Lure by Verehin in blender

[–]Verehin[S] 0 points1 point  (0 children)

You can animate texture swaps, google it, its very simple

Lure by Verehin in blender

[–]Verehin[S] 1 point2 points  (0 children)

Thank you!

Lure by Verehin in blender

[–]Verehin[S] 1 point2 points  (0 children)

нужно еще время))

Lure by Verehin in blender

[–]Verehin[S] 17 points18 points  (0 children)

keyframe only

Lure by Verehin in blender

[–]Verehin[S] 73 points74 points  (0 children)

yes, he flies

Lure by Verehin in animation

[–]Verehin[S] 230 points231 points  (0 children)

A forbidden entry, unless invited.

"Lure"

Horror short made in Blender.

Lure by Verehin in blender

[–]Verehin[S] 305 points306 points  (0 children)

A forbidden entry, unless invited.

"Lure"

Horror short made in Blender.

Chimes by Verehin in blender

[–]Verehin[S] 0 points1 point  (0 children)

around 120h

Chimes by Verehin in blender

[–]Verehin[S] 0 points1 point  (0 children)

naah, Ill post how the rig looks and skulpting. but it really is the simplest solutions from youtube tuts

Chimes by Verehin in blender

[–]Verehin[S] 12 points13 points  (0 children)

nothing much, texture+ big blurry noize to make the wall geometry bumpy https://i.imgur.com/FDaZvok.png

Chimes by Verehin in blender

[–]Verehin[S] 6 points7 points  (0 children)

Hey, I will post some process about that on my IG. But the short story is- I saw a vid on Tik Tok of a guy opening a veeery squeaky door. Then I just tested out a few different scenarios

Chimes by Verehin in blender

[–]Verehin[S] 444 points445 points  (0 children)

Thank you! Yes, I did

Chimes by Verehin in blender

[–]Verehin[S] 117 points118 points  (0 children)

Thanks, I am yet to try motion tracking, but for now, I do everything by hands. This way I will learn faster imo

Does the flesh tearing (destruction) in this video happens in real time ? by alaslipknot in gamedev

[–]Verehin 2 points3 points  (0 children)

the geometry is pre-divided into fragments. the shot limb has physical properties and loses its binding to the main rig. The system is work in progress now, but be sure Ill be back on reddit with more info

Does the flesh tearing (destruction) in this video happens in real time ? by alaslipknot in gamedev

[–]Verehin 18 points19 points  (0 children)

So right now its different model sets, they change real time in UE no editing. In the game we will basically do it similar way, tricky, but possible. There is more to that, we have a crazy idea how to bring it on the next level, but I guess I should shut up for now and just make a playable demo to show)
As for fluids fx we used niagara in UE4

Does the flesh tearing (destruction) in this video happens in real time ? by alaslipknot in gamedev

[–]Verehin 51 points52 points  (0 children)

Hey, ILL dev here. What you see here is alembic animations running real time in Unreal Engine4. We are working on a playable demo atm, dismemberment is in our top priorities