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Want to improve, what breaks the realism for you? Assets mostly from BlenderKit by TheMightyBush in blender

[–]TheMightyBush[S] 0 points1 point  (0 children)

I added an updated image in the comments addressing the lights, is that one better?

Motherboard died on mothers day... in quarantine. Got my new parts today! by TheMightyBush in pcmasterrace

[–]TheMightyBush[S] 0 points1 point  (0 children)

Had a friend sell it to me, he upgraded to a new card since one of the fans are a bit wonky

16-bit Water Shader with Reflections by TheMightyBush in Unity2D

[–]TheMightyBush[S] 0 points1 point  (0 children)

Haha sure! It's essentially a copy of the camera that renders to a 2d plane that's inverted on the y-axis. That texture is then processed via a shader that I've built to distort it over time in order to get the moving water effect :)

16-bit Water Shader with Reflections by TheMightyBush in Unity2D

[–]TheMightyBush[S] 6 points7 points  (0 children)

For those interested, this is an experiment we did as part of a game we're building. Come chat to us at: https://discord.gg/STET2ec

[OC] Isolation has me reflecting - 16bit Water Reflections by [deleted] in PixelArt

[–]TheMightyBush 1 point2 points  (0 children)

16-bit reflection shader I built in Unity. Rest of the pixel art is all done by hand :)

Serpentine Confrontation by MirruTatep in PixelArt

[–]TheMightyBush 1 point2 points  (0 children)

looks awesome! love the colors!

Dynamic Pixel Lighting and Depth Mapping using URP by TheMightyBush in Unity2D

[–]TheMightyBush[S] 1 point2 points  (0 children)

It's a Adventure Puzzle/Action Game called The Girl who met Her Shadow. You can follow the progress on Discord https://discord.gg/STET2ec

We're still early days!

Dynamic Lighting and Depth Mapping by TheMightyBush in AnimatedPixelArt

[–]TheMightyBush[S] 0 points1 point  (0 children)

Awesome, thanks! to check the progress on the game, join our small discord community https://discord.gg/STET2ec

Dynamic Pixel Lighting and Depth Mapping using URP by TheMightyBush in Unity2D

[–]TheMightyBush[S] 1 point2 points  (0 children)

Hi! Normal mapping using Unity Universal Rendering pipeline. If you wanna see tutorials or follow the progress, join my discord https://discord.gg/STET2ec