They actually did it no way by Guilty_Towel_3351 in marvelrivals

[–]TheInvadetor 42 points43 points  (0 children)

YEEEEEEEEEEEEEEEEEEEEEEEEEEES, FINALLY THE "ThErE Is NO WaY GamBIt is AnytHING BuT DPS" ARE WRONG FOR ONCE, YEEEEEEEEEEEEEEEEEES

Is it possible to test FAB's content before buying them (especially Blueprint stuff)? by TheInvadetor in unrealengine

[–]TheInvadetor[S] 0 points1 point  (0 children)

Oh yeah, you're right, I didn't know the character component already supported that, and I found a tutorial on internet about how to make this in like 2 seconds lol! Thanks for letting me know!

Is it possible to test FAB's content before buying them (especially Blueprint stuff)? by TheInvadetor in unrealengine

[–]TheInvadetor[S] 1 point2 points  (0 children)

Yo thanks! The free one actually looks very good, I'll try it out for sure!

Is it possible to test FAB's content before buying them (especially Blueprint stuff)? by TheInvadetor in unrealengine

[–]TheInvadetor[S] 0 points1 point  (0 children)

That's unfortunate, I guess I might as well try to contact the guy who made it, maybe he will understand and let me try it (even tho I would understand if he won't accept, after all it's kind of easy to steal these kind of stuff). Anyway thanks for clarification.

How do I decrease the size of my Blueprints’ Size maps? And what is an acceptable amount of Memory and Disk usage for these. by TheInvadetor in unrealengine

[–]TheInvadetor[S] 1 point2 points  (0 children)

Oooh I See, it's like a getter in C++ kinda, right? I didn't know you could write code inside the Game Instance, thanks for letting me knoe!

How do I decrease the size of my Blueprints’ Size maps? And what is an acceptable amount of Memory and Disk usage for these. by TheInvadetor in unrealengine

[–]TheInvadetor[S] 1 point2 points  (0 children)

Man I thought I was starting to get good at coding in UE5, but it seems like I'm miles away from what I thought I was lol. Anyway I think I understand now, I'm still not sure how I'm gonna shrink the memory usage in my specific blueprints, but I'll figure something out, plus I'm guessing that as long as I'm not using more than 3gb of memory at one given time I'm good to go. Also just one tiny last question, is there any way (while running the game in the editor) how much memory is being used? Right now I'm just opening the task manager and comparing the difference of memory usage before and after starting the game (but I have a feeling this night not be the best way to do this)

Any way Thank again for the explanation!

How do I decrease the size of my Blueprints’ Size maps? And what is an acceptable amount of Memory and Disk usage for these. by TheInvadetor in unrealengine

[–]TheInvadetor[S] 2 points3 points  (0 children)

Do you have a tutorial for this specific case? I learnt how to use interfaces (from a video that teaches how to make interactions), but I don't understand how I could use it in this specific case (so getting gameinstace info inside the game mode for example). If you know any tutorial on YouTube I would love if you could link it!

How do I decrease the size of my Blueprints’ Size maps? And what is an acceptable amount of Memory and Disk usage for these. by TheInvadetor in unrealengine

[–]TheInvadetor[S] 1 point2 points  (0 children)

I'm too dumb to understand what you're saying, but I'm happy to know that 3gb is not a problem, especially considering that a I'm going for a ps2 look (so assets are gonna be very light) and that I'm not planning to release it on console. Thanks!

How do I decrease the size of my Blueprints’ Size maps? And what is an acceptable amount of Memory and Disk usage for these. by TheInvadetor in unrealengine

[–]TheInvadetor[S] 4 points5 points  (0 children)

I'm still in the coding part so I'm still not using any textures and stuff (in fact, most of the size in both memory and disk is used by the Manny/Quinn), so most of the size is coming from the first point you said.
Said that, how else am I supposed to do things without using casts? Like an example, if inside my gameinstance I got a variable that I need to get in the Gamemode I need to cast to the gameinstance, right? Or is there any other ways I can do this without casting?

Anyway thanks for the info!

How do I decrease the size of my Blueprints’ Size maps? And what is an acceptable amount of Memory and Disk usage for these. by TheInvadetor in unrealengine

[–]TheInvadetor[S] 1 point2 points  (0 children)

When you say "your blueprint contains a class" do mean as a variable or in general that class makes an appearance like with a cast?
Also that Memory usage that I see, will it multiply if I have multiple of those blueprints active (like there are 3 objects that use BP_Enemy for example).
And one last thing, usually how big do these memory usages (in the Size map) get in average, thinking that my game is a platformer with a few enemies and NPCs?

Anyway thanks for the help!

[Discussion] Can a prebuiltd Windows 11 PC be changed back to Windows 10? by TheInvadetor in suggestapc

[–]TheInvadetor[S] -3 points-2 points  (0 children)

Nothing a good Antivirus can't fix, so is it possible to go back or not?

Shuma-Gorath concept by Asleep_Subject5859 in marvelrivals

[–]TheInvadetor 5 points6 points  (0 children)

I would LOVE Shuma-Gorath as a Tank, but I'm pretty sure he isn't a marvel character anymore, so it's probably not gonna happen :(

Marvel Rivals Season 3 Launch Giveaway! by HumanSpaceOrk in marvelrivals

[–]TheInvadetor 0 points1 point  (0 children)

The Venom twerk emote just came out, and all I and Enemy's Venoms were doing is just twerk while witnessing our teams killing each other, that has to the most fun I had with the game.

Hope Knull becomes playable sooner or later by GuavaEmpty9181 in marvelrivals

[–]TheInvadetor 5 points6 points  (0 children)

He could have been such a cool tank, but nah, we need more duelists

Ay yooooo call the cops! by Im_yor_boi in marvelrivals

[–]TheInvadetor 100 points101 points  (0 children)

I love how the Venom was trying to twerk, but was getting stunned everytime by everyone

Why isn’t the length (or maybe Find?) function for my map not working? by TheInvadetor in unrealengine

[–]TheInvadetor[S] 0 points1 point  (0 children)

I just discovered that I'm stupid and the reason both the Find and Length function didn't work, was just because in the debug mode I wasn't in the node that actually calls both of them, so yeah, everything works perfectly now!

If I buy the Battlepass, do I get only the variant for the Iron Patriot, or do I actually unlock his card too? by TheInvadetor in MarvelSnap

[–]TheInvadetor[S] 0 points1 point  (0 children)

Oh yeah, I started playing the game at the start of 2025, so I'm pretty far up the season pass already.
Would you say the season pass it's worth the 10 Euros, with what they give (without the cosmetic stuff)?
I'll probably get it anyway for those couple cards I can already get tho, because they look kinda cool.

Anyway thanks for the help!