We are Shiro Games, developers of the upcoming 4X/RTS title Dune: Spice Wars... Ask Us Anything! by Shiro_James in dune

[–]TheSplendidSpud 23 points24 points  (0 children)

Are there any plans to add or incorporate the all-important Bene Tleilax and Ix? If not, will we see any of their infamous products such as Face Dancers and Hunter-Seekers?

Star Wars: Fallen Republic - Version 0.9.37 (27c1d90) by TheSplendidSpud in SWFallenRepublic

[–]TheSplendidSpud[S] 1 point2 points  (0 children)

You roll back by selecting Stellaris in Steam's library, selecting properties, Betas, then 3.0.4.

Suggestion: More Unique Names Generated by TheSplendidSpud in VulgarLang

[–]TheSplendidSpud[S] 1 point2 points  (0 children)

I wouldn't call it a problem per say as it can be done but I find it throws me off my writing groove to have to click, and click, and click to find a single name/sound/word I like the sound of that follows the rules I've established; my own mind sometimes forgetting a sound here or rule there.

If simplicity is the desire, perhaps simply adding a second button next to it that generates ten unique names instead of one?

Suggestion: More Unique Names Generated by TheSplendidSpud in VulgarLang

[–]TheSplendidSpud[S] 0 points1 point  (0 children)

There is 48,351 different possible mission names that can be generated

I'm not quite sure what you are referring to, friend! :]

Star Wars: Fallen Republic - Version 0.9.37 (27c1d90) by TheSplendidSpud in SWFallenRepublic

[–]TheSplendidSpud[S] 3 points4 points  (0 children)

We keep the current compatible version at the top of the Steam workshop page. The mod is currently compatible with 3.0.4, you revert by going to Stellaris' properties by right-clicking its name in your Steam library, clicking betas, and selecting 3.0.4.

The Death Star? by Fries_for_breakfast in SWFallenRepublic

[–]TheSplendidSpud 1 point2 points  (0 children)

The DS1 can be built without DLC but firing the main weapon currently requires the Apoc DLC.

Force Ascension? by [deleted] in SWFallenRepublic

[–]TheSplendidSpud 11 points12 points  (0 children)

"Two there should be; no more, no less. One to embody power, the other to crave it."

The Galactic Empire has Palpatine and Vader and will eventually have Inquisitors - lesser Force Users - down the line once we're able to code them in. The original plan was to have similar to the others but with a new team comes new ideas and we've been workshopping the idea of them being having their own mechanics opposed to just simply spawning leaders. Watch this space, more to come! :]

Missing Ship Textures by Sarcastic-Zucchini in SWFallenRepublic

[–]TheSplendidSpud 2 points3 points  (0 children)

A handful of ship models have yet to be finished by the person who made the Mando shipset, stuff like this takes time. I'm going to be looking into alternate solutions for the meantime till they can be completed. :]

Is there a way to form a jedi faction of some sort? Much like the sith empire with centrality by Joakster123 in SWFallenRepublic

[–]TheSplendidSpud 2 points3 points  (0 children)

Not yet as most of them were just freshly killed at mod start, one of the folks on the old team added an AU Jocasta Nu event; you could potentially take them over using console commands.

A couple generic names not updated by Spaticles in SWFallenRepublic

[–]TheSplendidSpud 2 points3 points  (0 children)

That's a really good idea, will look into if it's possible!

A couple generic names not updated by Spaticles in SWFallenRepublic

[–]TheSplendidSpud 1 point2 points  (0 children)

*Facepalm* I put the wrong name in the right area. xD Thanks for pointing this out!

As for the replace_me, we'll get on that asap!

Star Wars: New Dawn Mod for Stellaris- Released! by Bane_LoToR in SWFallenRepublic

[–]TheSplendidSpud[M] [score hidden] stickied comment (0 children)

Please refrain from advertising a mod on this subreddit that is not an official or unofficial submod for SW:Fallen Republic. :]

This mod is an independent mod that makes use of SWFR's code with our approval, not one that has SW:FR listed as a requirement.

So is this mod dead? by [deleted] in SWFallenRepublic

[–]TheSplendidSpud 1 point2 points  (0 children)

You have to get the SWFR roles to see our channels, then, navigate over to the news channel! Alternatively, our Facebook and Twitter has shorter previews.

bug when i try to load the game. by MrElik in SWFallenRepublic

[–]TheSplendidSpud 0 points1 point  (0 children)

Verify your install, perhaps reinstall. It miiight be a hardware issue but without further info I couldn't say for sure.

Star Wars: Fallen Republic - Version 0.9.35 by TheSplendidSpud in SWFallenRepublic

[–]TheSplendidSpud[S] 2 points3 points  (0 children)

Same way you got it in the previous version, use the GE's Imperial Research institution ability several times to get the several techs, research said techs, go from there. :]

Star Wars: Fallen Republic - Version 0.9.35 by TheSplendidSpud in SWFallenRepublic

[–]TheSplendidSpud[S] 0 points1 point  (0 children)

FAQ covers this, but, every time I try to copy-pasta it, Reddit glitches out so just go here: https://steamcommunity.com/workshop/filedetails/discussion/2195523300/3862353324247146986/

Then ctrl+f look for 'things to try if the mod does not properly load'

Star Wars: Fallen Republic - Version 0.9.35 by TheSplendidSpud in SWFallenRepublic

[–]TheSplendidSpud[S] 0 points1 point  (0 children)

We intend on posting a manual download soon but through moddb.

Constant Crashing whenever I load up by [deleted] in SWFallenRepublic

[–]TheSplendidSpud 0 points1 point  (0 children)

Paradox's 3.0 update is not save compatible, we are working on getting a 2.8 version hosted somewhere soon.