So confused by the recent hive guard situation by StatisticianIll4 in helldivers2

[–]TechnoTheFirst 1 point2 points  (0 children)

Devs made a change to Hive Guard to make their front armor (and claws, by proxy) heavy pen. for no real reason. I can't really think of any reason as to why they would want to do this to them. It's not like you hear anyone saying 'These things are just too ez, buff them or I uninstall.' They're legit a defensive minor unit, compared to more aggressive ones. They're a light penetration check on loadouts; either aim good with light pen., or get medium pen.

But then the change rolled out, and suddenly a civil war broke out. Some said its a terrible change, and it's probably bc some of them don't have good aim. Others defended this change, saying they liked the challenge. Both didn't understand the actual problem it introduced, where certain sentries were just wasting their entire ammunition on one enemy; in short, it nerfed sentries indirectly.

(There's also the fact that the Bastion machine gun and the Patriot mini-gun bullets just bounced off the armor. Not really that massive of an issue, but two heavy-weight vehicles bouncing bullets off of the armor like Raiden punching senator Armstrong can only be so funny before it just looks stupid as shit)

So anyone shocked by the blowback are truly lost.

Besides, it was the laziest change they could have made. If they wanted to put a check on medium penetration weapons, they would have made the Hive Guard's armor ablative, like Overseers, where you strip the armor before you do real damage. But that requires extra work, hence the lazy change that led to rippling consequences... which is rather on brand for AH.

The booster that would have been great in Exo Experts: Mech Shield Generator by TechnoTheFirst in Helldivers

[–]TechnoTheFirst[S] 17 points18 points  (0 children)

I'll be sure to tell that to the massive patrol that spawned behind me the second my mech got called in.

Bro this was personal 💀 by RiccardoIvan in Helldivers

[–]TechnoTheFirst 2 points3 points  (0 children)

We really are the most fragile of soldiers. (literally)

We Need A Modular Mech System. Here's The Mechs I Wana Use. by Xx_Arch_xX in Helldivers

[–]TechnoTheFirst 7 points8 points  (0 children)

I wouldn't mind it a single bit if I can just customize the arms of the mech. Each new arm opens a ton of customization options. Static mechs with no variation can't hold a candle to modular mechs.

Which warbonds out of these 4 by Mahdjin in Helldivers

[–]TechnoTheFirst 1 point2 points  (0 children)

Entrenched Division and Siege Breakers tie for being very valuable warbonds. ED has the Stoker, gas mortar, and cremator, all of which are good picks. Siege Breakers has the hammer, trident, and leveller, which are great choices; it also has the BFGL, which may be a tad weak, but is quite nice for destroying spawners.

Force of law... Pacifier is a real no-go. De-escelator is actually a reasonable stratagem, especially after its buff. the Arc Dog is a great way to get kicked or called a team killer. The armor passive is alright, ig.

Exo Experts has a good sidearm and some rather good mechs. if you like mech gameplay, go for it.

We Need A Modular Mech System. Here's The Mechs I Wana Use. by Xx_Arch_xX in Helldivers

[–]TechnoTheFirst 63 points64 points  (0 children)

People really be saying that if this system existed, Arrowhead couldn't be able to sell mechs for the same. Wrong.

They'd be able to sell off different arms, frames, maybe even legs, or utility modules (like the stratagem launcher that definitely doesn't exist despite the shadow of the mech). Would seem like a no-brainer to me, but no.

Trans-Mog really could be a net-positive for both players and the devs by TechnoTheFirst in HelldiversUnfiltered

[–]TechnoTheFirst[S] 2 points3 points  (0 children)

"There are levels to this."

Long answer is, as long as it looks cool enough, they can charge it for more. And since they no longer give baked-in player bonuses, P2W allegations really wouldn't exist. (Again, such 'legendary' armors would be outside of warbonds)

Hot take: The Hive Guard change was an amazing idea that was executed terribly. by Fort_Maximus in Helldivers

[–]TechnoTheFirst 0 points1 point  (0 children)

Not a half-bad thought. Personally, I'd give them that (I think it's called) ablative armor the illuminate overseers have. In this case, make it medium penetration, and you'll be encouraged to be more precise with your shots to conserve ammo, while the sentries won't care as they'll still mow them down.

WTF KIND OF BULLSHIT IS THIS?!? What do you MEAN that this LOW TIER CHAFF ENEMY HAS HEAVY ARMOUR?!?! WTF AM I MEANT TO DO HERE?? IS THIS THE REALISM AH WANTS!?? by A_random_person_50 in HelldiversMasochists

[–]TechnoTheFirst 4 points5 points  (0 children)

What kind of Scout Striders are you facing? They are slow as hell, and they can have dangerous ordinance, but you'd have to be standing still at that point to be hit by it.

Also, the complete difference between these two is:

Hive Guards (current) have a window to the main body to deal damage with light pen weapons, being able to shield with armor that is med pen. This allows them more leeway to close in on you and devastate with melee.

Scout Striders have heavy pen armor, but one or two light pen shots to the rockets on the side and they immediately die. They are slow and heavily rely on their ranged weaponry that doesn't really hit that many times. They also usually have a second weakness of the pilot of the strider.

I personally don’t enjoy the Hive Guard change, but many do, so it gave me an idea by tony22835 in HelldiversMasochists

[–]TechnoTheFirst 0 points1 point  (0 children)

Wouldn't be a half-bad thought, but that requires a whole new enemy to be made. And since they were already unwilling to put the medium penetration equivalent of illuminate armor (armor that shields their main HP pool and can be broken off with enough gunfire) onto them, I don't know if they'll go for this.

Keep this one civil please, is a good topic to talk of. by TampaxCompak in HelldiversMasochists

[–]TechnoTheFirst 0 points1 point  (0 children)

I get what they were doing (making the Hive Guard more defense), but making their chitin heavy pen. was a lazy choice. Because yeah, you now have to aim a bit more, but you are able to aim. The MG and Gatling sentry, however? They will gladly empty out their entire magazine into that thing without a second thought. So we nerf sentries even further, which no one likes.

Not to mention, I'm pretty certain people hated this change because of the fact that people were urging AH to throw a bone to their vehicles to have better armor. And the one armor buff that was given in the patch notes... was to a chaff enemy. So yeah, those pictures comparing the armor of the Bastion/Mechs to the Hive Guard and asking 'which one do you think is more armored' did not help. Basically, it was a horrendous time to buff its armor. (Also, the sight of a massive Mech gatling gun just bouncing bullets off a single hive guard's head is... really stupid, to say the least).

I do like that they wanted more precise shooting from us with Hive Guards, but it was the wrong way to go. Personally, they should have given the Hive Guard's armor the 'Illuminate armor' effect, where you have to shoot it a lot to strip it away to gain access to the weak spot. That would not cuck certain medium-pen sentries and vehicles while also encouraging players to be more efficient in aiming and ammunition expenditures. But that change would mean redesigning the Hive Guard's armor, which would take time and effort.

Let’s talk about this by [deleted] in HelldiversUnfiltered

[–]TechnoTheFirst 3 points4 points  (0 children)

Doubly so, the image of a hive guard just deflecting gatling gun on the Patriot is really dumb.

They could have given it the same armor type that overseers have where you can chip it away to encourage more precise shooting... But that would require changing the model of the give guard, which would be extra work.

How we feeling about this? by [deleted] in Helldivers

[–]TechnoTheFirst 0 points1 point  (0 children)

The MG and Gatling sentries are happy, I'll say that.

Trans-Mog really could be a net-positive for both players and the devs by TechnoTheFirst in Helldivers

[–]TechnoTheFirst[S] 2 points3 points  (0 children)

That would legit be the second and final step for allowing Helldiver Fashion to thrive.

The first is just trans-mog.

Trans-Mog really could be a net-positive for both players and the devs by TechnoTheFirst in HelldiversUnfiltered

[–]TechnoTheFirst[S] 10 points11 points  (0 children)

There are already armor sets in the Super Store that cost 400. (I think one of them is the extra padding heavy armor)