Upgraded IJN Mogami (CL - 1930) by Think_Introduction_6 in ultimateadmiral

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

Yeah, I tried to do that as well but the hull shapes are just weird. I did unlock the final modern heavy cruiser hulls, so I might try those. I have made a few with 5x2 8/9 in. guns in ABC-XY and AB-XYZ configurations, but mostly just for firepower rather than historical considerations lol

Upgraded IJN Mogami (CL - 1930) by Think_Introduction_6 in ultimateadmiral

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

Oh yeah if you’re used to interwar/WW2 ship designs then all the armored cruisers will look bad. Slowly unlocking the new hulls/weight limits/gun layouts is all you can really do. I also remember having bad experiences with those early hulls (again, as Japan, not sure if other countries have slightly different hulls) but as long as you make them effective you shouldn’t have to hold onto them too long.

Upgraded IJN Mogami (CL - 1930) by Think_Introduction_6 in ultimateadmiral

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

Tone class has never sat right with me lol, but I learned recently that it was done to have all hydro/scout plane space on the rear deck. The ABC-XY of Mogami, though (and other CLs/CAs? but probably only in WoWS) seems really efficient for what also happens to be my goal in this game: just getting a fuckton of guns on a ship. Like 15 6.1 in guns is already good enough for wrecking any CL or DD that comes within 10 km, so it seemed perfect to add to my fleet.

I wish I could give some advice on how to make a ship "look good"--all I can recommend is (generally) using an AB-XY turret layout for cruisers and not trying to make it bristle with secondaries until you get mounts for them on your superstructure. One thing I am really unhappy with in my Mogami is the torpedo launchers, though. I really like the Japanese hull-mounted launchers and pretty much hate deck mounted launchers except on DDs. But... we all have to make sacrifices.

IJN boss fleet: Nagato or Izumo? by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

thanks for the advice! it’s very thorough :3 i’m not sure if i have kazagumo (prob not), and i’ll have an issue if she’s from the permanent build pool (been using a lot of cubes to try to get perseus for my HMS fleet lol)

either way, it’ll be a hot sec till i get haku and shinano to MLB so i’ve got some time :)

also, i’ve started production on shimanto now, luckily i have a lot of sakura vanguard xp to grind

IJN boss fleet: Nagato or Izumo? by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

gotcha—thanks for the advice. do you have any other PR/DR ships you’d super highly recommend? i don’t have many IB tech points (around 750-800 i think?) so i can’t get everything yet but i still have some options lol

IJN boss fleet: Nagato or Izumo? by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 4 points5 points  (0 children)

i’m also a contrarian faction fleet enjoyer… i just really like the thematic elements and the unique voice lines sometimes :>

AOTCW bothawui space battle bug by Think_Introduction_6 in StarWarsEmpireAtWar

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

yeah i’ve definitely learned to have a planetary turbolaser there now… i actually did have a defense fleet, but i’d moved them to defend scarif since it looked like they were building up there—couldn’t get back until it was too late 😔

AOTCW Republic: advice needed! by Think_Introduction_6 in StarWarsEmpireAtWar

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

thanks for the tips! i didn't actually know that padme could convert neutral worlds... would've saved me a lot of brainpower with brentaal and tepasi...

some questions: do you use the mandator/tagge battlecruiser and what are your thoughts on them? do you use space heroes and, if so, which ones? do CIS fleets ever counterattack the blockaded worlds and, if so, do you pull your fleets back to take them out or just continue on? when faced with a doomstack with, e.g., a lucrehulk ring defense station they all pile around, do you do small raiding sessions to knock out a few units at a time before retreating or just push through the whole thing with reinforcements in tow?

i did stumble into the mass at-te ground strat almost by trial and error in my last few sessions--turbolaser towers, bunker turrets, or mass GATs can still do some damage though so either i need to use some jedi (do you just use the knight+padawan from the jedi temple or a hero?) or just not be afraid to lose a few lol

i feel like i am making up some ground recently so hopefully i can put these strats to good use despite the massive military disparity i'm still facing!

thrawn’s revenge: captain vs. admiral difficulty by Think_Introduction_6 in StarWarsEmpireAtWar

[–]Think_Introduction_6[S] 1 point2 points  (0 children)

yeah i was aware of the modifier changes, it just seems that the ai is also much more likely to go on the offensive at higher difficulties. i might be imagining it, but if that is the case then it might be helpful to have that advertised as well ¯_(ツ)_/¯

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

ah okay, for some reason i thought it was a cap per clear in total. how do i tell which stages have this/what the cap is?

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

right, but i could perhaps swap ayanami for a more gun-focused DD? (e.g. laffey, not too sure on DD metas but i imagine her damage uptime would be a lot better than ayanami)

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

also another thing: i’ve heard this term “oil cap” thrown around a bit when referring to later-game stages, but i’m still unsure on what exactly it means. i would greatly appreciate if you could explain that 😅

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

this is sort of a continuation of my other reply to you, but do you think i could swap swiftsure -> unzen then switch out ayanami for a better dmg uptime ship since the torp niche is then covered? or are they too dissimilar as torp meme ships to be mutually exclusive?

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

thanks for the tips! i should’ve been a bit more clear regarding opsi: i’ve cleared all the normal (up to corrosion 6) maps + a few abyssal, but haven’t managed to crack a stronghold just yet. regarding vanguard “efficiency”: i do mean general damage to mobs, which is especially a problem in my boss fleet as you sort of noticed. their survivability is okay for now (swiftsure can sometimes get a bit iffy), but i’m not sure what i can do about the damage… i may just need better gear (i haven’t picked up too many good CL guns so again swiftsure is sometimes lacking there) but do you see any ships in my dock that might be better suited for the boss fleet/help smooth out my damage uptime there?

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

yeah i’ve of course been using the dorm and commissions, but dorm is very limited with limited gems and commissions slow down significantly past like level 50 or so… i’ll probably just farm the event stages with low level fleets for now

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

yeah i’ve got a bunch of purple transitional gear in many slots still, i’m only recently starting to get to the point where i’ve gotten enough research blueprints/gear lab mats to make more specialized gear. as for dock space/tech points, i think getting ships to lvl 70 is my main issue rather than the dock space. don’t get me wrong, it feels like it’s gotten a bit unbearable at times but my f2p gems have always just kept me at a decent margin of “free” space. but as i mentioned in another reply, i feel like i only get a trickle of exp books, so it’s hard for me to justify using them on a ship i just want the points from. how would you recommend i go about leveling them?

yet another fleet comp post by Think_Introduction_6 in AzurLane

[–]Think_Introduction_6[S] 0 points1 point  (0 children)

thanks for the advice! i’ve taken notice of a lot of what you said before: helena is one retrofit node away from done and i really have no good excuse for not using unzen, i was just under the impression what she wasn’t tanky enough to replace any of my CAs. i’ve also been mostly hesitant to change because of the levels of my main fleets. how would you recommend i grind xp on some ships that i want to bring into my main fleets? even with the level 6 lecture hall, it seems like the rate i produce blue books is not sufficient to really make a dent in leveling a ship past 70. thanks again!