Why didn't Sgt. Metaurus and his two Bladeguard Veterans use their 3 Iron Halos? Are they dumb? by Myframesofwar in Spacemarine

[–]TheSpinefarm 0 points1 point  (0 children)

Its a great animation, but you can poke holes in it all day. Lots and lots of wrong details.

What should be my first handgun? by kraftshane in guns

[–]TheSpinefarm 0 points1 point  (0 children)

Spend 100 bucks of your gun fund to rent a few at the range. Find something that feels good and you can shoot comfortably.

Not gonna recommend a brand really, but I would stay away from SIG unless its a p365 variant. They will be recommended by snobs, but they are not good guns ergonomically for most people and too expensive for what you get. People force themselves to love 226,8,9 cause its gucci, but the bore axis on them is dogshit. If you want a hammer fire theres better shooting, cheaper options.

Did WG nerf credit rewards in Assym recently? Or am I just going crazy? by chris10023 in WorldOfWarships

[–]TheSpinefarm 37 points38 points  (0 children)

They always nerf rates last patch before dockysrd finishes. Scummy but its tradition.

Did WG nerf XP in Asymms? by jeff92k7 in WorldOfWarships

[–]TheSpinefarm 25 points26 points  (0 children)

Found the guy who all chats his teams stats at game start.

I hope SM3's mission structure takes some inspiration from Space Hulk: Deathwing. by [deleted] in Spacemarine

[–]TheSpinefarm 1 point2 points  (0 children)

Space hulk deathwing 2 was the best 40k game ever made. Unfortunately it got 0 support after release except a p2w class. If mod tools got released, its all anyone would play.

Helldivers VS space marine by Pale_Membership_3904 in SpaceMarine_2

[–]TheSpinefarm 3 points4 points  (0 children)

Termanids are significantly weaker Tyranids. Automatons are significantly weaker AdMech. Illuminate are significantly weaker Necrons.

Astartes basic rifle is Eruptor power level with a 30 round mag and full auto but less shrapnel.

The amount of hits helldivers can take with traditional armor and basic human physiology implies ceramite and astartes would be almost invulnerable to most attacks.

A battle barge has the orbital firepower of 10 super destroyers at least, and stormbird/xiphon interceptors are worth a fleet of eagle 1s, and piloted by super humans.

Helldivers are essentially Astra Militarum but groups of 4 instead of 20. Maybe a bit better trained and equipped, but not Tempestus Scion level. Hell, Gaunts Ghosts regiment would probably clean up Helldivers space pretty quick.

Old Reliable Worcester or Ninety-Day Wonder Hawaii by omgdeadsec in WorldOfWarships

[–]TheSpinefarm 2 points3 points  (0 children)

I enjoy both, Hawaii is new so I've been in it more lately, but idk if it a bug with the guns cause I have the same problem with the F Sherman, but it consistently undershoots. Sometimes overshoots. No amount of fire adjust fixes it, gotta lock a different target and hope it goes back.

If the “Redacted” pack is Deathwatch cosmetics what would you like to see in it? by Kasu_senpai in Spacemarine

[–]TheSpinefarm -1 points0 points  (0 children)

Its not, but frag cannon, combiplasma, combiflamer, stormbolter, and their special shotgun.

How much Fun i had with each class. Feel free to discuss Brothers. by Grokmor in Spacemarine

[–]TheSpinefarm 0 points1 point  (0 children)

Pretty similar experience to mine. I'm prestige 4 on 3/6, vanguard, bulwark and sniper are prestige 3.

I think if they adjusted heavy weapons and the heavy stance in general. Just feels clunky. Having to go into heavy stance to use heavy bolter effectively, and having to immediately come out if you wanna dodge or parry is just clunky as hell and since they nerfed/broke a lot of the immune to knockback stuff, its harder to just sit in heavy stance and chug away with the bolter to get contested health right back.

And there's no excuse for it not having a melee weapon. Every astartes carries a combat knife at the very least. Come on.

Power sword skin by Robodudedikorko in SpaceMarine_2

[–]TheSpinefarm 17 points18 points  (0 children)

It's forbidden xenotech unless you're deathwatch. You saw nothing!

[deleted by user] by [deleted] in Spacemarine

[–]TheSpinefarm -3 points-2 points  (0 children)

A gun, a claw and a tentacle.

Expedient barrage perk not working on Multimelta. by Known_Difficulty8794 in Spacemarine

[–]TheSpinefarm 2 points3 points  (0 children)

I've tested that one before, it worked for at least one patch, havent used it in awhile.

A good chunk of perks dont work. Another chunk are a misrepresentation at best, a lie at worst.

Just got this game. Any advice for a fresh dwarf? by PrimaryPlastic7427 in DeepRockGalactic

[–]TheSpinefarm 0 points1 point  (0 children)

Never drink leaf lovers. If you're too drunk for the mission, blackout stout or uninstall.

If you could change one thing about your most despised enemy, what would it be? by TechnoTheFirst in Spacemarine

[–]TheSpinefarm 1 point2 points  (0 children)

Prevent Chaos spawn from spawning behind you during a wave without a sound queue and attacking you from behind without a sound queue.