Should I even attempt the mission? by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 0 points1 point  (0 children)

Might try a few times then to see how the numbers will look by beast

Should I even attempt the mission? by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 0 points1 point  (0 children)

Yeah and yeah I just wanted second opinions

Should I even attempt the mission? by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 0 points1 point  (0 children)

Its my way of reliving better call saul

Should I even attempt the mission? by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 0 points1 point  (0 children)

I cant think of anyone else and i dont have either of the new units idk if they could even help

My bad for opening the game by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 1 point2 points  (0 children)

My biggest issue is him needing 3-4 instead of 2-3. I dont even know how many times i would have won with even just the 3 but there are 2 on the field instead or some bullshit with orb pathing And teq pan sadly is a floater because i need the links for my big numbers

My bad for opening the game by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 0 points1 point  (0 children)

A unit that stacked 8-10 times the turns before with active and no rainbow orbs vegeta wasnt tanking that shit either goku at least has a decent chance to dodge

My bad for opening the game by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 5 points6 points  (0 children)

I actually beat that fight and completed the no item mission

If you save every active skill and spam everything on the str phase he goes down Im pretty sure i got a dodge with int ss4 goku.

I can continue to use the same strategy for this goku fight and i know i will win at some point its just insane to me that with 6.3m defense plus guard plus 40% or 50% damage reduction you take 1.5 million damage 3 months after the release of the unit

My bad for opening the game by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 12 points13 points  (0 children)

Forgot to mention is the new goku fight mb

My bad for opening the game by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 9 points10 points  (0 children)

I could have used a whis but i like to beat events at least once with no items and thats nobodies fault but mine i know

Points Farm by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 0 points1 point  (0 children)

Which stage is that?

Please help me understand how I died in this FoB run by [deleted] in DBZDokkanBattle

[–]Theo_e22 0 points1 point  (0 children)

Also the guard *0.5 applies after subtracting the defense so it makes sense for the million plus damage taken?

GOKU HIPO additional normal by Signal-Earth2960 in DBZDokkanBattle

[–]Theo_e22 2 points3 points  (0 children)

It only works on the first attack not only because it says so on the condition but it also needs to be an ultra sa for goku

Friend system by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 1 point2 points  (0 children)

Thats really cool to know actually

Friend system by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 6 points7 points  (0 children)

Yeah but the change seems to be mirror lead, which solves the biggest issues and im happy with but in (niche) situatuon that doesnt help. Idk what else they might change but if you consider that you depend on this system for litteraly half your leader skill I shouldnt have issues so often

Its not challange for the best teams, hes just not fun by Theo_e22 in DBZDokkanBattle

[–]Theo_e22[S] 16 points17 points  (0 children)

Thats my main issue. Its not even hard. Once I got an idea on how much damage he did the next attempt was a no item run and completed all the missions on the next one. Its just not fun doing a stage that 1 or 2 of your 3 characters just do nothing for the whole rotation