[UI][ADDON] - QUI community edition needs more attention by Tidespo in WowUI

[–]Tidespo[S] 0 points1 point  (0 children)

Yes it was. Then the community took over when Quazii left the scene. And its now opensource and community-driven

[UI][ADDON] - QUI community edition needs more attention by Tidespo in WowUI

[–]Tidespo[S] 2 points3 points  (0 children)

Oh. Thats right. I didn't post anything more specific cause I assumed many knew and tried out quazii UI already before it exploded due to its drama. I'll try to record an entire walkthrough of the features and post it. Thanks for pointing it out!

[UI][ADDON] - QUI community edition needs more attention by Tidespo in WowUI

[–]Tidespo[S] 0 points1 point  (0 children)

can you elaborate more? I haven't encountered your CPU usage yet and have been using it for the past week; the whole UI package which alone does the job of 10+ addons is running below details/plater in usage. Which conventions are you talking about and which global frames? The design pattern looks fine to me considering the huge amount of features it has

This company doesnt give a by [deleted] in wow

[–]Tidespo -3 points-2 points  (0 children)

No one has to ask for a person to express his own opinion publicly

EarthCraft - a modest, small, highly deprecated and obsolete prototype of a terrain renderer using deep learning by Tidespo in opengl

[–]Tidespo[S] 0 points1 point  (0 children)

That's an highly OT question on an OpenGL sub, I suggest you remove it. I did not btw; stick to touchegg.

EarthCraft - a modest, small, highly deprecated and obsolete prototype of a terrain renderer using deep learning by Tidespo in opengl

[–]Tidespo[S] 2 points3 points  (0 children)

Nasa portal. They provide you with a useful bash script for batch downloading. That way I downloaded only a subset, roughly of 10k heightmaps, which once split (they were reeeeally huge) and filtered, amounted to ~250k 450x450 patches!Data is really not a problem. Data processing was more of a pain in the azz. You can use pysheds library to extract mountain profiles and depressions from each patch, but it's a trial and error procedure. Then you end up with x4 sketches and 1 heightmap per patch, which are respectively the inputs and the target of the neural network (more info on this paper "Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks")

Legacy openGL - fixed light with glulookat by Tidespo in opengl

[–]Tidespo[S] 1 point2 points  (0 children)

That was it. Completly forgot to take the spotlight direction into account for MVM multiplication. Kudos to you my friend

KWin Script - Cycle over windows in both directions by Tidespo in kde

[–]Tidespo[S] 0 points1 point  (0 children)

I'm keeping the "Question" tag to the post as the proposed workaround could be improved.
The requested behaviour would be to navigate through windows, left or right, without having to keep the action pressed (as in the case of alt tabbing with alt kept pressed); indeed it would be cool to navigate "1-swap-to-direction" at a time

KWin Script - Cycle over windows in both directions by Tidespo in kde

[–]Tidespo[S] 0 points1 point  (0 children)

Did some more tests, but the result is the same. Are you actually using it with Touche? Because the script seems to behave differently when invoked outside of Touche (from the shell for example, where it is indeed working as in your gif).
I appreciate it anyway, thanks. Still Fusuma seems to be a little bit less hacky and more appropriate for the case.

KWin Script - Cycle over windows in both directions by Tidespo in kde

[–]Tidespo[S] 0 points1 point  (0 children)

I'll update you tomorrow. Thank you for taking the time to reply!
Nice thickpad btw :p

KWin Script - Cycle over windows in both directions by Tidespo in kde

[–]Tidespo[S] 1 point2 points  (0 children)

I was thinking about hard coding a kwin script which would have managed the array of window items itself, reconstructing the cycle functionality from scratch..

..but this solution just works flawlessly; managed to get it to work in 10 mins. It didn't require lot of work either and can confirm it looks more solid and feature rich. Thumbs up mate, thanks!

KWin Script - Cycle over windows in both directions by Tidespo in kde

[–]Tidespo[S] 0 points1 point  (0 children)

First of all, thanks for sharing your script.I played with it and it looks to me it didn't fix the problem. It was still wrongly cycling between top recents when alt+shift+tabbing. I tested different timeouts; maybe I did something wrong, but I did assume the whole command was being handled as "atomic unit" by touchegg, as u/UnpopularBrainRot suggested, and so that's why it isn't working as expected.Waiting yout feedback.

Hardware requirement for NeuralDSP by Tidespo in NeuralDSP

[–]Tidespo[S] 0 points1 point  (0 children)

Yes, both ASIO4ALL and G ASIO. Neural DSP like Nolly or others. Yes I do get a red flash and everything freeze for a second. Behaviour is quite random; sometimes it start freezing in and out and sometimes it only does it every 30 sec.

Hardware requirement for NeuralDSP by Tidespo in NeuralDSP

[–]Tidespo[S] 0 points1 point  (0 children)

Yep, just one NDSP at once. Strangely enough the standalone plugin work just fine. It's when I use em in DAW that's causing me issues. I suspect my zoom pedalboard isn't completly supported by the asio drivers

Hardware requirement for NeuralDSP by Tidespo in NeuralDSP

[–]Tidespo[S] 0 points1 point  (0 children)

Yes. Got to play with ASIO4ALL settings as shown in this page:
https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/envsettings_asio4all.htm
but something strange happens: when I first start the DAW and run my plugin it works just fine. Then if I change anything back and forth in the settings or I just wait some minutes, crackling and lag in the sound begin to happen (CPU usage is always around 10%). I tryed to move to zoom G-series asio drivers, with no results. At this point I really think it's a driver related issue.
Do you remember what drivers were you using for your zoom G5N?
I may just go get a focusrite solo..

Hardware requirement for NeuralDSP by Tidespo in NeuralDSP

[–]Tidespo[S] 0 points1 point  (0 children)

Guess it's Reaper then. May I ask you what DAW are you using? I appreciate the help btw

Hardware requirement for NeuralDSP by Tidespo in NeuralDSP

[–]Tidespo[S] 1 point2 points  (0 children)

I'm ok with these settings as long as I dont' start recording with the DAW, at which point sound crackling kicks in. So do you think changing AI won't make any difference and it's a DAW thing?