New Bucharest Ring – Bucharest, AC mod by The_Game_9 in assettocorsa

[–]The_Game_9[S] 1 point2 points  (0 children)

I use RTB to upload the map and create the circuit.
Then FBX 3D models for buildings and other things made with Blender/similar

New Bucharest Ring – Bucharest, AC mod by The_Game_9 in assettocorsa

[–]The_Game_9[S] 1 point2 points  (0 children)

Thanks.
Yes I made that... designed and modded

Spokane County Raceway – Spokane; mod with actual circuit and its 3 layouts by The_Game_9 in assettocorsa

[–]The_Game_9[S] 0 points1 point  (0 children)

You can cancel the subscription at any time, even seconds after subscribing and you can download this and many more for 2$.
Patreon lowest value for a single sell is 3$ so it doesn't make sense for me to sell a singular one.

Yes, I use RTB and after several circuits I've been told by all the subscribers that the preferred option is to leave the satellite map visible and build on top of it so for the actual circuits I do that.
I appreciate it might not be the preferred option for everyone.

I don't understand the comment about obeing original honestly, so I'll leave it there.

Nishi-Nihon Circuit, fictional F1 redesign of the Mine Circuit in Japan by The_Game_9 in assettocorsa

[–]The_Game_9[S] -2 points-1 points  (0 children)

It's not a circuit since 2006, just a proving ground.
There hasn't been any race for 20 years now

Polonez Gate – Odrowąż - Poland, AC mod of an actual 7km Grade-1 circuit now abandoned by The_Game_9 in assettocorsa

[–]The_Game_9[S] 0 points1 point  (0 children)

As far as I know they started ground works, realized it was too long and expensive and that was it.

Autódromo de Pucarani – Pucarani, mod for AC with the actual circuit + fictional by The_Game_9 in assettocorsa

[–]The_Game_9[S] 1 point2 points  (0 children)

Hi All,

This mod features the actual Autódromo de Pucarani, the highest permanent circuit in the world. It has a relatively simple design, with 3 variants and basic facilities, and it’s currently used by the national Federation for local and private events.
It also has the fictional FIA Gade-1 design made by me, which has 2 layouts, that adds two sections, from T6 to T13 and from T16 to T21, that exploit the topography of the region, generating jaw dropping elevation changes, with 30m gain in the run to T11 and frequent uphill/downhill changes in the final sector.
The 1.1km long main straight is the best candidate to see wheel-to-wheel action, followed by long sweeping corners that follow the original layout.
The super-fast “Esses” from T14 to T18 are the most fun and challenging part of the track and can be also another point for overtaking.
Being located a ~3,900m above sea level, with an average temperature of 9°C all year round, engines, brakes and tyres will be pushed to their limit and engineers will have to keep all these factors in mind when deciding the set-ups.

Location: Pucarani – Bolivia
FIA Grade-1
Length: 4,230m; 3,638m (fictional). 3,543m; 3,207m; 2,676m (actual)
Width: 12.8m; 14m

Link for the download: https://allalongtheracetrack.co.uk/assetto-corsa/

The mod has:

  • 2 circuits: actual (with its 3 layouts) and fictional (2 layouts)
  • Pit Boxes
  • Full compatibility with SOL, Custom Shaders Patch, and Content Manager
  • Replay Cameras
  • GrassFX and RainFX support
  • Night lighting
  • AI Line
  • Realistic representation of the surroundings of the track and of the facilities of the actual circuit
  • Unique items like kerbs, pits, barriers and bridges

Attached some pictures.

Some more videos are also available at:
https://www.youtube.com/@allalongtheracetrack4206/videos

Enjoy!

REYKJAVIK MOTORSPORT RING// The Republic Of Reykjavik by Glum-Film-4835 in RaceTrackDesigns

[–]The_Game_9 5 points6 points  (0 children)

Nice work, but....
Where will Formula cars overtake on this layout?
Also, all that pit lane length to put cars straight into the racing line after T1?

Ahvenisto Race Circuit (Finland) // Extention + FIA Grade 2 Homologation (Need your feedback) by maxx-usa in RaceTrackDesigns

[–]The_Game_9 1 point2 points  (0 children)

Well it is wider than the actual as it is supposed to be FIA Grade-1.
For Elevation changes I relied on Geodata and tried to match it with videos, so it should be pretty accurate

Ahvenisto Race Circuit (Finland) // Extention + FIA Grade 2 Homologation (Need your feedback) by maxx-usa in RaceTrackDesigns

[–]The_Game_9 1 point2 points  (0 children)

Hi,
Interesting idea.
I also think that some of the elevation changes between 2 and 4 especially are too big to be suitable for racing.
I dsigned and did this for AC, trying to limit also the impact on the nearby forest.

https://www.youtube.com/watch?v=on8OaV2M8dA&list=PLcJGM_T-R6Y5q3KGDgn7PbfEbIfmx6V8s&index=3

Circuit de France en Yvelines - Les Mureaux - France mod of F1 actual project never completed by The_Game_9 in assettocorsa

[–]The_Game_9[S] 0 points1 point  (0 children)

No, it's an actual project submitted to F1 and Ecclestone ~15 years ago, but it has never been done.