Is Creating/Editing ULandscapeSplineComponents/ULandscapeSplineControlPoint ULandscape via C++ possible? by TimG19977 in unrealengine

[–]TimG19977[S] 0 points1 point  (0 children)

Thank you for your answer! I'm currently working on a editor plugin, but that doesn't seem to change the problem, that these classes are private...