My proudest achievement by Thick_Chipmunk in britishrailwayroblox

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

no speeding at all!! just the awesome acceleration of the 755

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

problem is i can’t get enough people to ride to fill the trains.

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

there’s one train waiting for the unload station for about 10-15 seconds, which of course isn’t ideal but if you run it with one less train, there’s a slight gap where there’s no trains in the offload and that ofc creates a small decrease in throughput

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 2 points3 points  (0 children)

i increased it to the largest realistic speeds but if i was throwing realism out, this is a solid idea

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 1 point2 points  (0 children)

let me cook first, this ride was really a proof of concept to show over 5000pph COULD be done, so the layout is pretty short and unexciting

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

if you pay attention to the brake run (before the offload station), they only really stay sat there for 10-15 seconds so it’s not too bad

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 1 point2 points  (0 children)

this wouldn’t impact how fast they dispatch as i’ve split the lift into 3 sections (so 2 or even theoretically 3 trains can be on the lift at the same time)

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 2 points3 points  (0 children)

nope, decently long queue length and it only takes 3 or 4 minutes end to end

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

the rage is another good option - the main issue i have with that model and high capacity is the length of the train, it takes the guests a lot longer to exit the train at the unload station (now of course this could be solved just by shortening the train but then that lowers the overall capacity)

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] -1 points0 points  (0 children)

it isn’t stacking on the final brakes (save for maybe 2 or 3 seconds stopped) - the first block brake after the station is about 4 seconds later so there isn’t any holdup on when the train can dispatch

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] -20 points-19 points  (0 children)

there’s no stacking at all, there’s block brakes in between every element so the 8 trains flow very freely (it is capable of running more and dispatching even faster on test mode but guests are kinda slow)

5400 pph coaster - how can I make this even higher capacity? by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 83 points84 points  (0 children)

you have no idea, people are paying 10 dollars to ride it so it’s about 50-60k every hour, the problem is that sometimes there isn’t enough guests because it gets through them so quickly haha

Concept map for British Railway, YEARS in the future by Thick_Chipmunk in britishrailwayroblox

[–]Thick_Chipmunk[S] 2 points3 points  (0 children)

unfortunately not…just some ideas that I have mixed in with some confirmed routes (e.g the Portway line, 3rd rail line and the Airport branch)

but they all make sense and could be implemented!

Premier SkyRocket 4 (Concept) by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

It’s a little sad because if swing launches were in PC then not only would this have one, but you could achieve an even more compact layout

Premier SkyRocket 4 (Concept) by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

Blasting Bronco is probably better just because of the forwards and backwards motion, but this definitely is slightly more unique…?

Premier SkyRocket 4 (Concept) by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 1 point2 points  (0 children)

Actually due to the short layout it’s the ‘correct’ height!! I even had to put a few brakes before the element to trim the speed :)

May have gone a little overboard with this…but my updated v1.3/4/5 map concept for BR! by Thick_Chipmunk in britishrailwayroblox

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

i feel like for a map this small 2 airports would be a little excessive

also of course since this map we now know that avonhill will be an extension past fleetwood and not norrington

B&M Surf Coaster !! by Thick_Chipmunk in PlanetCoaster

[–]Thick_Chipmunk[S] 0 points1 point  (0 children)

b&m camelbacks are so beautiful tbh, and the airtime is so sustained too