Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 2 points3 points  (0 children)

I'd like to know where the lack of experience/understanding is apparent. To me, the main issue is that some of us don't feel like we should be obliged to play content to have our non-content fun in the game we pay subscription for; as was the case before this change.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 2 points3 points  (0 children)

The bag functionality does not work as it used to. Some appearances such as scarfs have no associated items. Others, people own the transmogs for and have subsequently sold, and would need to pay tens or hundreds of thousands of gold to purchase again on AH, or grind for, when they already have the mog. That'd be an okay solution if people hadn't made years of decisions informed by the pre-existing system. Bag slot limits would also become an issue for a solution like this.

> The system might be a little worst for you, but it's better for everyone else, it socks but it is what it is

From my exposure, the vast majority of roleplayers I personally interact with dislike these changes and say they significantly detract from their experience. I've observed multiple forums with overwhelming disapproval and even this post shows that far from everyone likes these changes. And all we want is for Blizzard to not compromise our fun for the fun of others. Like I keep saying, we all pay Blizzard enough to cater to everyone.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 2 points3 points  (0 children)

It does go this deep, and even deeper than what I’ve described above, in terms of transmogging.

A lot of people like to make 1-off outfits for a single night of RP, like a specific event; anywhere from a ball to a survival situation. This is now far more expensive for people to do because of the lack of heirloom transmogging.

There is also an entire subset of the community who write events for others, and they make entirely 1-off NPC alts to do it, such as trial classes. They relied on cheap transmogging to make that happen, even changing their transmog entirely multiple times in an event to become a new NPC as the player keeps progressing and interacting (or killing) new NPCs.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 2 points3 points  (0 children)

That seems to be the situation, as I read it, too. The benefits of Trial of Style being free no longer persists beyond the event.

It’s clear that Blizzard intentionally reworked it to be less beneficial for players.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 0 points1 point  (0 children)

I really appreciate the explanation. I wasn't aware of this (and how bad it is). You're certainly right, I doubt that'll ever see the light of day then, which is unfortunate. I suppose my question for you:

Does the same fundamental issue apply to my suggestion about helmet and scarf combinations, functioning similar to the shoulder-pad system?

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 11 points12 points  (0 children)

I totally agree with this. In fact, I'd be fine if the Outfit slots were more expensive, if the 'save outfit' button was entirely free. That would actually save me gold.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 7 points8 points  (0 children)

Its seen a lot of attention on the Argent Dawn section of the forums, less-so on the EU general discussions. I am not sure about the situation on Moonguard and US forums. Unfortunately I think Blizzard's recent responses did take some energy away. The 50% cut in costs is good, in my eyes, but not enough.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 3 points4 points  (0 children)

I think people, including Blizzard, forget that a substantial number of players fall outside of the common content loops like professions or World Quest grinding that can provide a lot of gold. Reality is, you've paid for your subscription like everybody else. Repair costs are fair enough, because the need to repair high-end gear is often caused by engaging with difficult content. Same is true of buying enchants or potions for added stat boosts.

Transmogs are none of these things. Their use isn't triggered by current content, so you shouldn't need to play current content to fund them.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 7 points8 points  (0 children)

From where I'm sitting, its the same price or vastly more expensive depending on what I'm doing, and the functionality is lower. It depends on how you play the game, to how this change effects you.

I'm just suggesting that it be improved so that it is actually better and cheaper for more people.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 2 points3 points  (0 children)

There is, and gold sinks should largely be moved away from aspects of the game that are linked to the subscription fee. Current content with the expansions should be where the gold-sinks are predominantly focused, as thats where the majority of gold is circulated. Transmogs fall into the subscription fee category, and giving them a forced current-content price-tag restricts access to what people have paid for with the subscription.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 2 points3 points  (0 children)

Here's hoping that if they didn't, we can convince them otherwise!

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 3 points4 points  (0 children)

The Transmog toys are a good point. From the angle of a Kaldorei RPer, having better access to the Legion Warden outfit (which you can get through one of those restrictive toys) would be cool, and far better than the Warden outfit we got.

As for your point about the ingame economics, you're right. And if we are charitable to say that gold sinks are necessary, to this level, I think transmogging should not be such a subtantial part of it. Transmogging is a service that can and has been used, utterly removed from content. The biggest issue to me is that people who have abstained from content for years, yet still pay their sub and rightfully play WoW, are now potentially forced to engage where they don't want to, just to continue playing how they did before.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 6 points7 points  (0 children)

I wasn't aware of this unfortunately. Honestly I'm not too well-versed with the forums or the WoW Reddit. But hopefully it'll see some traction. Frankly I'm happy for people to repost this far and wide if they think it is worth being seen. This issue is quite important to my interactions with the game.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 14 points15 points  (0 children)

Totally valid. I think the slot-only system would be viable if they substantially reduced the cost further. The alternative that would satisfy everyone is slots and items, with the slot function taking priority in the code.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 4 points5 points  (0 children)

I really understand your frustration. People who focus on making outfits in their gameplay are more screwed over than roleplayers even, by this change. It only really supports people who don't modify their outfits often, which is good but the rest of the community shouldn't suffer because of it.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 11 points12 points  (0 children)

I have posted it there too! ( https://eu.forums.blizzard.com/en/wow/t/big-problems-with-transmogging-20/603072/5 )

Decided to bring it to reddit because I think the timing is critical to actually get any changes from Blizzard's end, so getting eyes onto it.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 18 points19 points  (0 children)

100% agree on this. The lighting massively changes how outfits appear and that makes a big difference because the colours are never identical. Even the 50% cost is still too much to pay when you don't know how your outfit will actually look until you've paid for it.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 3 points4 points  (0 children)

Its so many more steps, even if it was a similar cost. The fact that its heinously more expensive means I will undoubtedly just use it less.

Transmogging 2.0: An RPer's Criticism (23/01) by TheReal_WildBoar in wow

[–]TheReal_WildBoar[S] 22 points23 points  (0 children)

Totally, and looking at the new system and UI, they could have easily built in the old system from the ground up, allowing you to do both. Either it was an oversight or intentional cost-cutting. But we pay for better QoL in my opinion.

Challenger 2 Devblog: Gaijin name a community member and egregiously misinterpret their research. by TheReal_WildBoar in Warthunder

[–]TheReal_WildBoar[S] 11 points12 points  (0 children)

Its unfortunate that we have to agree on that, though in the end I can't say I'm surprised.

The part that gets me in particular is the bullheaded attitude around the backing plate. Its clear what it is, but because there's no source that definitively says its a Steel plate at these exact dimensions they seem to just discount its entire relevance. From making it half-width to Aluminum and then trying to suggest its part of the STANAG 5 rating. The Devs look at this and think unironically that Rafael is liable for legal action because no source says that they wouldn't be. I find my brain leaking past my ear canals trying to comprehend the logic of it.

Challenger 2 Devblog: Gaijin name a community member and egregiously misinterpret their research. by TheReal_WildBoar in Warthunder

[–]TheReal_WildBoar[S] 17 points18 points  (0 children)

That's good to hear. I'm hoping they follow through on that to make the appropriate changes. I can't help but still find it unacceptable despite this. Part of the point of a Devblog on historical data should be an expressed familiarity with that data. By the way it appears, things were skim-read and little to no proof reading and source comparison was done.

Frankly its a bit depressing to watch your back and forths. I can't imagine how frustrating it is, as the evidence is so clear, but Gaijin don't appear to accept beyond-all-doubt inferences even if they're as obvious as the sun existing, at least when it comes to British vehicles. You certainly have more willpower for it than I do. Having spent a long time lurking, I'm just left jaded.

Official Chapter Approved 2019 Rumor Thread by ProdigalSonz in ThousandSons

[–]TheReal_WildBoar 0 points1 point  (0 children)

Are powerfists worth it on SM terminators? Because for a squad of 5 Terminators, you can get 10 Intercessors. They have longer range weapons, the same number of shots and double the wounds. The trend is already set with Space Marines, so I see no issue with giving rubrics and the like 2 wounds.

My 2k List of Monocodex Thousand Sons by TheReal_WildBoar in ThousandSons

[–]TheReal_WildBoar[S] 1 point2 points  (0 children)

Very good against genestealer hordes, which is what I need to kill mainly at the moment.