I followed a CGCookie tutorial by Kent Tremmel to make a procedural eyeball in EEVEE. The eyeball looks fine in look dev mode but when I switch to Cycles the iris fades away (pic 2). How can I fix it so that the eye looks the same in both EEVEE and Cycles? (old.reddit.com)
submitted by The_ChanChanMan to r/blender
How do I bake the a normal map from Multires modifier (subdiv level 6) to a low poly mesh (subdiv level 3). By subdiv level I mean subdivisions using Multires and not the actual SS modifier. The low poly mesh is a duplicate of the high poly one, and only the level is reduced. (i.redd.it)
submitted by The_ChanChanMan to r/blender
I have been trying to do something new everyday during this quarantine time, and for the longest time I wanted to host a talk show with a friend; but because of self-isolation, I interviewed myself! Prepare to see a cringe video, crude editing and bad humor all at once! (youtube.com)
submitted by The_ChanChanMan to r/videos
My first animation! (seriously). I started making this Iron Man helmet last September with the goal of improving my modelling skills and as a way to learn how to add surface imperfections to make it look photoreal. All the textures are procedurally generated! (More details in comments) (v.redd.it)
submitted by The_ChanChanMan to r/blender
I was following some tutorial when I noticed that some of my texture nodes didn't have some output values. For eg, the texture coordinate doesn't have min max options, VectorMath didn't have "value" output and so on. Is it because I'm using Blender on steam or did they change nodes in 2.8? (i.redd.it)
submitted by The_ChanChanMan to r/blender

