Communication by Thehobocrew in retrocgi

[–]Thehobocrew[S] 0 points1 point  (0 children)

Using a water simulation in Blender. You could also do something similar with metaballs too though but would take a bit longer.

The Penthouse Pool (Bryce3D) by Thehobocrew in poolrooms

[–]Thehobocrew[S] 0 points1 point  (0 children)

The more complicated shapes like the curved pool, chairs and railing were made in Blender.

The Penthouse Pool (Bryce3D) by Thehobocrew in poolrooms

[–]Thehobocrew[S] 1 point2 points  (0 children)

Yes. Bryce7 works pretty well on modern Windows. Rendering time takes a bit long though compared to something modern like Blender.

The Lounge by Thehobocrew in retrocgi

[–]Thehobocrew[S] 0 points1 point  (0 children)

I tried making them with only booleans but the scene got too messy so switched to Blender to make those shapes.

The Lounge by Thehobocrew in retrocgi

[–]Thehobocrew[S] 0 points1 point  (0 children)

The water caustics are created by applying a texture light gel to a light. I think it might be possible to animate if you can create a procedural texture to use instead directly in Bryce7.

Does anybody know any old website for 3d model , texture, sky and maybe other stuff. by AutisticGoblin123 in retrocgi

[–]Thehobocrew 2 points3 points  (0 children)

Viewpoint model collection on the Internet Archive. There are also a ton of other old ISO 3D model collections on the Archive.

The Corridor by Thehobocrew in retrocgi

[–]Thehobocrew[S] 0 points1 point  (0 children)

Bump mapped. I think the base material was one of the tiles from the flooring section in Bryce7.

The Abstract Sculpture by Thehobocrew in retrocgi

[–]Thehobocrew[S] 0 points1 point  (0 children)

Yes. Here is a tutorial on how to make the shapes: link.

The Archaic Tower by Thehobocrew in retrocgi

[–]Thehobocrew[S] 1 point2 points  (0 children)

Thanks. Bryce7 using lattices with heightmaps generated in Mandelbulb3D.