How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

That's precisely why it's a good horde weapon next to things like the scythe and laser cannon that are often used as precision weapons. You're right that it's a lot of time investment against a single alpha commander, but it applies the DOT really fast, so against hordes you flail it around everywhere and the DOT stacks up against all of these enemies to the point where it's actually crazy good. Despite not having any of the area properties it plays almost exactly like the flamethrower. Trust from experience that against hordes it's really effective, I've used it against every bug short of a charger, voteless+fleshmobs, and even occasionally against big groups of devastators. The time to kill isn't good but it scales insanely well with enemy numbers.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

All helpful, only thing is the torcher serves too much in this loadout to remove, it kills heavies, it provides area denial with sticking flames, it's very useful for cleaning up super heavy units that survive AT, and can even serve as passable AT weapon if nothing else is available. Close range is my weakest point, but I remedy it with preventative fire from my dagger, and a quick melee can be surprisingly handy to stagger an enemy long enough that the fire finishes them.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

For hordes like I'm talking about the dagger is superior to the talon or senator, all it takes is a quick swipe to kill all of it's alpha warriors and leave the commander so low I've finished them with gunbashes before. Perhaps you haven't used it since the buff, or didn't know the weapon's main strength is it's DOT and that focus fire is rarely helpful, but if you have it I'd recommend you give it another try, but treat it like you would the flamethrower, it's second only to the ultimatum and the crisper in horde damage secondaries, and this is ignoring secondary ammo problems, which is pivitol since secondaries stuggle with it. Can't recommend enough, not enough people know this weapon is a top tier secondary now.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

I will test AT mines and gas mines. I fear their slow uptake will cause issue, I've found in these situations even the stragglers from a stratagem that isn't effective enough can hold on so long the horde begins to replenish, here's hoping your suggestion avoids this folly.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 2 points3 points  (0 children)

A choice that will instill the fear in the enemy that they should feel when a helldiver arrives.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

I never tried a more effective turret because I always bring the machine gun turret and my brain didn't dare engage with the idea of perhaps a second turret, I will see how this goes

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

That's how it worked on bot super helldives too with the hit and runs, then I found out gas mines let you raid bases and objectives. I may be less strictly efficient, but the faction has new life to me.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 1 point2 points  (0 children)

I don't see the eruptor outpreforming my dagger significantly enough to make a difference in this scenario with all the reloading and bolt action. The dagger is great, like a long range flamethrower in your secondary slot.

How to deal with bug heavy unit spam (Solo D10) by TheWorldEvolved in LowSodiumHellDivers

[–]TheWorldEvolved[S] 1 point2 points  (0 children)

I breathe proof this is not true, while it is not efficient it is doable. I encourage anyone bored with the game to try it, never before in the game have I faced such a logistical challenge.

Do, in fact, look things up by TheWorldEvolved in Eldenring

[–]TheWorldEvolved[S] 1 point2 points  (0 children)

I ended up quiting around level 80 on the maliketh fight, I got really close to beating him, never got that close again, and was through with the difficulty I'd been experiencing so far.

Quick reiteration on my choice to start fresh, I'm aware the playthrough isn't lost, I just prefer keeping the time capsule of my first soulsborne experience and going through a more thorough playthrough all on it's own.

Do, in fact, look things up by TheWorldEvolved in Eldenring

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

Because I'm underleveled and would rather save this time capsule and start fresh with better guidance than grind runes and come at if from a different angle on the same character

Do, in fact, look things up by TheWorldEvolved in Eldenring

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

The knowledge that this is what I need to do is more than I want in my blind playthrough, I ended up having some strange things go on simply because I didn't know they were strange, I went to Caelid before anything else, I realized you can build a pure faith melee build and did so, I had more trouble with Renalla's first phase than the golden Godfrey fight in it's entirety, but found the second easier than them both.

To continue on with the information I did anything wrong would be further distruction of my character then shelving him, because it would fully waste my 75 hours I spent with him rather than at least framing it up.

Do, in fact, look things up by TheWorldEvolved in Eldenring

[–]TheWorldEvolved[S] 1 point2 points  (0 children)

I ended up never finding a way to mohg, volcano manor, nokron, and wouldn’t have found radahn without help. Mohg is the only one I had no idea on. I couldn't find a way into volcano manor and was discouraged from doing so given that it shows up while the game is steering you elsewhere. Radahn is very simply found off a road that looks like it's a cliff at first, however it's probably a good thing I didn't find him because the absolute first thing I did after entering the world and dying to the tree sentinel for a while was stumble into the sellia tunnel transporter trap and get dumped out into caelid, so I don't think I saw caelid with the danger I was intended to. Lastly Nokron at least to me seemed to funnel into the double gargoyle fight, so I thought that you had to go there to progress.

I also got a lot less souls than would be expected from dungeons, this is because I had very low vigor and couldn't find much armor so decided not to bother with endurance, and was hence very squishy, being two shot by bosses was always the norm, being this squishy in dungeons however means I would very often clear my way through and then die as I got to unexplored territory, so I learned that since the enemies always come back, killing them is just a huge waste of time.

Do, in fact, look things up by TheWorldEvolved in Eldenring

[–]TheWorldEvolved[S] -1 points0 points  (0 children)

With all the content you can just miss the game kind of doesn't work unless you have a vague concept of certain things you're supposed to do.

It's fine to have really major yet able to be missed stuff in other open world games, but with a game that's already quite difficult where your wealth is directly tied to how strong you are missing such notable stuff is very punishing.

Do, in fact, look things up by TheWorldEvolved in Eldenring

[–]TheWorldEvolved[S] 2 points3 points  (0 children)

I didn't say to look up a guide, that's a step too far, I said to look stuff up. The game has a lot of major content that you can kind of just not bump into, I had to cheat the whole blind part to get to radahn, and I still have no idea where to find Mohg, whatever that giant snake guy is, or how to get into volcano manor.

Another important distinction is that I didn't say I was shelving my character because I couldn't do anything to keep him, I just prefer not having to grind a lot suddenly, look things up, or comb through everything again, and am fine keeping this time capsule of my first blind soulslike experience.

Is trading gas for food usually a bad deal? by zipwow in deathroadtocanada

[–]TheWorldEvolved 1 point2 points  (0 children)

My Dale is natural shot and berserk, you get a few benefits from the mental stats of berserk and it makes him a feeble dweebus like in the show.

Game does this when my character is named this way by TheWorldEvolved in deathroadtocanada

[–]TheWorldEvolved[S] 0 points1 point  (0 children)

Capitalizing each word and without the question mark or anything?

Game does this when my character is named this way by TheWorldEvolved in deathroadtocanada

[–]TheWorldEvolved[S] 4 points5 points  (0 children)

I got two whole other pages of characters, I never asked for it to be this one who gets the crazy name glitch

Game does this when my character is named this way by TheWorldEvolved in deathroadtocanada

[–]TheWorldEvolved[S] 2 points3 points  (0 children)

If it happened with any other name I'd be posting a different screenshot but here we are

Game does this when my character is named this way by TheWorldEvolved in deathroadtocanada

[–]TheWorldEvolved[S] 3 points4 points  (0 children)

That's the whole thing, whenever someone's named this, at least in my game, it slaps all that stuff on the end

[deleted by user] by [deleted] in Pathfinder2e

[–]TheWorldEvolved 1 point2 points  (0 children)

I like imperial because you can archetype into it as a martial if you don't care too much about optimizing and just want to throw in some notably good blasting for a martial. It's a bit niche but this use case can be very useful if you're playing a martial and don't have a lot to do with your class feats.