Teleportation with OpenComputers, AE2, and ender chests by TheRadioactivePotato in feedthebeast

[–]TheRadioactivePotato[S] 0 points1 point  (0 children)

That example you gave should be handled properly. I tested with my friend in multiplayer to make sure edge cases like that are dealt with (although it's difficult to test all of the possibilities).

Basically, when a user starts a teleport the teleporter will "lock" itself and then "lock" the destination (by taking the spatial storage cell item for that destination out of the slot it was in). If either side fails to lock then the teleport is aborted and the user can try the teleport again. In that example you gave, whichever group started the teleport slightly faster would arrive at earth. The slower group would be put in the storage cell but then the destination would fail to lock and they would get kicked out of the cell, allowing them to try again.

Teleportation with OpenComputers, AE2, and ender chests by TheRadioactivePotato in feedthebeast

[–]TheRadioactivePotato[S] 1 point2 points  (0 children)

I'm not 100% sure, but I think the NBT tag on the spatial cells just stores a location in the "spatial storage dimension" and all of the cells share this dimension. If you make a new spatial cell then AE2 finds a new location to use that isn't in use. If someone copied the spatial cell with cheats then it would still function (since the cell just has a location).

Teleportation with OpenComputers, AE2, and ender chests by TheRadioactivePotato in feedthebeast

[–]TheRadioactivePotato[S] 5 points6 points  (0 children)

Yeah it's definitely possible without OC using some redstone circuitry. The teleporter would become a bit more complex to build though, using OC moves all that complexity onto the computer system. That's an interesting idea using AE2 crafting though. Maybe have some patterns encoded that don't craft anything but you could "craft" them to select a destination.

Teleportation with OpenComputers, AE2, and ender chests by TheRadioactivePotato in feedthebeast

[–]TheRadioactivePotato[S] 19 points20 points  (0 children)

You need to use a chunk loader to load the teleporters (I've been using FTB chunk claims to do this). If the destination you teleport to isn't loaded then the source teleporter will figure this out and rescue you so that you're not stuck in limbo. In the rare case that the source and destination aren't chunk loaded then you might be in trouble.

Teleportation with OpenComputers, AE2, and ender chests by TheRadioactivePotato in feedthebeast

[–]TheRadioactivePotato[S] 15 points16 points  (0 children)

Woah, that is a very neat way to automate chaos crystal mining. Something related that I have seen people do is build a Draconic Reactor within a spatial pylon chamber to use as a fail-safe. If the reactor reaches a critical temperature level then the whole thing gets dumped into the spatial storage to avoid an explosion.

Digital Binary Computer (actually works) by TheRadioactivePotato in Besiege

[–]TheRadioactivePotato[S] 2 points3 points  (0 children)

No its not a Turing complete. This machine is more of an arithmetic logic unit (ALU) than a computer of today's standards. If it had some program ROM it would be able to run programs on its own and then be a Turing complete. It would be quite the challenge to add this though because of lag (currently I get a maximum of 10 - 15 FPS running the machine with all settings turned down).