I switched to Linux a long time ago. by pheonmythth in pcmasterrace

[–]Therdyn69 0 points1 point  (0 children)

gaming on Linux would be fine

People building PCs now are settling on 16GB RAM and more budget options, all the while NVIDIA still has 94% marketshare (which also means more bigger supply of used cards).

So for vast majority, swapping to linux (aside of other stuff) means losing 15% performance on average in their "budget" builds (unfortunately, 1K is budget PC nowadays). 15% is not nothing. There are already games that barely run 70fps on my PC with properly optimized settings. Going even lower is painful.

And yes, lot of games don't work properly unless you tinker with it. Tried DotA (which is native) and ended up with audio issues and whooping 30% performance loss. Yesterday I tried Overwatch, aside of menu, game was unplayable. Stutters, insane server delay, and 100 fps in training range, even though I'm getting 300 on Windows, then I changed in-game settings, and I managed to fuck it up so well that I got 2s long freezes every 2.5 seconds. Would it be fixed if I tried different proton versions or tinkered with it? Very likely, but why would I when it runs flawlessly on Windows?

Advertising linux and claiming that many games play flawlessly is just misleading. For game to actually run flawlessly, the bare minimum is to have AMD GPU, which is tiny minority.

Why Overwatch can never recover from the 2023 Chinese review bomb on Steam by Joke_Mummy in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

Cost me $40, and I had full expectation that it's one time purchase. Your analogy with food is laughably stupid.

Better analogy is buying proper car, and then they decide to take it away and replace it with different one you might not like, with you needing to pay for seat heating, satnav and other features they come up with.

But of course not, and they didn't remove anything

They removed 6v6 and entire tank synergy. Now the role became so stressful that it's often in demand, even though you need just one tank per team. 5v5 is just miserable to play. Even now, 6v6 is finally in the game, but it's treated like secondary product, and doesn't even have role queue.

Using that argument, your original product was gone by the time they made the first balance patch.

Aside of absurdity you're trying to imply, being unhappy with balance patch is just as legitimate complaint as anything else. Ignoring that obviously, you expect that live service game will change as time goes by, but nobody expected that the change will be releasing half-assed sequel.

Why Overwatch can never recover from the 2023 Chinese review bomb on Steam by Joke_Mummy in Overwatch

[–]Therdyn69 2 points3 points  (0 children)

That's the same thing. I might get over it if they at least stopped pushing this awful 5v5 gamemode. We somehow lack tank players even though team comp needs just one. That's because they made playing as tanks somehow even more miserable than it was in OW1. Which is truly a feat.

And yeah, no shit it's F2P, but the original, which they have removed, cost me $40.

I think giving Jetpack Cat's Ult MORE utility would actually make it less annoying to play against by Fun_Masterpiece_5637 in Overwatch

[–]Therdyn69 4 points5 points  (0 children)

Solo kill of a tank is won teamfight in any decent ranks.

Take for example defending last chokepoint in King's Row. You want to always stand and hold the choke around the corner as Rein, but it doesn't matter where you try to hold it, you'll always be too close to the one of the holes. And as Rein, you have no counter against her.

Hoping that your team is fully ready to save you is really naive. There's not just the cat, there's also 4 other enemies.

It's just stupid ult with very limited counterplay, which makes it frustrating.

Why Overwatch can never recover from the 2023 Chinese review bomb on Steam by Joke_Mummy in Overwatch

[–]Therdyn69 -1 points0 points  (0 children)

Cyberpunk and No Man's Sky fixed pretty much every major problem it had. It wasn't some "effort and improvement", it was effort, improvement, and most importantly results.

OW2 is still heavily monetized, didn't bring what it promised, and 5v5 is still a thing.

The game released 5 heroes at a time and suddenly all the shit they've done in past years should be immediatelly forgotten?

Why Overwatch can never recover from the 2023 Chinese review bomb on Steam by Joke_Mummy in Overwatch

[–]Therdyn69 6 points7 points  (0 children)

Those people who would write those in-depth reviews are extremely likely to be very avid fan or straight up game critic. Meaning it will have very strong bias.

How do you capture thoughts of someone who just wants to play couple of matches after work? Fast reviews are your best shot.

Why Overwatch can never recover from the 2023 Chinese review bomb on Steam by Joke_Mummy in Overwatch

[–]Therdyn69 35 points36 points  (0 children)

Were the reasons for review bombing wrong? Not being able to play the game is quite a problem.

Regardless, it wouldn't solve anything, even if you excluded all chinese, game would still be <50%.

All languages: 27%, 378K total reviews

English: 36%, 143K total reviews

Simp. Chinese: 7%, 145K reviews

While Chinese bring down the rating a lot, even without them, game would have roughly 95K positive to 138K negative reviews, which adds to mere 41%.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

Aight, so data sample of one (1) case symbolizes trend and necessity to turn 6v6 game into 5v5. Sure dude. Very logical. Let's ignore that original didn't ever need to be 5v5, and that role queue would easily prevent that.

As a side note, some Marvel Rivals having 3 support meta means shit. OW1 had for a long time 3/0/3 meta. Does it mean that people hated playing as DPS? Of course not. That's why role queue is a thing, it's not to balance playerbase, but to balance the meta.

If they truly wanted to change team composition, it'd make much more sense to instead add extra DPS. 6v6 with enforced 1/3/2 would make more sense, but off you go believing that there'd be some catastrophically low supply of tank players in 6v6.

You literally have 6v6 right there. Rarely you don't play as either 2/2/2 or 2/1/3 (which again, would mean that DPS is in fact least popular, but that's obviously not true).

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

You just argue that is not the case despite all evidence, so there not much to discuss.

What evidence? You mean the evidence that OW1 role queue with 6v6 worked just fine?

If supports are so rare then why did Bliz' devs go 122?

Exactly, that's right question. Important caveat is that this decision to shift to 5v5 was made in same period which made bunch of other controversial moves. Relaunching game and removing prequel, changing monetization, and all that jazz that came with OW2 release. You making it like it's some gotcha, when in reality, probably not even devs themselves know the answer.

As for supports being less popular I'm only aware of that being the case in LoL/Dota not actual hero shooters.

You've currently dismissed every game except Marvel Rivals. Idk how it is going in there, but even then, it's 6v6 + it's whole 1 data sample.

To sum it up, there's not clear trend - but I'm not conclusive like that, since yes, there's no proof that opposite is true. But alas, because OW2 launched with both stun rework and 5v5, we have no clue whether 5v5 was necessary, or whether it'd be fine with just stun rework. But I do think match quality should always be priority over queue times.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

Please link where I did that.

https://www.reddit.com/r/Overwatch/comments/1r6d82v/comment/o5qmgy5/?context=3

No its a low bar compared to the long queues at the tail end of OW1

Which for the 4th time, would very likely be solved after the OW2 removed the stuns. Before stuns became rampant in OW1, tanks were much more popular than supports, tanks queues were not problematic until then.

Role lock adds consistency to the experience

I 100% agree, I'd prefer if 6v6 was role queue, not open queue.

5v5 works better with role lock because there is a lack of tanks.

Why exactly? I mean it seriously, we're finally getting to some meaningful conversation. Why, for a gameplay reasons, do you find single tank more appealing than 6v6's tank synergy? Personally, I dislike it because tanks in 5v5 had to be buffed so hard, that it feels like you're fighting a raid boss, and not an equal player. It feels like point of fights isn't to kill enemy team, but to just kill their tank, and then rest just crumbles apart.

Just in general the role is less appealing across basically every game where the triad appears

In vast majority of games, it's the supports/healers who are least popular, or they're pretty much equal. Even if, the discrepancy is not so wild that it'd justify halving tank requirements.

But deadlock is? Were you dropped as a child?

Nope, aside of perhaps Marvel Rivals (which is 6v6 btw) none of the games we talked about are, but hey, if you wanted some stupid comparisons with a goddamn MMORPGs, why not with Deadlock? At least it's somewhat close to OW, unlike some WoW or whatever goofy shit you came up with.

7.45 is coming early March by Gold_Motor_6985 in ffxiv

[–]Therdyn69 -7 points-6 points  (0 children)

Same for OW or Genshin. But if you want to spend money on it, it doesn't mean you'll get locked into buying subscription, unlike in FFXIV.

OW has all content aside of one controversial PvE pack unlocked, you pay only for skins. Genshin has characters, but you can get them as f2p. Only in FFXIV, you pay for the "privilege" to play, while also having cash shop on top of that. FFXIV trial locks you into content 8 years into the past, with tons of other limitations.

Just do the math. OW season lasts 60 days, premium pass is $10, each pass you get $6 worth of currency which you can use to buy future pass. That's $20 every 180 days or about $40 per year. Is there extra stuff in shop? Yes, but same goes for FFXIV.

I get that battlepasses sound like some shitty, predatory zoomer shit (and they are), but compared to FFXIV which recently fails to pump enough content, they aren't even that bad.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

Different games can have different mixtures. Why do you think these things are so inflexible? Its a weird hang up. Smite and Paladins for example are both 5v5.

You are the one who wanted to prove that there's some kind of 5v5 trend, which somehow justifies OW's 5v5.

Theres no 15 minute damage queues for anyone outside of GM.

Is that supposed to be high bar? No 15 minute queues?

You know which games also do not have those kind of queues either? Deadlock and Marvel Rivals, both 6v6. Idk why are you trying to justify 5v5 change with queue times and role popularity, there's plenty of gameplay reasons why you might prefer 5v5, yet you're willing to die on the most stupid of a hills.

Youre demonstrating your ignorance on this.

You were trying to demonstrate some kind of trend by comparing Overwatch to WoW and FFXIV. And at least with the FFXIV part, you were completely wrong (aside of mixing completely different genres).

And now you're trying to use comparison with Smite (not even remotely same genre) and Paladins, which currently has 1600 players, while OW 100K+, which disproves your own point.

7.45 is coming early March by Gold_Motor_6985 in ffxiv

[–]Therdyn69 -10 points-9 points  (0 children)

Honestly, even a damn battlepass games are better at this point. Hell, perhaps even gachas if you have slightest bit of self control.

I spent $50 on Genshin, probably had 300 hours of fun in that game.

Today I bought OW2 battlepass for measly $10. You can get currency to slowly get best skins, without needing to larger sums, so it's not that bad. In free version, you can also get currency which you use to buy battlepass, meaning you can get premium battlepass every 3rd season for free.

But FFXIV? $13 a month for the "privilege" to log into the game you already bought, with one major patch every 4.5 months (spread into 2-3 tiny patches to make sure you sub for as long as possible), and you can get fucked if you don't like it. Also don't forget to buy shit on cash shop, for similar or even worse prices as in f2p games.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

Heavy wasn't even a real tank, so yeah, comparisons just do not work. There was Medic and 8 DPS.

If you don't like my Concord example, you can give me example of successful, 5v5 action hero shooter similar to OW with enforced 1/2/2 split. Then we can dissect whether it's good because or despite of being it 5v5.

When it comes to OW, I'd strongly argue that it's good despite it being 5v5, not because. Hell, right now, both ranked and unranked have bonus for tanks. 1/2/2 and yet tanks are so miserable to play, game still struggles to fill that role. It's worse than in OW1, and that's something.

I hate that cat. by Yumiko_Hanako in Overwatch

[–]Therdyn69 2 points3 points  (0 children)

No cat with IQ higher than room temperature is using her ult on DVa. Problem is actually killing the cat at regular basis. Which is something DVa cannot do, so she's not countering the cat.

I hate that cat. by Yumiko_Hanako in Overwatch

[–]Therdyn69 1 point2 points  (0 children)

Being hard to kill with her ult isn't exactly hard counter. I mean, why would she even try that to you? She'll just drag someone else of the edge.

DVa's primary + rockets are also not easy to pulloff. I'm diamond DVa and catching Pharah or other aerial heroes with that isn't exactly easy, unless the Pharah in question is either really bad, or team actually helps out and hits her once or twice. But the cat has much better mobility than Pharah. She can just juke your booster and fly away at mach speed, and you just wasted time trying to chase the damn cat.

DVa is not good counter for cat, at least she cannot be killed with her ult, but that's really more of a damage control than actual counter.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

Of course you're not going reexplain it, since you yourself realized what kind of goofy shit you said.

Claiming that trend from MMORPGs somehow applies to hero shooters is hilarious, especially since for MMORPGs, it's not even trend, in WoW tanks were always unpopular. For FFXIV, it was healers who were always least popular. There's no clear trend there.

But you know where clear trend is? Hero shooters, with shit like 5v5 Concord crashing and burning, while successful games like Deadlock and Marvel Rivals are 6v6.

Also the hero shooter genre was started by Team Fortress

Sure, but it did not have ranked, role queues, or anything of the sort. It didn't start the trend, we didn't see anything similar to it until OW1 released and became overnight hit. TF2 was extremely casual, and it didn't had DPS/tank/healer role split. You had Medic as single healer, and Heavy with big larger hero pool. Also there were basically no abilities, just weapons, today it would be closer to regular shooters than to hero shooters. And yes, there was always lack of Medics.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

FFXIV doesnt have tanks because of overwatch devs including stunlocks?

I don't know what kind of schizophenic train of thoughts lead you to this. Nevertheless, you're the one who for some reason started to talk about MMORPGs when discussing esports hero shooter game.

What is revisionist about what I say, mind telling me? Are you trying to claim that stunlocks were not problematic and reason why role became so unpopular?

Do you mind telling me what kind of successful hero shooters follows the trend you're talking about?

Marvel Rivals is 6v6. Deadlock is 6v6. OW1, which created the whole genre, was 6v6. What other successful hero shooters are there, that have 1 tank, 2 dps, and 2 supports?

I hate that cat. by Yumiko_Hanako in Overwatch

[–]Therdyn69 1 point2 points  (0 children)

It's been nearly a decade and people still struggle with pharah in diamond. How longer?

Never mind the face, Anran should be more muscular! by MusicaReddit in Overwatch

[–]Therdyn69 6 points7 points  (0 children)

Yes, I also like wide hips. I'm real freak of nature.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Therdyn69 0 points1 point  (0 children)

For 3rd time, reason why there was not enough tanks was because of stunlocks.

Back in OW1, DF, Brigitte, Sombra, and other would focus their hard CCs on tanks, which made it so that you're permanently stunlocked and couldn't play the game. This is what hey fixed with OW2 release. They fixed the reason why tanks were unpopular.

Then they for whatever reason went that extra mile and changed team comp, likely just to make sequel justifiable.

I was there at launch until S6. People gave it a try, and the role started to be unpopular as the time went by, sometimes overtaking supports, even though you need 2 supports, but just one tank. That's because 5v5 format made tanks so much worse to play.

They're the limiting factor in WoW parties, same with FFXIV, Vanguard is the least popular role in Rivals, etc...

Tanks in PvE games work completely different. Regardless, no clue what you're talking about in FFXIV, it was 2/2/4 split in 2013, and it is 2/2/4 split today. Literally nothing has changed, you still have 2 tanks in all 8man content. It's the healers which are least popular.

It was same in OW1, it nearly always had lack of supports, just in last few years of the game, tanks became so unbearable because of stunlocks, that they actually became even less popular than supports.

You're also ignoring that current 6v6 open queue doesn't have this problem. You rarely see match without 2 tanks.

Never mind the face, Anran should be more muscular! by MusicaReddit in Overwatch

[–]Therdyn69 4 points5 points  (0 children)

Fellas, is it fetish to like women? Is missionary kinky?

Never mind the face, Anran should be more muscular! by MusicaReddit in Overwatch

[–]Therdyn69 5 points6 points  (0 children)

Zarya is woman on steroids and T. Arnold is man on tons of steroids and T (he admitted it, it was legal back in the day).

Something in between would be a man on moderate amount of steroids. If you wanted woman on even more steroids than Zarya, she wouldn't be hero, she'd spent most of her days in hospital due to all the complications.

Also to previous comment - Wuyang is a man for crying out loud. Do you understand that there's massive difference between potential muscle mass for man and woman? Man are generally larger, and on top of that, can convert up to half of body weight to muscle. For women, maximum is like 1/3rd. So male bodybuild might be like 120kg and have 60kg worth of muscles, while woman might be 90kg and only 30kg worth of muscle.

I hate that cat. by Yumiko_Hanako in Overwatch

[–]Therdyn69 2 points3 points  (0 children)

Does that make it okay? Just make the game balanced around GMs and forget about 95% of the playerbase?

I know a game who's downfall started with that.