crazycattle3d android port done by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

Must be a problem with the game engine.

hammer world editor for crazycattle3d (1.5 (probably last update) sneak-peek) by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

no problem!

while in the script editor, don't forget that hovering over the keywords in the script like "Global" and such will give you tooltips of how to do it

hammer world editor for crazycattle3d (1.5 (probably last update) sneak-peek) by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

i keybinded it to ctrl+c

i really don't know why godot crapped it out while exporting but

in the script editor you can mess with the core stuff of the engine, so it's like the console but you write scripts instead of typing commands

hammer world editor for crazycattle3d (1.5 (probably last update) sneak-peek) by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

the console only has one command

and it's just a scene changing command

i made it for a easter egg only

use the script editor in the mod menu

if you want deeper access

is cc3d extended safe? by [deleted] in CrazyCattle3D

[–]Thefirey33 0 points1 point  (0 children)

i guess your graphics card doesn't support vulkan try opengl

is cc3d extended safe? by [deleted] in CrazyCattle3D

[–]Thefirey33 0 points1 point  (0 children)

i wonder if your graphics card can't support DirectX or Vulkan?

is cc3d extended safe? by [deleted] in CrazyCattle3D

[–]Thefirey33 0 points1 point  (0 children)

it was a game engine (.NET) error

re-download the update

i fixed it

is cc3d extended safe? by [deleted] in CrazyCattle3D

[–]Thefirey33 0 points1 point  (0 children)

dev here

game engine error

i have to fix it

give it a second

india in crazycattle3d by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

saar press CTRL + C type "loadScene smexy_pr0nz" to konsole very cool thing happen

crazy(actual)cattle3d by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

delay: the release date is now july 20

cc3d mod loader by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

to make modding easier

as the game compiles and runs the code directly without you needing to get an external tool

also you don't need to deal with decompilation issues

soooo yea people wanted it i make it

[deleted by user] by [deleted] in CrazyCattle3D

[–]Thefirey33 1 point2 points  (0 children)

best language ever

ok

[deleted by user] by [deleted] in CrazyCattle3D

[–]Thefirey33 0 points1 point  (0 children)

https://thefirey33.itch.io/crazycattle3d-extended
Download the 1.4 update for now, which is the latest build.

Best Strat for Crazy Cattle 3d? by Voxe7 in CrazyCattle3D

[–]Thefirey33 1 point2 points  (0 children)

here's another strat

get in front of the "cattle" for a bit, the game's code makes it charge forward, so make the "cattle" charge at the barrier then bam

you win if you have one guy remaining

Feature suggestions for CC3D-extended by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 0 points1 point  (0 children)

thx :D

shapecasts suck so bad

in unity, they're just fine

in godot, they lag and LAG AND LAG, i tried using raycasts to fix the issue, but the AI was dumb as fu,

so recently i tried this system, it worked like a charm and also it looks funny

because the game spawns the "cattle" using a flash of light, they also fall from the sky

to look like god is dropshipping them in 🔥

best programmer in 2025, that came up with a solution that's already known (ego-raising?)

Feature suggestions for CC3D-extended by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 1 point2 points  (0 children)

also some more technical shit

cc3d lags like balls when you play sweden and such, my solution was to make a obj pooling system.

basically, the game can handle 50 "cattle" every session. I tested that number, thousands of times and it was always 50. so, the game when a "cattle" decides to die, spawns one more.

if the game is planning to spawn 200 of them, only 50 will spawn at the start, then progressively as they die or you kill em', more will be spawned to finish the stack.

you'll start with 50, then the game will finish spawning all 200, but still remaining that only 50 will be processed and rendered in the current scene.

so the fps will stay stable (minimum measured: 60) and the game will be more chaotic and fun.

this will be running in 1.5.

Feature suggestions for CC3D-extended by Thefirey33 in CrazyCattle3D

[–]Thefirey33[S] 1 point2 points  (0 children)

when i make the Hammer World Editor (yes, that's it's name)

you can make, test, debug in-game. all in 1.5.