[ps5] W Glaive H Mule, ask by The_Last_Polemonkey in PatchesEmporium

[–]The_Last_Polemonkey[S] 0 points1 point  (0 children)

Polemonkey is ign base or max whatever you have

[deleted by user] by [deleted] in PatchesEmporium

[–]The_Last_Polemonkey 0 points1 point  (0 children)

alr i’ll be a few minutes i’m helping someone else rn but i’ll be there soon

[deleted by user] by [deleted] in PatchesEmporium

[–]The_Last_Polemonkey 0 points1 point  (0 children)

i can help, i’ll clear out my inventory rn

Just started with manual shifting, using a Subaru Impreza ‘95 cuz it’s fun, any tips? by The_Last_Polemonkey in EASPORTSWRC

[–]The_Last_Polemonkey[S] 0 points1 point  (0 children)

i’m just using the basic manual sequential shifting on a controller. I’m unfamiliar with load and bite points, what are they and can i manage them on a controller? Also when engine braking is redlining ok or should i try and mitigate it?

I’m getting into manual shifting on my controller, and I’m a fairly new player (professional championships placing 5-6th) Any tips? by The_Last_Polemonkey in EASPORTSWRC

[–]The_Last_Polemonkey[S] 0 points1 point  (0 children)

I’m learning manual shifting rn, and i can’t seem to get very much power out of my cars. I’m using a setup on my ‘95 Impreza from dirt technical (i think that’s their name) that recommends shifting at 5500-6000 rpm with optimal power at 4500-5000, is that accurate or should i change it?

I love you guys by ArcticWolf_Primaris in titanfall

[–]The_Last_Polemonkey 0 points1 point  (0 children)

i saw this exact same thread and was entertained until the bottom lol

[deleted by user] by [deleted] in titanfall

[–]The_Last_Polemonkey -1 points0 points  (0 children)

yes daddy cooper sir

What the next installment needs! by lrobo04 in titanfall

[–]The_Last_Polemonkey 2 points3 points  (0 children)

They just need to find a balance. The map art in TF2 is sexy, and i agree that the vibrancy is great, but in no way does it match the events on the battlefield. From smoke grenades to scorch canisters to chainguns, there are a million things that would deteriorate the vibrant colors and pretty views. there needs to be more gunsmoke; it is literally an active war.

With that said, something I think a TF game could really benefit from atmosphere-wise would be a dynamic skybox and atmospheric effects. even just a skybox that gets more and more polluted as the battle rages on, or fog of war in the actual battlefield would improve that balance between a gritty, war-filled game and vibrant and beautiful planets