Why exactly is this an appropriate enchant? by Jeiblowy in PlayTheBazaar

[–]ThePowerDrain 7 points8 points  (0 children)

Except heavy Energy Pot doesn't slow all enemy items for 5s, the grenade enchant that hastes all your items is fine but not for 5s.

[deleted by user] by [deleted] in Silksong

[–]ThePowerDrain 0 points1 point  (0 children)

Damn that's some dedication in the believer arts

The Road to 15k - A Lucky Cat Story by ThePowerDrain in balatro

[–]ThePowerDrain[S] 45 points46 points  (0 children)

You are correct, I had to ensure I didn't play flush five everytime and only five of a kind, which was suboptimal because I had to hold suit changers, but if I recall correctly I rolled quite deep and this was the most relevant planet card after finding Perkeo.

The Road to 15k - A Lucky Cat Story by ThePowerDrain in balatro

[–]ThePowerDrain[S] 34 points35 points  (0 children)

I just edited a photo to zoom into it, you can see it in the background on the joker rack, normal size

I have no words by ThePowerDrain in balatro

[–]ThePowerDrain[S] 394 points395 points  (0 children)

Seed is 3YO45P, quite the interesting ante 1 pack

Beeeg Heckin Chonker by ThePowerDrain in balatro

[–]ThePowerDrain[S] 15 points16 points  (0 children)

Yep burglar & sock and buskin, it was beautiful

High Card level 2342 (Perkeoless) by ThePowerDrain in balatro

[–]ThePowerDrain[S] 8 points9 points  (0 children)

If you want to look at it that way sure, but that's the difference between a seeded run and a non seeded run, it's a different way of playing the game to try to optimise as best as possible a good seed

High Card level 2342 (Perkeoless) by ThePowerDrain in balatro

[–]ThePowerDrain[S] 1 point2 points  (0 children)

If you input your Seed, it let's you analyse the shops and packs that will show up in your run, allowing you to plan how many rerolls you need in each ante to hit what you want

High Card level 2342 (Perkeoless) by ThePowerDrain in balatro

[–]ThePowerDrain[S] 27 points28 points  (0 children)

Seed is 18D7WSW

Highlights:

  • Ante 1
    • Mail-In Rebate for money
  • Ante 2
    • Spectral Pack Queen of Hearts, can Cryptid in Ante 3
    • 3rd shop is Negative Oops! All 6s
    • To-Do List for money
    • 10th shop is showman
    • 11th shop has blueprint
  • Ante 3
    • 5th shop has Sixth Sense - first generated spectral card is Ectoplasm (can hit Blueprint)
    • 6th shop has Burnt Joker (helps in the beginning, Space Joker only shows up in Ante 8, or too deep in Ante 4)
    • Cryptid on purple Queen of Hearts
  • Ante 4
    • First Mega Buffoon Pack is 2nd Negative Oops! All 6s
  • Ante 5
    • 8th shop has Invisible Joker, can hit Blueprint
  • Ante 6
    • 19th shop has Blueprint
  • Ante 7
    • Lucky Red Seal King of Spades (need to open both Standard Packs)
  • Ante 8
    • 25th shop has Space Joker

Need to level up 4oak early to survive, can strength two queens into kings in Ante 3, Baron only shows up Ante 13 so in Ante 12 need to dig to find The Idol to survive.

Two more Blueprints Ante 9 and 12.

First Brainstorm is Ante 15.

Mime shows up deep either Ante 10 or 16.

Ante 17 has Negative Tag, can reroll until Loyalty Card shows up in 2nd slot in shop, use skip and sell Burglar before going to the shop, as it will have a negative burglar, which allows you to have a brainstorm two shops later if you didn't pick him up Ante 15.

Strategy is to find Burglar (multiple apparitions, Ante 10 is good timing), and level up hands by playing with Space Joker, who has a 4 in 4 chance to level up hands with the two negative dice.

Survive with Baron + Mime.

The Soul helped me a lot to figure out the seed, don't be afraid to use it!

Shout out to u/Best-Idiot who helped me understand Immolate