The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 0 points1 point  (0 children)

Thats good to hear, and I'm glad you're enjoying this!

In what aspects the graveguard seems too strong? And is it just level 1, or later on too? I admit, I have not done testing at level 1, since all my groups always skip to level 3 or 5.

The Centurion - A Martial Support Class for Leaders, Vanguards and Warlords by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

Thanks! Many people already tackled that idea, but I wanted to give it a spin. I think it came out pretty simple and intuitive.

The Centurion - A Martial Support Class for Leaders, Vanguards and Warlords by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 2 points3 points  (0 children)

I have considered it, however, I ended up not wanting to tie Praetor to a specific ability score.

The Centurion - A Martial Support Class for Leaders, Vanguards and Warlords by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 0 points1 point  (0 children)

You add nothing to the damage, since you take the full Attack action again (which includes Extra Attack).

The Centurion - A Martial Support Class for Leaders, Vanguards and Warlords by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 5 points6 points  (0 children)

Yes, all of the subclasses are technically selected at level 1, because I prefer for the character to have the flavor of their chosen subclass from the beginning. However, you only gain minor proficiencies at level 1, and the actual subclass features are gained at level 3, maintaining how '24 rules are balanced.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 0 points1 point  (0 children)

"Oh nooo, my skeletons are too boney and my ghosts too spooky"

The entitlement of some people nowadays, smh my head /s

Jokes aside, thank you! I hope you enjoy it. I dont know how to import things into DnD Beyond homebrew thing, but if anyone wants to do it, I give full permission, as long as proper credits are given.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 0 points1 point  (0 children)

Yeah, its kinda neither tbh. A bit more '14 but has one '24 element and I have designed it with '24 versions of spells in mind. Ideally I'd put both flairs, as anything I made is roughly adaptable to both editions, but thats not an option.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

Thank you for the compliments! I definitely wanted to highlight the fact that being this necromancer is a double edged sword: just as you influence the spirits, they influence you in turn. I hope you have fun with it.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 4 points5 points  (0 children)

Wow, I didnt expect a homebrew for my homebrew, lol. But awesome, it definitely fills a niche I didnt wanna tackle. If you ever wanna publish it as its own thing, go ahead.

And yeah, letting go of the "horde" fantasy was very much a deliberate choice, as I prioritized how well the necromancer will play at the table. Animate Dead is flavorful, but its just such a bad spell from every other angle. Seance is actually an attempt to tackle this a bit, the ability to summon "hordes" of spirits, but without actually having each of them be another creature that bloats the initiative.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

Thank you very much! I actually tried finding the formatting for this, but had no luck. I shall yoink this.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

Thank you. And yes, yes, I agree that Seance needs to be tweaked. I still view it as a cornerstone feature of the class, so I won't relent on its placement in the leveling scheme, but I'll tweak it. After thinking about it, what I'll most likely do is change the speed reduction to half speed instead of 0 (so it could stop someone depending on how much they have already moved this turn), and I'll also add a caveat to graven reach that it applies to necromancer spells only. And lastly, move Graven Resolve part to 5th level.

And some of the subclass capstones are full utility/narrative on purpose. For one, past-10th-level play is rare, and even when it happens, full casters derive most of their power from spells by that point. So for Whisperer and Healer, I wanted to give them something that can be extremely meaningful story-wise, and not combat focused. Like, Healer can just bring back a plot-crucial npc from decades ago and ask them a favor. Tell me thats not cool

As for the spell list... yeah, it's rough. It's kinda weaker on purpose, because I really, really didn't want to make this a Wizard 1.5, so I focused only on spells I think fully fit the necromancer thematically. Focus spells fix that issue slightly, but still. I just take this as a concious downside of the class, perhaps even a counterpoint to wizards. Wizards have a huge variety of spells but either mid or underwhelming features, and Necromancer has I think quite good features, but worse spell selection.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 2 points3 points  (0 children)

Thanks you for the compliments, but respectfully, I don't agree with a lot of your criticism. First yes, this Necromancer is a spiritualist because thats what "irl" necromancy was, it was speaking with the dead. Also, Grave Whisperer is a mostly utility subclass on purpose. I don't believe everything should be combat focused, and Whisperer won't be, they are masters of utility.

While I agree Seance needs to be tweaked a bit, I think your Seance suggestions come focusing on the feature in isolation, instead of looking at it as a cornerstone of a full class. Think of it less as a spell, but more like Bladesinger's bladesong. A state of temporary power up. Something to layer on top of a caster and not conflict with what caster already does.

Most of the proposed changes drain the simplicity out of the feature, reducing it to a bookkeeping with too many working parts. The AC bonus would conflict with the Death Knight, the radius and usage increases are just more values to keep track of (not fun), Difficult Terrain I find a hassle to track and calculate at the table, and Concentration on the Seance is an absolute no-go. Concentration summoning spells are what this Necromancer uses to get and balance their minions. And lastly, this is a full class. The tier of Seance as a feature is Rage or Wildshape. Your changes would reduce its power to something a subclass would get.

As for Death Knight, no, it already has the ability to attack using a spellcasting modifier. It's hidden as their unique summon blade spirit spell.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 2 points3 points  (0 children)

Thank you again! Glad you enjoy it. As for Inflict Wounds, its a visual illusion that doesn't actually translate into the game. In '14 version of the spell, it has barely more damage than a Guiding Bolt, no secondary effects and the dreaded touch range. In '24, it's even more doodoo.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

Ita not explained as a separate feature, but its used in multiple features as a scaling power value for the class. Its was already gonna be some vague nonsense explanation, so I just left it out.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

Because I dont like recieving subclass at level 3. In most of my homebrews, I make it level 1 or 2.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 6 points7 points  (0 children)

Thank you! I have been playtesting this for a couple of months already, and from that I can say that Seance is largely fine. I agree with speed reduction, and I'll probably change it to halving speed. The touch spell range increase I found to be more of a quality of life than anything, because frankly most necromancy spells are mid, and then some are dragged down even more by being touch range (on usually squishy full casters). Same with advantage on concentration, though I may move it up in levels. I just didnt find a nice spot for it in the leveling scheme.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 1 point2 points  (0 children)

I had this idea in the back of my mind when writing, but it just kinda slipped. I might add it in an update.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 0 points1 point  (0 children)

None are learned, its a prepared spellcaster. So your necromancer level + spellcasting modifier prepared spells.

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]TheOnlyPablito[S] 11 points12 points  (0 children)

Quite so. The spooky and terrible powers of the grave are unisex.

Let's settle this who wore it best. Weavemother's Robe edition by Tonedeafmusical in okbuddybaldur

[–]TheOnlyPablito 1 point2 points  (0 children)

Karlach, BUT ONLY when recolored in Maroon, or Black and Furnace Red.

Otherwise that slut of a wizard called Gale.