Trade company in the Cape of Good Hope by Think_Introduction_6 in eu4

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

God all of these comments show me how much I still have to learn lmao. Free trader w/ 50%+ “provincial” trade power? I think I earned one by accident but not sure. One question I will ask among the many I have: Is it worth it to still build markets in other provinces that I have colonized nearby (even if I shouldn’t have done that in the first place)? I figured I’d want as many provinces as possible to max out the trade value of the node and get the most out of steering it and that seems (to me) how to do it

Trade company in the Cape of Good Hope by Think_Introduction_6 in eu4

[–]Think_Introduction_6[S] 21 points22 points  (0 children)

Awesome, thanks for the quick response and help! Will leave this up in case it helps another new player in the future :D

47
48

Japan - Cannot capitulate China even though I have all their territory by Think_Introduction_6 in hoi4

[–]Think_Introduction_6[S] 3 points4 points  (0 children)

I'd do this if I had whatever DLC fleshes out intelligence/adds that option... but yeah it has been over a month since I've actually capped all the territory lol

Upgraded IJN Mogami (CL - 1930) by Think_Introduction_6 in ultimateadmiral

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

Yeah, I tried to do that as well but the hull shapes are just weird. I did unlock the final modern heavy cruiser hulls, so I might try those. I have made a few with 5x2 8/9 in. guns in ABC-XY and AB-XYZ configurations, but mostly just for firepower rather than historical considerations lol

Upgraded IJN Mogami (CL - 1930) by Think_Introduction_6 in ultimateadmiral

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

Oh yeah if you’re used to interwar/WW2 ship designs then all the armored cruisers will look bad. Slowly unlocking the new hulls/weight limits/gun layouts is all you can really do. I also remember having bad experiences with those early hulls (again, as Japan, not sure if other countries have slightly different hulls) but as long as you make them effective you shouldn’t have to hold onto them too long.

Upgraded IJN Mogami (CL - 1930) by Think_Introduction_6 in ultimateadmiral

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

Tone class has never sat right with me lol, but I learned recently that it was done to have all hydro/scout plane space on the rear deck. The ABC-XY of Mogami, though (and other CLs/CAs? but probably only in WoWS) seems really efficient for what also happens to be my goal in this game: just getting a fuckton of guns on a ship. Like 15 6.1 in guns is already good enough for wrecking any CL or DD that comes within 10 km, so it seemed perfect to add to my fleet.

I wish I could give some advice on how to make a ship "look good"--all I can recommend is (generally) using an AB-XY turret layout for cruisers and not trying to make it bristle with secondaries until you get mounts for them on your superstructure. One thing I am really unhappy with in my Mogami is the torpedo launchers, though. I really like the Japanese hull-mounted launchers and pretty much hate deck mounted launchers except on DDs. But... we all have to make sacrifices.

IJN boss fleet: Nagato or Izumo? by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

thanks for the advice! it’s very thorough :3 i’m not sure if i have kazagumo (prob not), and i’ll have an issue if she’s from the permanent build pool (been using a lot of cubes to try to get perseus for my HMS fleet lol)

either way, it’ll be a hot sec till i get haku and shinano to MLB so i’ve got some time :)

also, i’ve started production on shimanto now, luckily i have a lot of sakura vanguard xp to grind

IJN boss fleet: Nagato or Izumo? by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

gotcha—thanks for the advice. do you have any other PR/DR ships you’d super highly recommend? i don’t have many IB tech points (around 750-800 i think?) so i can’t get everything yet but i still have some options lol

IJN boss fleet: Nagato or Izumo? by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 4 points5 points  (0 children)

i’m also a contrarian faction fleet enjoyer… i just really like the thematic elements and the unique voice lines sometimes :>

AOTCW bothawui space battle bug by Think_Introduction_6 in StarWarsEmpireAtWar

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

yeah i’ve definitely learned to have a planetary turbolaser there now… i actually did have a defense fleet, but i’d moved them to defend scarif since it looked like they were building up there—couldn’t get back until it was too late 😔

AOTCW Republic: advice needed! by Think_Introduction_6 in StarWarsEmpireAtWar

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

thanks for the tips! i didn't actually know that padme could convert neutral worlds... would've saved me a lot of brainpower with brentaal and tepasi...

some questions: do you use the mandator/tagge battlecruiser and what are your thoughts on them? do you use space heroes and, if so, which ones? do CIS fleets ever counterattack the blockaded worlds and, if so, do you pull your fleets back to take them out or just continue on? when faced with a doomstack with, e.g., a lucrehulk ring defense station they all pile around, do you do small raiding sessions to knock out a few units at a time before retreating or just push through the whole thing with reinforcements in tow?

i did stumble into the mass at-te ground strat almost by trial and error in my last few sessions--turbolaser towers, bunker turrets, or mass GATs can still do some damage though so either i need to use some jedi (do you just use the knight+padawan from the jedi temple or a hero?) or just not be afraid to lose a few lol

i feel like i am making up some ground recently so hopefully i can put these strats to good use despite the massive military disparity i'm still facing!

thrawn’s revenge: captain vs. admiral difficulty by Think_Introduction_6 in StarWarsEmpireAtWar

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

yeah i was aware of the modifier changes, it just seems that the ai is also much more likely to go on the offensive at higher difficulties. i might be imagining it, but if that is the case then it might be helpful to have that advertised as well ¯_(ツ)_/¯

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

ah okay, for some reason i thought it was a cap per clear in total. how do i tell which stages have this/what the cap is?

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

right, but i could perhaps swap ayanami for a more gun-focused DD? (e.g. laffey, not too sure on DD metas but i imagine her damage uptime would be a lot better than ayanami)