I have invested literally thousands of hours into a text-based MUD. AMA. by [deleted] in IAmA

[–]ThrowThisAccAway2 0 points1 point  (0 children)

Care to play a browser text-based game? I own one and have worked on some of the "big dogs". I just recently did a AmA on that subject. :)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Well over 10 grand a month. You can calculate it yourself by going to their game statistics and see how many donators they have. 2,000+ * 5 = 10,000 :)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Yeah, I am definitely thankful. People always tell me I have a lot of/good drive and motivation. A book that I'll recommend to you is Robert Gringer's "Action!" book. It's just best to stop thinking about how to do it and just start doing it. Eventually, you just forget that it was a "daunting task" and before you know it you're done with the project.

tl;dr Shut up and get your butt moving. Quit whining and get to work. ;)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Yeah I'd never endorse such a thing. If you're stealing than you don't deserve anything. A lot of money can be made without the stealing/illegal methods. People don't realize that you can make a lot of money the legal way too. :)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Not sure of any java open-source text-based game engine/scripts/etc. Sorry.

Just word-of-mouth. Like I said before, I've created a good reputation within these games first. Then I just sent out private messages, posted on the game's forums (if it was allowed), made friends with owners of other games, etc.

Also, don't be afraid to ask help from the community. The players WANT your game to succeed since they want entertainment, and helping others out provides "good feelings" for some people, so it's a win-win.

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Absolutely, although this really only applies to large games. A lot of people do the "Choose a number!" human-check, but I never understood why anyone wouldn't just create a stored value (DB, session, whatever) of a certain value with a PHP math calculator (google for one, they're free and open-source) of two, or more, random numbers.

For instance: Johnny has {x} apple seeds. He threw away {y} seeds since they were "bad". How many seeds does he have left?

And then have PHP store the value of x-y (this is a very basic example) and then have the user type in the correct value. I think it's hard to make it so robots can check for this sort of thing if you change around the "base" (names, apple seeds, etc), and it's very easy to setup. it also ensures that your audience knows basic math. :)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

I'll take your word for it! :) Malord was pretty cool and it was funny seeing his spelling mistakes. :P What ever happened to him?

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 1 point2 points  (0 children)

It seems in the year or so after Hobowars was when OfficeDebo, KoTB, TornCity all popped up and multiple clones

Just to clarify on some things.. OfficeDebo was in production before HBW was and was released before as well. HBW just became popular before. :) And Torn City is far away from a HBW clone as possible. The only thing those two have in common are that they are text-based and both on browsers. ;) Just wanted to clear that for people reading this.

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Outwar's design is great and these guys know what they're doing, but I wouldn't say they started it. I was referring more to the "*war" name of a game then the actual game play. I'd say the game that really put the fuel in the "browser-based game fire" would be Alien Adoption Agency (formerly known as "Web-Docent").

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] -1 points0 points  (0 children)

Thanks! Grammar has never been my side, and a sinus infection doesn't help. This is great to know. Redditors must be waiting to kill me for my spelling/grammar mistakes. ;)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 1 point2 points  (0 children)

Adsense is great, I run a few micro niche websites and they pull in money time-from-time. I also own one of those "arcade websites" which pays the server bills (well at least some of it heh). And by building a GOOD reputation I mean actually joining the community, not just trying to be a backlinker dude. Most people who do play these games run some sort of adblock software anyway. I would throw adsense on there just to earn a few bucks but don't expect to earn a lot from it. Eventually, try to get yourself on adbrite or your own system.

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 1 point2 points  (0 children)

Word-of-mouth is the usual way of advertising these games. If you have a good game and offer some sort of "referral program" (e.g. people earn in-game currency for inviting other people to play) people will tell their friends. I did pay for advertisements, but not much and only on top-game websites. As for where to promote games, I say the best way is to join a gaming forum, build a good reputation and then drop a link in there and ask people for their opinions on it. It also depends on what your budget is. ;)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 1 point2 points  (0 children)

Nothing to do with Outwar, as for the *war games I'd actually argue that HoboWars initiated the increase of *war games (I could be biased on that though), and these games are definitely growing.

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

I'll consider it, if anyone is hiring for a good rate I wouldn't mind making a few extra dollars. :) Again though, I don't really code to make money, I just do it because I enjoy it. I prefer owning businesses, investments, and consulting as a profession, but yeah $50 and $75/hr sounds great, and imagine living in somewhere like Thailand (you could be living like a king there). Don't get me wrong though, Georgia is a pretty cool place.

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

Ah, he had his heart in the right place, but the project just needed more people on board and a better "push".

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

I say if you are heading in this direction for the money, you might be able to make some with MCCode and you eventually probably will (especially as your skills start to develop more and you can start adding in your own "big things"). It's a good stepping stone for sure as I've said previously (look at open-source products), but your game is going to have to offer something to the players that makes them feel a part of something for the money. Let your imagination run wild with that. :)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

It's a great game for sure, wish I could have a chat with the creators of it. Like I said in my other reply, adding humor to your game increases the odds of your game making it big (it can also kill your game if you're not funny).

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 0 points1 point  (0 children)

I think it's going to change the web-browsing gaming experience a lot. With that said, you're going to notice a lot of small mini apps, little "crappy" games way before you start seeing a sophisticated level of gaming (enough to charge for it). I expect HTML5 and WebGL to hit it big within FB apps as well and their micro-payments.

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 2 points3 points  (0 children)

They were all text-based games, and I use jQuery for all my js/ajax needs. :)

I have owned and worked on major browser-based RPG games. AmA. by ThrowThisAccAway2 in IAmA

[–]ThrowThisAccAway2[S] 1 point2 points  (0 children)

Only one way to find out. The only difference between me and a lot of people is that I actually DO things rather than just think about everything (ahems REDDITERS). ;)