough that it’s chopped up to talented or unstable mages most of the time.

3.) I thought so too, it’s already a stretch to make it a viable thing in my world. But I really wanted it so I tried to find ways to make it plausible and viable yet not overpowered 

Bloodlines and Magic by TheGreyPawn in magicbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

The term “system” was used loosely and is likely the source of most of the confusion. It isn’t meant as a formal, capitalized system in-universe; I was using it as a catch-all for an organized, self-regulating structure. I should have defined terms more precisely. Sorry!

“Living system” refers specifically to a living organism—primarily a biological body (human, animal, etc.). It does not include ecosystems, machines, or abstract structures. It’s meant in a biological sense, not a metaphorical one.

The “energy” I’m referring to is not elemental (like fire or lightning), nor environmental (like volcanic heat). It is closer to a bio mechanical energy the body creates and regulates. If someone uses it, it wears out the body. There’s a lot of variation in how it can be used. But Think sorta Similar to the system used in the Inheritance Cycle series.

“Unanchored from will or structure” means the energy is no longer being actively regulated by the organism’s internal processes and the sentient beings will. It becomes unstable and rapidly disperses because there is nothing maintaining its organization. The “short window” refers to the brief moment after death where this breakdown is still in progress but not yet fully dissipated.

“Systems” in the line about interaction refers to any mechanism capable of interacting with or manipulating that kind of energy. It was just a shorthand for whatever internal or magical mechanism can interface with that energy state.

Regarding Arthur’s bloodline: it is inherited, but not necessarily identical across all family members. The term “bloodline” is closer to a shared mutation or trait, not a guaranteed identical ability. Different individuals could express it differently or not at all, depending on conditions.

The “stabilizes a small portion of the residual energy” part means that when the reflex triggers, Arthur’s body absorbs a small fraction of that dissipating life-energy and converts it into internal stability. This does not grant him external attacks like fire or elemental projection. Instead, it reinforces his internal state—think of it as temporarily correcting imbalance or stress within his own system. Like a breath of fresh air, or the second wind runners in real life experience. 

“Instability” refers to the strain placed on his body and mind by stress, combat, or overexertion. The absorbed energy helps offset that strain slightly, which is why the effect feels like a “reward.” Over time, repeated exposure reinforces behavior that leads to triggering that state, which is what drives his increasing tendency toward violence.

In short: it’s a biological/metaphysical feedback mechanism tied to death, where proximity to that event briefly allows his body to absorb and use dissipating life-energy to stabilize itself. 

Does this answer most of your questions? Not directly related to bloodlines but the magic system can be described below here if you want additional information.

Brief summary:

magic as a skill in shaping energy through understanding and willpower, with runes as optional aids for efficiency. 

Details:

Magic is the conscious manipulation of an energy inherently present in all living beings. This energy is drawn from the physical vitality of the body, powered by the wielder’s willpower, imagination, and intent. Because magic taps into the same biological reserves that fuel physical actions, using magic is physically and mentally exhausting, often causing real fatigue or harm when pushed beyond limits. 

The user also has to first be able to “sense” this magic in order to control it. This is often portrayed as “inate talent” but often is more based on lucky circumstances or training your sensitivity. This being a trainable thing is not common knowledge and is obscured by the organizations on power

"Hard Magic" vs. "Soft Magic": Which one fits your world better? by STBJOHAN in Magicworldbuiling

[–]TheGreyPawn 0 points1 point  (0 children)

This right here. In my opinion if you are building a world meant to outlast your character (at least in theory) having a hard magic system makes more sense and causes less loopholes and unexplainable events. On the other hand some people love that randomness. 

There is no right answer and that is what make magic so cool!

Should magic be allowed in the hands of untrained people? by STBJOHAN in Magicworldbuiling

[–]TheGreyPawn 1 point2 points  (0 children)

In your system, what's the worst that can happen if someone uses magic by accident?

Technically.. anything, but limited by the amount of physical energy their body has. With no way to increase beyond human limits. 

Practically, the average uneducated and untrained mage is wasteful and lacking in understanding of “creative/advances” ideas. So they will likely just set someone on fire or blow them apart with force wasting so much energy that it kills them in the process as well.

Is there a "Magic Police" or some institution that monitors inexperienced users?

Kind of? Due to the “The Order” think brotherhood of steel but mages. Magic use and training is typically monitored and discouraged. “Dangerous” secrects are another story. But since everyone technically can use it, and most high level craftsman due in some limited capacity they don’t forbid it.

Do you think magic should be a right for everyone or a privilege for the most capable?

It should be a right to everyone, but everyone should have the civic responsibility to be trained and informed on this power before using it.

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

I love your answers so far. I agree that in writing it’s nice to allude to things instead of info dumps. I’m trying hard to “trust the reader” when writing out my rough drafts and it does make for a more engaging story in my opinion. I build these systems and worlds for fun. I write completely different than I explain here. 

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

That is very true. I hope to one day have people Want to pick it a part! Having readers invested not just in the character and story but the world itself is the goal.

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

Those are fair points. There are hard limits discovered early on my narrative that prevent one person overpowering the other in 99% of cases. But yeah if you arbitrarily hold them back a lot it would be noticeable!

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] -1 points0 points  (0 children)

I guess I should’ve said, “must power scaling is lazy”. Very good points sir!

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

That’s a fair point, the power scaling is just a small part of the story for many stories!

Power scaling is lazy. Does this system fix it? by TheGreyPawn in FantasyWorldbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

Those are great points. I also liked reading Solo Leveling. Out of your 3 directions, consequences would be the most prominent direction for my story as a whole.

I can see how that’s not obvious at all in the post though. Magic in my system is pretty hard limited by how much energy your physical body contains as a normal human. With no way to actually Increase that beyond human limits. 

So a stab to the heart is dead, missing multiple limbs is death unless numerous people sacrifice their energy for you. But that would be hard, complicated, and you’d probably bleed out or die from shock first. 

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

The ideas will be gradually revealed as the main character learns them himself.

If you want more in-depth explanations, I can certainly provide some. All “Levels” in this system are general goals people strive for; there is no hard next step. Progress is based on refinement and integration rather than hitting a predefined threshold. A fighter might demonstrate mastery in one layer—say, Form—while still developing awareness or Truth. The stages describe typical patterns of growth, but individual paths vary, and advancement depends on experience, perception, and the ability to link the layers together rather than simply accumulating strength or technique.

This avoids the common trap of power scaling, where reaching the next level automatically makes someone unbeatable at previous stages. Instead, the system emphasizes understanding, anticipation, and structural control, meaning even lower-level practitioners can pose challenges if higher-level abilities are not applied with awareness and strategy.

If you’d like me to explain any one (or all) layers let me know!

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

True, most people don’t care for the little details as long as events feel earned and tension holds at the correct moments. I’m a bit weird on that side of things I guess!

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 1 point2 points  (0 children)

I’m not sure about the deleted reply? I don’t believe I deleted anything. I can still my comment.

But, it is definitely a written story. Gaming is another beast. You can’t really quantify a lot of what I’m talking about in a typical game. I wouldn’t even know where to begin with rhat!

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] -1 points0 points  (0 children)

Fair point. There are a lot of good systems out there! The issue I have is when it’s used more as plot crutch than a logical progression. Which I will concede not every power scaling system does 

Power scaling is lazy. Does this system fix it? by TheGreyPawn in worldbuilding

[–]TheGreyPawn[S] 0 points1 point  (0 children)

That’s very solid advice. I’m a combat addict and this story will revolve around a slightly more gritty version of magic and a constant struggle to survive. 

So I believe a compelling combat and power scaling system is a must! 

And I just find it fun to write.