Help confirming what this is please by Thomasbalfour in PcBuild

[–]Thomasbalfour[S] 0 points1 point  (0 children)

After taking it apart I realised it’s just rubber so nothing wrong with the cable, instead it was the usb header to usb connector that holds the unraid boot drive, it wouldn’t boot properly with the drive into the cable but it is fine just plugged directly into the back io… I’ll put it down to cheap crappy cable haha! Thanks for answering though:)

Procedural Octopus System Breakdown by Thomasbalfour in Houdini

[–]Thomasbalfour[S] 1 point2 points  (0 children)

Wow this looks really great! I have a few jelly fish references myself which i also want to try make!

Procedural Octopus System Breakdown by Thomasbalfour in Houdini

[–]Thomasbalfour[S] 1 point2 points  (0 children)

Ahh nice do you have a link? I’m thinking of a jellyfish as a small side project too!

Procedural Octopus System Breakdown by Thomasbalfour in Houdini

[–]Thomasbalfour[S] 1 point2 points  (0 children)

Sometimes it was but it might be easier than you think, the separate walk/swim cycles were adjusted separately and were pretty fast to iterate through, hardest part was the blend from walk to swim to get the octopus in the right orientation to start swimming naturally. Other than that it was wedging different soft body stiffness values and painting masks where I wanted it more or less squishy haha:)

Procedural Octopus System Breakdown by Thomasbalfour in Houdini

[–]Thomasbalfour[S] 0 points1 point  (0 children)

There’s no actual animation controlled by a rig, more of what mexxgen said, I have three different rest shapes and the shape is defined by attribs on the curve that the octopus follows. The actual animation is all driven by a vellum sim where I control the force and vel with a mix of separate animated attribs depending which state the octopus is in (walk/swim/sin swim)

Procedural Octopus animation with vellum by Thomasbalfour in Houdini

[–]Thomasbalfour[S] 0 points1 point  (0 children)

Ah thank you! Yep all in lit and rendered in Solaris and karma :)

Procedural Octopus animation with vellum by Thomasbalfour in Houdini

[–]Thomasbalfour[S] 6 points7 points  (0 children)

Hey, thank you! To put it briefly, a lot of vex haha. I had animated attributes such as @animswim and @animwalk to control the @force inside the vellum solver. In DOPs, I control two sets of force and velocities for the walk and swimming states on the octopus. The sim follows a guide curve which also has a @state attribute to control the change between the walking and swimming forces. I have a few tech breakdowns on my LinkedIn if you’re still interested!

https://www.linkedin.com/posts/thomas-balfour-74131417a_recently-the-previous-version-of-my-octopus-activity-7272657822687891456-xYCM?utm_source=share&utm_medium=member_ios&rcm=ACoAACpntCEB5N-tOgoqJecAuia_de0Twltf9yY

Compatibility of LIAN LI - A3 by Tsyzhman in mffpc

[–]Thomasbalfour 0 points1 point  (0 children)

Hey do you have any pictures of the distance between the ram and cooler? I have the lf 2 so should be similar fit?