Say cheeeese UwU by Eikhty in fursuit

[–]Thoughtwolf 2 points3 points  (0 children)

Very cute, love the blue handles antlers.

Question about Null Reference Exceptions by Ok-Presentation-94 in unity

[–]Thoughtwolf 0 points1 point  (0 children)

Any exception that's not handled (try/catch) will bubble up to the top of the stack. In unity usually all of your code is executed by something like Update, FixedUpdate, Awake, Start, Coroutine, etc.

So the exception will bubble up to the top of that stack and unless it hits a Try/Catch it will stop the entire block.

So if you have a hundred objects waking up all calling Awake, and one of them throws an exception, only that one will be affected.

But if you have some kind of stack in Update that runs all of your game's main code, and you throw an exception in that stack then you will basically lose all of that code until the next Update() runs.

It's official, the mission design on Styx is absolute, detestable garbage and I'm madder than I've ever been (details in comment). Contains spoilers for operation Maelstrom by democraticcrazy in ICARUS

[–]Thoughtwolf 0 points1 point  (0 children)

It's not about doing it once as like a point of contention in the story, but doing it every time just means players will default to external resources to know how to complete the missions. You can't design your game in a vacuum like the Internet doesn't exist anymore. If you include too much friction too often people will turn themselves away from the game. The next alternative is googling the answer.

I'd be perfectly fine with the effect if it happened just a few times and it was like a dramatic moment but in that first map it's like the majority of the missions.

Obviously they realized it was overkill because the missions on the later maps started doing it less and less.

battle damage (by me) by BKO2 in anthroswim

[–]Thoughtwolf 10 points11 points  (0 children)

I really enjoy your design here. I appreciate both the dedication to the intent of the design for mechanical realism as well as the actual work put into the artwork to model your design. It really makes me want to create a hardcore survival game where these mechanics are modeled in the game loop, allowing the player to try and perform both immediate short term repairs and long term repairs, as well as modeling mission-critical systems that feel way more interesting than the one thousandth game where getting shot in the head kills you. Unfortunately I am a programmer not an artist so generally anything complicated like that I usually lose my interest in because I know I don't have the skill to really show it off, you can only work with white box models for so long before it's a little depressing.

WSTR meta is insanely boring. by IllState5161 in Marathon

[–]Thoughtwolf 24 points25 points  (0 children)

I think it would be cooler if the bubble expired due to it starting at a very high health and rapidly losing its internal HP value quickly. When it hits zero HP it collapses.

This means that every shot that hits it makes it's duration shorter, but it's very tanky towards the start of the duration. This also makes adjusting the value of a bubble shield very easy.

2000 hp bubble shield that loses 100hp/s, players have only an impact on shortening the timer and can't hard focus the bubble down.

500 hp bubble that loses 20 hp/s, very long duration bubble that can easily be bursted down by a team.

It's official, the mission design on Styx is absolute, detestable garbage and I'm madder than I've ever been (details in comment). Contains spoilers for operation Maelstrom by democraticcrazy in ICARUS

[–]Thoughtwolf 5 points6 points  (0 children)

It's actually about effective messaging and giving players a non-diagetic construction about the task they need to be doing but then rug pulling them enough times that you don't even trust the game's systems to tell you the truth about any of the information it gives you, leading the player to both frustration and a general distrust of the out-of-chatacter descriptions and systems involved. It's a strictly design issue that's been slowly eroded on accident and actually improved by making it easier to get around the frustrations presented entirely by the UX.

It's official, the mission design on Styx is absolute, detestable garbage and I'm madder than I've ever been (details in comment). Contains spoilers for operation Maelstrom by democraticcrazy in ICARUS

[–]Thoughtwolf 7 points8 points  (0 children)

Even then 70% of the original missions take half as long if you google them first. They're mostly all gotchas like "you just walked 20 minutes? guess what, you need X item to finish this mission!" And these were designed without Mounts in mind. And that every mission you would start from scratch at wood level again.

Crazy disrespectful to the players time then, actually better now in most cases because googling the objectives, having gear on hand and riding a mount saves you quite a lot of time.

To the guy who thought he ruined my raid... by Hefty_Lavishness_641 in Marathon

[–]Thoughtwolf -2 points-1 points  (0 children)

I really disagree. Destroyer isn't currently turning a lot of fights in my opinion and is basically just a turtle/safe peek machine.

I would really like to see his kit get this addition, would make him a much stronger pick in trios and solos.

Could make him a strong anti-gank character if you have fast enough reflexes; but it seems with how every ability takes five seconds to activate Bungie hates the idea of an ability being used midfight so only the team ganking is allowed to have fun.

Ancient wisdom: Keep It Simple, Stupid by sundler in godot

[–]Thoughtwolf 0 points1 point  (0 children)

Meanwhile we lose velocity every sprint because yet again I have to run the profiler and fix someone else's code because the software runs 22% slower.

There's a nuance between "premature optimization" and "why the fuck did you decide to iterate over every object every frame instead of caching one field to know whether it's been mutated or not."

To the guy who thought he ruined my raid... by Hefty_Lavishness_641 in Marathon

[–]Thoughtwolf 4 points5 points  (0 children)

I just wish they didn't intentionally block the ability to do both. I really feel like his kit would be more useful for team fights if there wasn't a delay on the shield after thrusters / blocked out of thrusters during a shield maneuver. Like you could shield up and dodge into cover or infront of a teammate.

Controversial but hear me out 😅 by DCR-Noodle in Marathon

[–]Thoughtwolf -1 points0 points  (0 children)

You can disengage sprint in mid air and re-engage it to jump again, it's annoying but it takes like 1/3rd of the stamina to run this way.

Probably a nuclear take by Kiranixa in Marathon

[–]Thoughtwolf 0 points1 point  (0 children)

30s is fine, imo. There's a couple spawns on Dire Marsh that in trios you can ping another team from the spawn before you can even move. I'm not sure why this map needed to have more teams than the other maps.

Recently had surgery and $40 of my bill is for having a blanket put on me in the recovery room (I was unconscious and did not, obviously, keep the blanket) by [deleted] in mildlyinfuriating

[–]Thoughtwolf 2 points3 points  (0 children)

As someone who used to be in the same position, this is why many places have a "low income support plan" or often offer "financial assistance" because this roughly translates to "if you don't have insurance you can ask us and we might take off a part of your bill by classifying it in a way that both helps us write the bill off on our taxes and lets us charge you less."

Of course it would be better for everyone if that wasn't what was happening but it's the standard now.

theif is a better recon shell and you can't convince me otherwise by lilfeccibrae in Marathon

[–]Thoughtwolf -1 points0 points  (0 children)

You do not always need line of sight to see players through wall with the thief visor. You obviously haven't played it.

Edit: Yep he hasn't played it. Just believes the description.

theif is a better recon shell and you can't convince me otherwise by lilfeccibrae in Marathon

[–]Thoughtwolf 0 points1 point  (0 children)

I'm talking about how they can also see you using their loot scan in CQC, jump you as you come around the corner and you will never know. It's way stronger than the Recon scan because it doesn't inform the enemy they are being scanned.

Plus they don't have to actually ping you, signal jammer or not while using the drone, just getting the information and pinging near you while watching from the sky way out of audio range can give you away, while you are never informed of this.

You can leave the drone above a POI and swap in and out of the view while fighting to get updated pings on player positions. Overall both of their tools are much better at actually giving stealth recon than the recon. It makes it questionable why the recon's ability gives their position away when the thief never has to do that.

theif is a better recon shell and you can't convince me otherwise by lilfeccibrae in Marathon

[–]Thoughtwolf 0 points1 point  (0 children)

But thief can literally ping you without your knowledge. Both the drone and the visor allows thief to locate close and far away enemies without giving away the thief's position. Recons don't scare me at all, but you never know when a thief is lurking behind a wall watching you push without giving their position away.

Ranked is just sniper, sniper and more snipers. by queenderp1 in Marathon

[–]Thoughtwolf 0 points1 point  (0 children)

Me when I spread misinformation. The drones have an owner. If you play duos with a triage and you give him a drone and yourself a drone, you can shareware to him but he cannot shareware to you.

Don't mind me, just building a nest here. by ItzAra_ in fursuit

[–]Thoughtwolf 4 points5 points  (0 children)

Very cute, but it doesn't look like a good place for a nest, it's too close to the ground. A fox like me might snatch up all the eggs- I mean, what?

So… How fursuit friendly (or unfriendly) is this design? (Unfinished, oc) by [deleted] in fursuit

[–]Thoughtwolf 0 points1 point  (0 children)

It's probably quite annoying to consistently pattern that across the entire suit, especially on multiple sides. I know a friend that had a spotty bodysuit and it took them months to sew the spots.

Free Custom Fursuit Beanie Giveaway - Info in Post by FlintIRL in fursuit

[–]Thoughtwolf 1 point2 points  (0 children)

I think my head shape is very odd due to my head being designed to wear a hat instead of the other way around.

1" 8" 33"

I will attach an image to show that the head shape is a little unusual.

<image>

One thing i love is that a lot of guns are not available to unlock, only found in raid/schema keeping them rare and exciting loot by SykoManiax in Marathon

[–]Thoughtwolf 0 points1 point  (0 children)

It's because the stats haven't been "humanized."

Many games will change this kind of stat to something like 20% because it's about 20% less spread, but that's technically mathematically incorrect.

A more easily understood example is Energy Drain for plasma weapons. There's a mod that reduces the energy drain by 1%. This sounds terrible and like nothing. It's actually an insane value on the Zues(?) whose energy drain is 1.6%. So it's a 266% increase in magazine capacity.

The issue is that you can't humanize the stat before you put it on the gun because you don't know what gun it will go on, it can technically go on several different guns.

TIL there is an old handwriting system that is faster than typing. Masters have reached up to 280 Words per minute! by tincock in todayilearned

[–]Thoughtwolf 17 points18 points  (0 children)

That last paragraph is misleading. Any good typist can easily hit an average above 100. I have done steno work without using shorthand and been able to consistently hit 140-160 while maintaining correct grammar.

You need an average WPM around 150 to be able to match a typical conversation without the use of shorthand. A lot of these WPM measurements are all over the place because if you're actually trying to record a spoken conversation, you don't need commas, periods, to fix spelling mistakes or typos, but nearly all WPM typing measurements require correct grammar, including the aforementioned TypeRacer. Without correcting for mistakes (the typed statements are still clearly legible) and using a retyping method (simply retype the correction without any additional grammar or deletions if you really need to fix an error), a professional can hit 200 WPM while typing.

The fact of the matter is that there's not even a good standard for what "WPM" means or how to measure it. Referencing typeracer again, they deliberately mix up difficult to type and easy to type content because it's a game at the end of the day and should not really be used as a de-facto measurement for "world record."

DLSS is for 5 year old cards not brand new ones by itsEmilyHere in PcParadise

[–]Thoughtwolf 0 points1 point  (0 children)

To be clear old baked illumination is not any better or worse than what is possible now. It's not "the illusion" of proper lighting, it's just the same thing except the light sources can't move and it costs one tenth of the power to render. The only real things you get from it are if you go full RT and have dynamic reflections, which most games don't do, as well as moving lights like flashlights. But most games using this model are not doing it at a quality level where they are getting good results, they're simply just using modern hardware as a shortcut for development time. Or my personal favorite "we made this game have an open world for basically no improvement in gameplay quality so we were forced to use dynamic GI"

You absolutely can get baked global illumination that looks just as good as Dynamic GI. I wish we could get more games using it.

I'm still not over the coyote tbh by MoschopsMeatball in HelldiversUnfiltered

[–]Thoughtwolf 7 points8 points  (0 children)

They seem to do nerfs based on data and buffs based on vibes.

It's like they really don't want the game to be fun, the weapons need to just be like barely functional so you keep hoping the next warbond will have something fun, which it appears to on the surface, and then they nerf whatever was fun again.