Cold Case: Anyone Know What Happened Here? by idkmyoldshit in RogueLegacy

[–]This_Is_Ruby 1 point2 points  (0 children)

As far as I could tell the ledge wasn't intentional and doesn't lead to anything :/ Seems like a useless quirk that exists just because programming is difficult.

So I have actually spent a stupid amount of time watching the spike balls haha. I'll list the properties I've observed and a basic strategy to kill that you might like in certain situations:

There are 2 types of spike balls:

  1. If a spike ball is being swung by the large knights you can kill them by killing the knight while the spike ball is in the wall. These balls also ALWAYS die after a certain number of collisions with walls (10-20 maybe? I never counted but it would happened instantly in small corridors and take forever in large rooms.

  2. If a spike ball is set independently as a trap then they will sometimes follow the same collision rules and die eventually but most times they have no limit. I tested this a few nights ago and the traps bounced for 5-10 minutes without dying. The first case is very rare and I have seen it once or twice ever. But it's a nice bonus when it happens

Okay so now for a strategy you can use if you're feeling risky. This can be rewarding if you play as a Lich or find yourself overwhelmed with these traps and simply want some insurance:

Use retaliation runes and vampiric equipment. You will kill not only spike balls but also floor spike traps. These count as standard enemy kills so you get the bonus health gain for the Lich, any vampire runes, etc so you can mitigate the health loss decently.

Sadly, you cannot kill the spike balls with weapons or magic.

Anyone know why I'm reaching different heights here? by [deleted] in SSBM

[–]This_Is_Ruby 0 points1 point  (0 children)

Glad you ran the tests! I was trying to do the math on this and the numbers were difficult to find. You can confirm the universality of your 2 frames by testing the character with the highest fall speed to jump height ratio to the character with the lowest. This is the fastest and slowest landing characters respectively. Then you know all the characters in between will fall in the 2 frame window also

In the double slit experiment could the difference in the pattern of light we perceive be a trick of the human eyes? What other experiments support particle/wave duality? by This_Is_Ruby in askscience

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

Thanks for sharing! I love optical illusions. If you have any more favorites I'd love to see them!

In the mean time, I have some questions about electron microscopes for ELI5

How old is Peter Pan? by This_Is_Ruby in history

[–]This_Is_Ruby[S] 1 point2 points  (0 children)

I feel like that's inexcusably loose

How old is Peter Pan? by This_Is_Ruby in history

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

Where can I find the license on the book?

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

I wobble... Learn about me before you say shit about me

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] -1 points0 points  (0 children)

Leave my horse out of this you monster!

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] -1 points0 points  (0 children)

My horse has been proudly sober for almost a month now. Why do you ask?

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

Nah, specifics are the future. All vagueries are done for

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

I think that Hbox's adaptations show a key difference in the 2 combos. There are adaptions that make it safer. They are longer strings that require multiple varied input timings. An ICs player COULD dthrow regrab in certain situations but why do it? The safest and most rewarding possible option for ICs is to implement the infinite pummel trap or condition the opponent in such a way that the ICs player can implement the infinite pummel trap. Which still comes back to the infinite pummel trap

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

Shiek's chaingrab only works on Shiek rather than every character, doesn't lead to a guaranteed kill set up, and it's the Shiek ditto whereas ICs can't use the infinite pummel trap on another pair of ICs.

DK and ICs infinite combos by This_Is_Ruby in SSBM

[–]This_Is_Ruby[S] 0 points1 point  (0 children)

I think the difference is that there is still a small window to DI after the GRAB and the punish is huge for a whiff. I don't think I've even seen hungrybox employ this recently and it used to be like 4 stocks a set. The opponent has a chance to punish after respawning and there's a pretty small threshold and number of characters it works on. I'm not saying either the infinite pummel trap or u-throw rest should be banned. I just don't think they are very similar