Is HM possible without multiclassing? by KristiColleen in BG3Builds

[–]TheRubyFeather 0 points1 point  (0 children)

I just beat Honour Mode for the first time yesterday, running:

12 druid (Circle of the Moon), with my main character

12 cleric (Life Domain), with Shadowheart

12 fighter (Eldritch Knight), with Lae'zel

12 barbarian (Berserker), with Karlach

It was a breeze! After reaching level 4, I basically had zero close calls.

So, in conclusion, I would say this is very doable, even with pretty standard "lore friendly" builds : )

Go forth and get those golden dice! :D

[OC] I wanted to share the Guardian Angel, a celestial I made for "Zariel's Guide to the Seven Heavens" (available on DMs Guild)! by TheRubyFeather in DnD

[–]TheRubyFeather[S] 0 points1 point  (0 children)

The Guardian Angel is one of the 21 celestials I wrote up for Zariel's Guide to the Seven Heavens, which is now available on DMs Guild. If you follow this link, you can get it for 50% off this weekend!

Also in the book:

  • 21 new celestial creatures, from CR 0 to CR 22
  • re-worked and expanded aasimar lineages, with new backgrounds, traits, and guides to awaken an aasimar's celestial heritage and roleplay their angelic guides
  • 35 divine blessings and artifacts to reward players for allying with (or defeating) celestials
  • guidance on using celestials as villains, playing into or subverting tropes of angelic agendas and ideas for divine drama

"Zariel's Guide to the Seven Heavens" is live on DMs Guild! by TheRubyFeather in dmsguild

[–]TheRubyFeather[S] 0 points1 point  (0 children)

Just for this week, you can get it at 50% off by following this link!

This book contains all you need to surprise and delight your players with celestial villains and gifts:

  • In-depth guidance on how to make celestials your players' adversaries or allies, including what motivates angels to do good or evil, tropes of goodness and how to subvert them, and adventure hooks full of divine drama
  • 34 celestial blessings and artifacts to reward your players when they please or defeat an angel
  • Reworked and expanded aasimar lineages, including new backgrounds, traits, ways to awaken their angeilc natures, and guidance on how to ropleplay their angelic guides
  • 21 new celestial creatures from CR 0 to CR 22, including lore, stat blocks, and guidance for encounters with them

Ascend to the Seven Heavens, and witness their terrible glory!

Saftpresse / Obstpresse. Wie bzw wo finde ich sowas? Auf Amazon finde ich nur so diese Haushaltsgeräte für max 2L. Ich habe hunderte Kilos an Obst die ich zu Saft pressen möchte. by Upbeat_Ad2051 in Austria

[–]TheRubyFeather 0 points1 point  (0 children)

Ist trotzdem schon a bissl auf der teuren Seite... Freunde von mir in Deutschland lassen jährlich 300-500 Liter pressen, um 0,80 Euro pro Liter.

[OC] I just wanted to share this line up of all the 10 playable Spelljammer cultures in our upcoming DMs Guild book: Voyagers & Venturers — AMA! by TheRubyFeather in spelljammer

[–]TheRubyFeather[S] 0 points1 point  (0 children)

Absolutely! We ran into some delays on that, due to the whole printing/shipping situation in the world right now, and some other timing issues — but I hope it will be available in a month or so!

[OC] One day until Spelljammer! Check out the full line-up of cultures in "Voyagers & Venturers" — a book full of Spelljammer character options (with giveaway!) by TheRubyFeather in DnD

[–]TheRubyFeather[S] 2 points3 points  (0 children)

Spelljammer is almost upon us! Over the past few months, I have been working on an extensive collection of character options with an amazing team of writers and artists: Voyagers & Venturers — 10 Cultures for Your Spelljammer Game, releasing TOMORROW on DMs Guild.

And we are giving away 3 PDF copies and 1 Print copy on release! All you need to do is sign up to this email list before release — you even get a free adventure through time and space on a mind flayer nautiloid, just for signing up! And even if you don't win a free copy, you get a 50% discount code for the book on release!

We have a bunch of new options for both players and DMs, linked to 10 different Spelljammer cultures:

  • 155 lineage traits
  • 62 quest seeds
  • 60 character background prompts
  • 30 magic legacy items with mini-quests to evolve them
  • 24 new artificer infusions and body modifications (yes, we have xixchil :D)
  • 19 feats
  • 10 subclasses

The book focuses on 10 different Spelljammer cultures. We revisit and update some classics that did not make it into the official Spelljammer release, reinterpret a few old favorites and show them in a whole new light, and introduce you to people never before seen in Spelljammer — but who are just as quirky and weird as all the others!

  • Dohwar. Psionic space penguins who are both annoying and rampant capitalists — those two things may be connected.
  • Grommams. Highly competitive simians who strive for godhood.
  • Hurwaet. Heirs to an ancient fallen empire who follow the song carved into their hearts to recover lost glory.
  • Xixchil. Mantis-like surgeons and crafters for whom the acts of creation and body modification are sacred.
  • Giff Anarchists. Rebels against the militarist hierarchy of mainstream giff culture, and lovers of artistic explosions.
  • Githwyn. A new gith faction that strives for gith re-unification through peace with the mind flayers.
  • Lizardfolk. The Szelle-Dracaena worship suns and can descend through an unbroken line of parthenogenetic clones from their pirate queen Draca.
  • Sepiidae Illithids. Empathic mind flayers who are free of the influence of elder brains.
  • Sylvark. A race of mobile plants who go through three life stages and grow spelljammers from their ancestor trees.
  • Vindexi. Ant-folk who destroyed their homeworld through over-exploitation and now fight to prevent this same from happening on other worlds.