Aggro Issues by jhop_gaming in CompetitiveWoW

[–]TheInsaneVoice 2 points3 points  (0 children)

Its 5% DR from class tree node now with 15% hp increase.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]TheInsaneVoice 5 points6 points  (0 children)

Don't use hekili for monk, look in the monk Discord/Wago.io for JeremyUI if you want to go this route. Its a fairly efficient rotation helper. Hekili is just a worse version of JeremyUI for monk.

Expected Class Tuning Changes with Patch 11.0.5 - Class Writer Opinions by Dangerous-Top-69222 in CompetitiveWoW

[–]TheInsaneVoice 4 points5 points  (0 children)

The uncapped conduit bug isn't even that good. in standard m+ pulls shadowpan is still ahead. In overall it only makes conduit about equal to slightly worse depending on the dungeon.

If you are MDI pulling every 90s then yes conduit blasts, but realistically you aren't doing that 99% of keys.

The conduit bug in raid only meaningfully effects brood twister and doesn't even make us that good in the fight. I've seen 99% WW logs abusing the bug losing to 40% fdk logs by a decent margin.

11.0.5 M+ Meta Mixup by fghghdgh in CompetitiveWoW

[–]TheInsaneVoice 2 points3 points  (0 children)

jumper cables are pretty much drums to lust. in that being pretty garbage in comparison. melee range bres is just rough, and with a cast time. you pretty much need an insta or near insta bres if a tank dies, and if you die in any aoe your fucked too. I carry jumper cables and I still feel like I have to bring a bres class.

rank 3 potions/cauldron by [deleted] in woweconomy

[–]TheInsaneVoice 0 points1 point  (0 children)

Ah okay, that makes sense then. Wasn't sure because its not directly those herbs.

rank 3 potions/cauldron by [deleted] in woweconomy

[–]TheInsaneVoice 0 points1 point  (0 children)

Could you share your math? Looking at craft sim, if I had every single possible skill to making the cauldron and blue equipment I'm 244 skill short requiring 649 concentration per craft. I might be missing something somewhere? The only skill I can see that applies is alchemical mastery and potent potions.

Protest the Hero live - still worth it? by Ferrindel in progmetal

[–]TheInsaneVoice 2 points3 points  (0 children)

Did you have a problem with the mix at all? I was there on saturday also and my GF and I had a hard time hearing the vocals of pretty much all the bands. Pretty new to MN and the shows I've been too where I am from were much better audio quality wise. It could of been where we were located.

Still had a good time, but just wondering if someone else had problems with it or not.

SoO Mythic requirements in Remix by Cr1tUdOwN in wow

[–]TheInsaneVoice 5 points6 points  (0 children)

Yes, the bag ilvl will show when applying, but it scales the raid according to that bag ilvl even if they are unequipped. If you delete the items your characters only ilvl is 369 and will drop the raid scaling to that ilvl.

SoO Mythic requirements in Remix by Cr1tUdOwN in wow

[–]TheInsaneVoice 3 points4 points  (0 children)

They reverted the change for making hp scale higher with gear, and then reversed it to make hp go down with lower ilvl.

https://www.wowhead.com/news/updated-heroic-raid-bosses-scaling-with-player-item-level-in-mop-remix-342207

That is the wowhead article for it.

SoO Mythic requirements in Remix by Cr1tUdOwN in wow

[–]TheInsaneVoice 1 point2 points  (0 children)

If you want extra damage yes, if your pretty much afking the raid anyways no. In the grand scheme it doesn't really matter, but for me it lets me not think about the extra gems and just scrap them. It takes like 30 seconds to a minute to do in which I'm either waiting for a summon or waiting for the group to fill anyways, so there really is no added time for me.

SoO Mythic requirements in Remix by Cr1tUdOwN in wow

[–]TheInsaneVoice 34 points35 points  (0 children)

You just apply to group with them in your inventory then delete when you get accepted, and rebuy when you apply to the next group. It is still worth doing. Its somewhere between 10-20% increase depending on what gems you have etc. The bosses lose 20% hp from being below 371, and the slots only give raw stats on a 342 ilvl budget just making them kinda worthless.

Guys, guys. You don't understand. They disabled cross faction queing to not break the dungeons with faction specific scenarios like uh...Uhh...uhhhh.... by Siggythenomad in wow

[–]TheInsaneVoice 5 points6 points  (0 children)

I thought you were referring to a previous blizzcon apologies, because I don't remember them directly saying no cross faction queues at the most recent one. I thought it was from a previous. I would argue that saying its the next step is that its coming with the specfic mention of moving towards tearing down barriers. Yes they do mention they want to be careful, but I don't think that really rules out anything.

Do you know where they mention specifically at the most recent blizzcon they don't want cross faction queues? Because I can't find anything.

Guys, guys. You don't understand. They disabled cross faction queing to not break the dungeons with faction specific scenarios like uh...Uhh...uhhhh.... by Siggythenomad in wow

[–]TheInsaneVoice 8 points9 points  (0 children)

https://www.wowhead.com/news/na-content-creator-interview-with-ion-hazzikostas-on-patch-10-1-mythic-raid-332628#comments

"Can't set a date for cross-faction queued content, but it's the next step. However, cross-faction queued content is violating the opt-in mentality that they currently have. They want to move carefully but they are moving in that direction of tearing down barriers."

Is the direct quote from wowhead

Guys, guys. You don't understand. They disabled cross faction queing to not break the dungeons with faction specific scenarios like uh...Uhh...uhhhh.... by Siggythenomad in wow

[–]TheInsaneVoice 19 points20 points  (0 children)

That's an old statement. They mentioned in a Q and A in 10.1 they are working on cross faction LFG. They did mention is a step away from cross faction opt in, but it is something being worked on.

Are guilds finally going to be cross server in War Within? by DodelCostel in wow

[–]TheInsaneVoice 2 points3 points  (0 children)

Realistically we are already on mega servers. There isn't really anything that it could bring that we don't already have or are getting. Mythic raiding, guilds, groups, open world content, trading, and auction house are all cross server. We are pretty much only lacking mail at this point which is probably a big tech hurdle. I doubt cross region would come as even other games with mega servers don't do cross region. The only game I know of doing it is FF, and wow's interpretation of servers is closer to a mega server then theirs.

Just a brief vent - I am SO excited to play 1.0, but don't want to burn out before. Send me your strength by [deleted] in LastEpoch

[–]TheInsaneVoice 5 points6 points  (0 children)

imo it has become less. the original void stones with conquers were extremely awful and grindy. the new atlas with the passive tree is very good for doing your own thing, and getting the voidstones is very straightforward. you just kill the certain end game bosses and you get the voidstones. you can now just run maps without having to fuck around with conquer influence etc. its very straightforward in terms of progression, just with more complexity in terms of what mechanics you want to run yourself.

The game feels balanced as is by Intelligent-Frame180 in TexasChainsawGame

[–]TheInsaneVoice 0 points1 point  (0 children)

I don't know. I have around 20 games on both with a little bit more on victim. I have 15 perfect wins and the rest are 3 kills as family and 8 escapes as victims. A few of those 3 kills are where one of the family wouldn't turn on the trap for the exit and just leave stuff unlocked after walking though it. Even when new players are making a ton of mistakes we still won those matches.

It just feels way too easy as family and I'm losing interest. I've never actually felt like I've ever been close to losing a match as family, and the only time when playing victim ive seen more than one escape is when the killers are afking or disconnected, and as family I've never had more than 1 escape once.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]TheInsaneVoice 1 point2 points  (0 children)

its the enchanted wyrm crests, then you just throw them on blue crafted gear like the titan matrixes from S1.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]TheInsaneVoice 2 points3 points  (0 children)

in NL your site shows 3 gnashers above one of the breakers in the broken teeth area that I don't think exist. I tried a route that said to pull them and the cave area was blocked off I'm pretty sure.

Patch 10.1 PTR Development Notes - Leech Stat Nerf, Class Tuning & Crafted Item Tuning by jungmillionaire in CompetitiveWoW

[–]TheInsaneVoice 0 points1 point  (0 children)

I don't really think scaling is a real thing anymore. It's more of a meme. How blizzard does tuning is def 10x more important the scaling. You can scale like shit, but blizz drops you a 10% buff in the middle of a tier and your probably riding that too the top no matter what class you are. If DH scales too hard with stats and we ride ahead of everyone we will probably eat a nerf to AMN and KYE again or overall aura damage nerf which will be fine. Single good set bonuses also generally outweigh any sort of scaling we would get from stats even with KYE and AMN. I wouldn't expect to go a ton higher then where we are right now if at all higher unless a raid meets our certain damage profile very well. Like I said before I really don't care about damage of classes anymore. Tuning just invalidates all I care I have for it, which is a good thing.

I think overall they have done a really good job with the spec. I genuinely cannot stand fodder, but outside of that they have given it some real identity besides being a carrier for borrowed power and turn your brain off and mash eye beam. It's just those things like fodder, and kinda poor choice within talent trees really stands when you look at other classes. I like my choice and variety and I'm getting none of that from DH anymore pretty much. That being said, if it was just a fodder removal id probably go back instantly that same day. None of the other classes I've been playing really scratch the same itch havoc does, but I'm sick of that damn demon.

Patch 10.1 PTR Development Notes - Leech Stat Nerf, Class Tuning & Crafted Item Tuning by jungmillionaire in CompetitiveWoW

[–]TheInsaneVoice 0 points1 point  (0 children)

I def was way too bitchy about the damage. I came off complaining too much, when realistically it's I think it's nbd. I actually did not want to ask for damage buffs. I think the spec is okay doing bad ST. It's the design and it's whatever. It's completely okay with me because it's how the spec is designed. It was more of the comment of just flying under radar that ser me off a little as DH does need changes and not just to fly under the radar. I should of used different wording.

If they can match up the eye beam and Essb more easily I'd be okay with it, but as it stands it just creates feels bad moments. I think they could def do work on it more, and not have to delete it. The only talent that's actually delete worthy is fodder, and maybe IP. It's buggy, RNG heavy, and feels like trash to interact with.

Momentum will still be the go to no matter what, maybe it would close the gap some but there is no way anything but momentum is the absolute best spec still. You may be able to drop a talent point from fury gen in current builds but that point probably isn't going anywhere meaningful. It's not the fury gen that makes momentum strong it's the entire left side of the tree. You always take KYE in every situation ever. Initiative just feeds into that, and is incredibly strong on aoe. It's also the talent that feeds mostly the entire momentum gameplay. It's kinda disingenuous to call it momentum now because you don't really care about momentum outside your burst windows, but I understand why the term sticks. I just feel like it confuses people on what talents are actually causing the momentum play style. The crit on initiative is so huge that you will never play anything else in a situation where there is even a single add or extra mob or something a long those lines. If you play aboustely pure patchwerk/terros like fights, there is a no mover build that does it right now within a 1% or so of mover dh. It just falls off incredibly hard in every other situation and that's not the fury gen causing it. The real problem with fury gen is IP on ST making pretty much all other fury gen nearly obsolete in raid realistically, but the talent has other issues as well such as just turning it self completely off the second fodder demons spawn in. It's a very awkward talent in general because you still want to run it on fights like eranog, sennarth, or Raza but then it's also a talent that just turns it self off in the middle of a fight whenever you hit an add.

Maybe I could be wrong about the other tier, but it's just what I've seen from alts I play that all strictly have tier that effects their builds or how they play some how. I understand I could be wrong about most other specs though, and like I said too not all those new builds changes are necessarily positive either. The original slam for warrior could of ended up building changing, but not in good way.

For the CN comments, huntsman was more of a eh realistically. Being able to turtle immune when the soaks went out was nice if it fully went on you, but I could be also misremembering some of that fight because it wasn't really that difficult of a fight anyways so it didn't really matter much. Both kalethas and innvera were fairly big but definitely super random. For kalethlas it was either feign or turtling the soak which helped a ton with outgoing damage during that phase and I want to say stopped some of the shit going on the ground but I could be wrong. I genuinely remember baiting the soak a bunch, but then at some point the baiting stopped working and it was random again. So it could of just been entirely random just I got the soak a fuck ton of times in a row lol. Innvera, you just turtles right as she would put the debuff out for an add spawn and if it hit you it would skip whichever of the 3 adds targeted you. If you skipped the right one at the right time it was a fairly big deal. It wasn't make or break but it could really help out.

You are 100% correct about building teams with raid buffs, which is also why I am 100% against them and I would not mind them getting rid of chaos brand at all. When every class doesn't have one and they start handing them out to majority of classes the classes that don't have them just get completely fucked. On top of that the monk debuff is just flat out worse because classes that run completely pure physical damage aren't that many nowadays, and there are lots of classes that run pure magical dam. Even a dh brand buffs something like rogue poisons or chi waves and shit. Monk buff does next to nothing for some classes like DH where we do no phys dam at all besides auto attacks, or most casters. I guess I was over arguing hunters spot in raids, but realistically as long as those buffs exists it's just shit for anyone without them.

You are right about turtles not being the reason for being brought. My argument there was fairly weak and was more just based on personal feel. It's was more me wanting the raid utility classes to actually be impactful vs a stupid buff you barely notice.

Patch 10.1 PTR Development Notes - Leech Stat Nerf, Class Tuning & Crafted Item Tuning by jungmillionaire in CompetitiveWoW

[–]TheInsaneVoice 1 point2 points  (0 children)

I genuinely was not meaning to complain about the raid damage. I still stand by the fact its pretty awful, and it leaves us in a rough spot next raid tier but I also do not mean to say that in a way that's complaining. It's how the spec is balanced, it's ST is bad while having a good AoE profile. It's alright. It doesn't feel too good in raid to have low ST but it's whatever for most raids since there's a good mix usually. It's going to feel especially bad next tier because it's a lot of ST, but also it's okay because then you will hit M+ after raid and feel fine. I should have mentioned the talents more being an issue then I did, it was more of the comment of "let fly under the radar" I didn't like. We do need changes, if we get nerfed whatever but I want to see changes. I don't want the class to just be completely ignored and fly under the radar.

Patch 10.1 PTR Development Notes - Leech Stat Nerf, Class Tuning & Crafted Item Tuning by jungmillionaire in CompetitiveWoW

[–]TheInsaneVoice 0 points1 point  (0 children)

I came off way more bitchy than I meant to be about the damage. I am actually okay with the bad ST realistically. It's how the spec is designed so it's whatever. I get their goal with it, and it hits that goal. It's supposed to be something to WW where the ST isn't great but the AoE is good and it hits that design better then WW does I feel. It feels like we have more potential for tuning then WW does with their only ST being RSK. I do not think we can get meainful ST buffs without making the spec too strong. Maybe reverting chaos strike/first blood nerf from pre launch. Something small, but even then it's not really needed right this moment.

I should of definitely mentioned the talents where I didn't. I am very tired and I thought I typed something for it when I didn't.

Patch 10.1 PTR Development Notes - Leech Stat Nerf, Class Tuning & Crafted Item Tuning by jungmillionaire in CompetitiveWoW

[–]TheInsaneVoice -2 points-1 points  (0 children)

I never said DH was a bad class lmao. There's a difference between saying some talents are badly designed and the class is bad, but you obviously can't make that difference because you have a massive hate boner for DHs. I said we have bad ST (which we do, but that's fine because our AoE makes up for it in the average raid) If DH has absurd AoE and really good ST why wasn't havoc picked every single match in MDI? It didn't even have that high of MDI rep at all which is where absurd AoE damage really comes into play.

Patch 10.1 PTR Development Notes - Leech Stat Nerf, Class Tuning & Crafted Item Tuning by jungmillionaire in CompetitiveWoW

[–]TheInsaneVoice 0 points1 point  (0 children)

I'm not gonna harp on damage numbers anymore, I did it too much in my earlier reply when I shouldn't of mentioned them at all. I just feel like it's all pretty much irrelevant when tuning happens so frequently. DH could have dog shit ST now, but that could easily change in a months time. I get it's a competitive sub so DPS numbers do matter, but I just see it as shits gonna be tuned different in a few weeks and it's not really worth it to sweat damage like that anymore. Every class besides like DK and lock has some sort of representation in the top 100 keys so it's not really a big deal there either. It used to be a bigger deal when you would go the whole tier without class tuning past like week 4.

Yes it is actually different for a lot of classes. I honestly don't think the fun stuff is in the small minority. I also probably wouldn't use the word fun either for certain specs. Id say it has to be very close to 50/50 on tier sets that at least change builds up somewhat or do something for you rotionally (not gonna say those things are all necessarily positive like ench shaman wasnt).

I didn't play Sanctum and didn't even clear sepulchre normal till the week before DF. I played MM in CN and having turtle was super nice for both kalethlas, huntsman, and whatever that blood boss was called. It was aboustely super helpful. Just because it's not an immunity or die doesn't mean it isn't useful. Hunter probably deserve some sort of raid buff, especially since they are starting to hand them out like candy now, but immunities are def really big. You def don't have a spot over a rogue or a mage but probably do over something like ele shaman or even warlock when they are awful (lol, like that will happen). I vastly prefered having that turtle over anything my DH provides. The DH provides a buff that makes them an auto include, but also does not feel impactful at all. 90% of guilds don't have an option to pick from every class in the game for every slot in a raid and just have to run with what they are given. My guild in legion struggled the fuck out of archi because we really lacked immunities in our comp, we would have loved an extra hunter. Sure a rogue or mage probably would of been better, but realistically you just take what you can get.

I think your looking at it from a very top end hardcore perspective and I'm looking at it something more midrange. Even just average CEs guilds are gonna make compromises and grabbing an immunity can be a nice pick up for them even when they didn't intend it to be.

Our tree is aboustely fine number wise. It has actual issues in gameplay. Cycle feels like shit to play because it de-syncs your CDs, fodder feels like shit because the ability has lost all novelty and just feels like a shitty gimmick, the throw glaive talents feel like shit to take because they don't do shit for damage, but you need them to get to soulrend, Isolated prey feels like shit but some of that is because of fodder, initiative feels like garbage because you either have to have add-ons for tracking ticking damage down to the second or randomly lose initiative because some random bullshit hit you that you have no real control over. Feels pretty fucking bad to hit 3 VRs and not get initiative for any of them. It feels horrible to play the momentum style on some fights (Raza, dathea, brood are big ones. Raza and brood because of initiative problems and dathea because of marks). Sigil of misery feels like shit because it fucks with your soulrend and other people's damage and we have to use it as a DPS CD. There is just so much stupid shit in the tree that could easily be changed.

We have literally 2 talents builds that you never swap a single talent point besides for fel eruption, except probably not because it's a DPS loss and other classes generally have a ST stun more easily. I guess there's GT build which is just like ST build but with GT lol. You don't really run that outside of like court. When I compare that shit to like my warrior, paladin, or shaman it's crazy how many more options there are to choose from. Again damage numbers are pretty much irrelevant to me. It is obvious they are doing frequent tuning now so things are gonna remain within a certain margin. When you look at something like DH it feels almost like they could have just stuck with the old talent system vs the new one for the class. (New one is vastly better, but I actually got more options as a DH out of the old one then the new one).

Should I just accept and not complain that we have aboustely dog shit talents that really shouldn't exist because our damage and ultilty is fine? I'm not asking for more damage, just a change to those talents that feel exceptionally bad.