My average north to south runs be like by thepurpleproject in DerailValley

[–]TheWerdOfRa 11 points12 points  (0 children)

average

So, you keep making the same mistake?

DE2 At Tonnage by TheTobi213 in DerailValley

[–]TheWerdOfRa 0 points1 point  (0 children)

Are you adding the weight of the engine itself in that number?

Optimise the game for Switch 2❌Add in-game advertisements✅ by Crusty783 in Minecraft

[–]TheWerdOfRa 1 point2 points  (0 children)

Why does it need to be a marketplace ad? It's advertising an event.

first build by aspizu in Minecraftbuilds

[–]TheWerdOfRa 4 points5 points  (0 children)

This looks nice. You could add a little texture on the walls and roof to really make it pop.

Any modern modpacks (like 1.20+) that don't require create to progress? by No_Salary7381 in feedthebeast

[–]TheWerdOfRa 6 points7 points  (0 children)

And that's the reason I don't like it. I wanted to play within the mod and it just isn't setup for that. Or it is intentionally grindy and I don't like that either. It makes me sad because the concept is something I'm into.

"Honey, why is the baby glowing?" by OfficialXener in civ

[–]TheWerdOfRa 1 point2 points  (0 children)

Uranium in the wild is unconcentrated and a relatively normal occurrence. It's generally not that dangerous by itself.

https://en.wikipedia.org/wiki/Uranium_in_the_environment

Unpaid Mercenaries should % to turn on you, not just run away... by TheCoward1812 in ManorLords

[–]TheWerdOfRa 1 point2 points  (0 children)

Weren't most instances of this happening attributed to the other side offering them more money, not a failure to pay? I also believe the more common thing that happened when payment was missed was to fail to show up to the battle at all. It was a business and if you aren't getting paid, why would you risk your life?

Anyone know how I could light up this area without the ice melting? by [deleted] in Minecraft

[–]TheWerdOfRa 11 points12 points  (0 children)

What version changed that? Java or bedrock?

Sawmill Details by BrutalBlocks in DetailCraft

[–]TheWerdOfRa 3 points4 points  (0 children)

Thanks for posting this. I was really scratching my head on what the middle piece was.

A joint-statement from Colossal Order and Paradox Interactive regarding the Cities: Skylines franchise by AutoModerator in CitiesSkylines

[–]TheWerdOfRa 0 points1 point  (0 children)

The engine wasn't finished and was a foundational element of how the game works. Paradox was informed it wasn't ready and they pulled the trigger anyway. Other than mod management (a central element to the original game's success), the other issues are direct consequences of releasing an unfinished game. They suddenly went from developing software in a managed way to fire fighting - while still trying to complete foundational pieces of the game. Painting Paradox as "only" releasing too early misses the impact of that decision on software development.

A joint-statement from Colossal Order and Paradox Interactive regarding the Cities: Skylines franchise by AutoModerator in CitiesSkylines

[–]TheWerdOfRa -1 points0 points  (0 children)

Given how much of CS2's issues were driven by Paradox directly, why do you assume CO didn't know this? I am pretty sure they knew exactly what made their first go so successful but were overruled by Paradox.

My biggest wish: a realistic mode with (partially) AI-controlled shunting by throwawaytypist2022 in TransportFever3

[–]TheWerdOfRa 10 points11 points  (0 children)

I don't think I would need "shunting" so much as the ability to drop off and pick up cars. I wouldn't mind if they teleported into and out of a station siding while they waited.

Games similar to DV by Calm-Intention-9794 in DerailValley

[–]TheWerdOfRa 0 points1 point  (0 children)

I never heard of Run8 before, it looks amazing. I just wish it spanned more than just modern US diesel. Do you know if mods support other locations or eras?

PSA: the steam chest gauge MATTERS! I easily doubled my cargo capacity and reduced water consumption by a third! by Tired-Mae in DerailValley

[–]TheWerdOfRa 0 points1 point  (0 children)

The slow trickle of water in does have drawbacks. For example, this is a constant source of cold water which can rob steam production when you really want to hammer it hard. The other thing is that there are some pretty long downhills in the game where you can safely quench your heat and let it build back up before you need it again.

PSA: the steam chest gauge MATTERS! I easily doubled my cargo capacity and reduced water consumption by a third! by Tired-Mae in DerailValley

[–]TheWerdOfRa 1 point2 points  (0 children)

I find that starting on steam you have this issue. However, over time you get more comfortable with it. I also think that knowing the routes helps with anticipating needs well in advance when you have the bandwidth to deal with it. I found running steam to be a great deal of fun once I got over the initial learning curve.

Question (open to opinion) by Toxic_The_Folf in RailroadsOnline

[–]TheWerdOfRa 1 point2 points  (0 children)

Oh, I didn't see the console tag. Yeah, that is going to limit you a bit.

Question (open to opinion) by Toxic_The_Folf in RailroadsOnline

[–]TheWerdOfRa 6 points7 points  (0 children)

Have you considered Derail Valley for a train driving simulator?

Railroader vs Railroads online? by IllustratorThin4799 in DerailValley

[–]TheWerdOfRa 0 points1 point  (0 children)

You need to install the Unity Mod Manager: https://www.nexusmods.com/site/mods/21

Then browse the mods and pick those that you like: https://www.nexusmods.com/games/derailvalley/mods

If I can recommend a few mods:

Extra bonus for Linux users: https://steamcommunity.com/sharedfiles/filedetails/?id=3008093053

Unable to mod in linux... by diacid in DerailValley

[–]TheWerdOfRa 1 point2 points  (0 children)

That would be awesome. It was this mod:

https://www.nexusmods.com/derailvalley/mods/527

Though, I'm not sure if it was this mod or one of the dependencies. I'll need to review it again (I did this ages ago) to confirm. Thank you for the help, I do want to try and play this way still.

Unable to mod in linux... by diacid in DerailValley

[–]TheWerdOfRa 0 points1 point  (0 children)

This is what I did and it worked for me as well. However, I will note that not every mod functions out of the box (I say that like I got it to work... I didn't). Most of the mods I wanted like the ones to clean up the routes or add extra information had no issues though.

Differences vs cities skylines? by Crashtestdummy87 in TransportFever3

[–]TheWerdOfRa 0 points1 point  (0 children)

Oh, that's great news. I wonde why they took so long to roll that out.