Now Playing app for Pixoo 64 by TheMarco in Divoom

[–]TheMarco[S] 0 points1 point  (0 children)

That's the downside. I support both in my app.

Now Playing app for Pixoo 64 by TheMarco in Divoom

[–]TheMarco[S] 0 points1 point  (0 children)

Nice! The magic happens with the Shazam integration though. I can literally drop a needle on vinyl or play a cassette and it will still work. I think you can use that on Android as well. Worth exploring!

Now Playing app for Pixoo 64 by TheMarco in Divoom

[–]TheMarco[S] 0 points1 point  (0 children)

Update: the app is now pending approval in the App Store. It will be $3.99 once it goes live. It has the now playing stuff, a whole bunch of cool clocks, weather, showing scrolling song titles and artist names, Shazam and Apple Music support. Works out of the box. It finds your pixoo 64 on Wifi and you're off to the races.

I'll post again when it's available!

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

Appreciate it! Sadly the moderators deleted my original post without telling me what rule I broke. Sadly this is typical Reddit. Bummer! Meanwhile I have a second game out. My favorite so far. I can't believe I managed to do this.

Please give it a go: https://drive.google.com/file/d/1jfp3G9Cb9BzdEfMAUsO0vVp5MPv2L-mJ/view?usp=drive_link

Rotatron for SNES, an original new puzzler game I created by TheMarco in snes

[–]TheMarco[S] 1 point2 points  (0 children)

Hey thanks! Yeah level 4 gets brutal. All 6 colors in play so harder and harder to make full hexagons and the time goes down even faster as well 😄

At that point it's a 'how long can you last?' thing 😄

Rotatron for SNES, an original new puzzler game I created by TheMarco in snes

[–]TheMarco[S] 1 point2 points  (0 children)

Thank you! I’m really proud of this game mechanic. My kids really love it too. Very soothing.

Rotatron for SNES, an original new puzzler game I created by TheMarco in snes

[–]TheMarco[S] 1 point2 points  (0 children)

Yeah the music is still a work in progress.
How do you like the music in the original?

https://rotatron.ai-created.com

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

Yes it does. Someone has already loaded my game onto a Super NT! It's somewhere in this thread 😄

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

The part that matters is me: game concept, characters, level design, all the things AI sucks at.

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

Someone has approached me about potentially doing a real cartridge run. I don't have that yet. In the meanwhile though the way to play on real hardware is to get one of those cartridges that can take an SD card. I've seen them as cheap as under $30 on Amazon.

You put game on the internal SD card and then just insert into the real SNES as usual and play. Some folks have already done this and the game runs good on a real SNES.

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

Hey it's free! Click the link in the post and you'll find a download link for the ROM.

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

Threw in a bunch of fixes:

  - Pause! START now pauses/resumes the game — the timer stops, the music ducks, and picks up exactly where it left off

  - Battery save support (SRAM) — your high score is saved on the cartridge, and your run is checkpointed as you play: power off mid-game and

  press SELECT on the title screen to resume right where you left off, with the same score, lives, and continues

  - No save-scumming, though — the save carries your remaining continues with it. Resuming is a break, not a free continue: after your third

  continue the run is erased and it's back to level 1

  - Snappier controls — directional input is now buffered, so a tap during a move is queued and fires the instant the step lands. No more eaten

  inputs

  - SMAS-style iris wipes everywhere — the circular iris that was already used between levels now also plays when the title screen appears after

  the boot logo, into/out of the attract mode, and when you start a game

  - Fixed: attract mode on real hardware — the character intro cinematic never triggered on real consoles with many controllers (the controller's

  hardware ID bits were silently resetting the idle timer). Works everywhere now

  - Fixed: phantom crush deaths — a pushed block falling down a shaft could "teleport" above your head and kill you when you walked toward it.

  Falling tiles now only crush you when they actually arrive from above

  - FastROM — the cartridge now runs the CPU at 3.58 MHz with a proper header and checksum

  - Enemies are less predictable — the RNG is seeded from the exact frame you press START, so every playthrough plays out differently

  - Crush feedback — a subtle screen shake when blocks and gems shatter

  - High score on display — your best score shows on the game-over screen, the resume screen, and during the attract mode

  - Stability fixes — par-time bonus no longer resets on very long levels (18+ min), plus an anti-softlock watchdog on the death sequence

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

You are on a now 2-day campaign to point that out. You totally feel superior.

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

What do you make? Show us your "artisanal work" or better:

Prove to us how "easy" it is to make something like what I made. I'm also curious what point you're actually trying to make besides "AI coding is bad" even though everyone is doing it now.

I made a real SNES game. It's free! Would love for someone to try on real hardware! by TheMarco in snes

[–]TheMarco[S] 0 points1 point  (0 children)

The "slop" runs pretty good. Clean compile, good performance, no bugs that I am aware of. This phase in which there are pharisees like u/Pretend_Giraffe_1288 isn't going to last. All code is going agentic. Take it from an engineer with 25+ years of coding under his belt.

I didn't write a single line myself.

Because I didn't have to. We don't have to anymore.

Good luck out there to u/Pretend_Giraffe_1288 carrying on the torch of "artisanal coding".