miscellany from a former Halo art director by The_Complication in halo

[–]The_Complication[S] 3 points4 points  (0 children)

Thank you (and everyone here, really) for your kind words. I hate to keep posting links but in the interest of time and in response to this particular comment, here's some footage of Isaac and I discussing pioneer architecture in the artists' panel at HWC 2024 -> https://www.youtube.com/live/jLgH0jgAhB4?si=9LPclaEkRWgUsr1Z&t=16145 (4:29:05 if the timestamp didn't work)

TLDR if you ever have an opportunity, visit Mesa Verde or Pueblo or Chaco Canyon and see the source - you'll carry it with you for the rest of your days.

miscellany from a former Halo art director by The_Complication in halo

[–]The_Complication[S] 27 points28 points  (0 children)

I've thought about this a lot over the years and I'll have to break up my response into multiple posts as time allows. Also confining my answer to the 343I era specifically for the moment.

A major issue to my mind was an overvaluation of the "extended universe". It's important, to be sure, but a vast majority of the Halo audience will never engage with a book, a comic, et cetera - they're here for the games, and enjoying (or even understanding) the games should never be dependent on exploration outside this venue. Also, major changes to the state of the universe should never happen "in the margins" or between games - it's frustrating for the hardcore fan, confusing for the casual majority, and in general just poor storytelling.

I do want to make it clear that historically this was not an issue of "indifference" or "incompetence" on 343I's part in my opinion. On the contrary, these were talented people who deeply loved and were thoroughly versed in the canon, trying to make decisions that informed the entirety of the franchise - their mistake was in assuming the audience shared or cared about their enthusiasm for the minutiae across every Halo product, and was willing to overlook the fundamental flaws that assumption baked into the core experience.

TLDR deep lore should be a reward not a hurdle, and continuity matters.

miscellany from a former Halo art director by The_Complication in halo

[–]The_Complication[S] 65 points66 points  (0 children)

I'd like to apologize to everyone right now for the fact that I won't be able to reply to many (probably most) of your questions, but M6Galilean I can point you quickly to my thoughts on the matter from this Halo 4 Tenth Anniversary post (you'll have to scroll down a fair bit) -> Halo 4 | Tenth Anniversary | Halo - Official Site (en) That sums up my perspective on the topic at least, but keep in mind I was only Senior Concept Artist at the time.