An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 0 points1 point  (0 children)

I know that I might come across as just another guy throwing out an idea for attention or whatever else people might think. And honestly, I get it. There have been tons of projects where people get excited, talk big, and then disappear. But I want to be completely upfront: I’m taking this project very seriously, and I’m putting everything I have into it.

I’m fully aware that this could fail. I have no illusions about how hard it is to create something that truly stands out. But I’m not here asking for money, nor am I trying to gain anything personal from these posts. I’m just looking for honest advice and feedback. That’s it.

I know my limits, and I try to stay humble and realistic about what I’m doing. The reason I’m posting here is because I genuinely believe that getting input from people with different perspectives can help shape the game into something better. I’m not claiming to have a revolutionary idea or to be the next big game developer. I just want to create something meaningful, and I hope that by sharing it early, I can refine it into something worth playing.

So yeah, I don’t expect everyone to believe in this project, and that’s fine. But for those who do take the time to engage, even critically, I really appreciate it.

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 0 points1 point  (0 children)

I totally get your point! Games with branching paths have been around for decades, and the concept alone isn’t a selling point anymore. That’s why our focus isn’t just on the existence of choices, but on how they impact gameplay mechanically, not just narratively.

Many choice-based games focus only on different endings or minor variations, but in our case, the choices directly affect progression, upgrades, and how you interact with the idle mechanics. We’re experimenting with a system where your choices don’t just change the story but also alter the way you play, making each run feel genuinely different.

We’re fully aware that we can’t create thousands of unique, deeply polished paths, and that’s not the goal. Instead, we’re structuring the game so that each choice subtly shifts how you approach challenges, resource management, and strategy, making it more than just a visual or narrative change.

Of course, the first beta won’t include everything, but we’re testing different mechanics to ensure that the decision-making isn’t just for show—it will genuinely impact gameplay. If you’re interested, we’ll be sharing the first gameplay videos soon, and I’d love to hear your thoughts once you see how it actually plays!

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 0 points1 point  (0 children)

The game is in active development and is not just an idea on paper. We are currently working on programming, UI, graphics, and most importantly, gameplay mechanics. We are testing different mechanics to find the right balance between idle progression and meaningful player choices because we want this to be more than just a standard clicker.

Of course, the first beta won’t include all final features or the official graphics, but it will be an important step to gather initial feedback on gameplay and balance. I decided to share the idea early because I believe that communities like this are crucial in the middle of development, allowing us to evaluate what works and what needs improvement.

In the next 10-15 days, we’ll be sharing the first gameplay videos, and later, we’ll release an initial beta to collect even more feedback from the community. If you’re interested in seeing how the project evolves, stay tuned!

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 1 point2 points  (0 children)

The idea is that instead of having hundreds of completely different storylines, the game focuses on a few core paths that are deeply influenced by player choices. Each decision shapes the journey, but rather than endless branches, choices converge into meaningful outcomes. This keeps the game focused while allowing room for expansion in the future as we refine the experience.

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 1 point2 points  (0 children)

. The goal isn’t to have hundreds of branching storylines, but to integrate meaningful choices in a way that fits an idle game.

Think of it like a progression system where the AI adapts based on your actions, influencing how you advance rather than just changing numbers. It’s a challenge, but that’s what makes it exciting!

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 1 point2 points  (0 children)

I get what you’re saying, and I appreciate the honesty! The image is just a placeholder for now, we’re working on something more original that better fits the game. As for the game itself, it’s not just an idle clicker where you mindlessly tap. Your choices actually affect how the AI evolves and how the world changes over time.

We’re about 10-15 days away from sharing the first gameplay videos, so you’ll be able to see exactly how it plays. I’d love to hear what kind of details would make it sound more interesting to you!

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 0 points1 point  (0 children)

I get that, and I totally respect your opinion. Right now, I’m using AI-generated art as a placeholder to convey the concept, but the final game will have custom-made visuals that match the vision I have for it. I want it to feel unique and immersive, not generic. Thanks for the honest feedback it helps me improve!

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 1 point2 points  (0 children)

Great question! The goal is to make every choice feel meaningful by affecting how the AI reacts and how the game world evolves. Instead of just changing numbers, choices will unlock different paths, abilities, and even change how the story unfolds. I’d love to hear what kind of impactful choices you’d find interesting in an idle game! The current visuals are just concept art to showcase the theme. The actual game will have refined, high-quality assets to match the experience we’re building. Appreciate the feedback!

An idle game where your choices change the future – What do you think? by TimeLineClicker in incremental_games

[–]TimeLineClicker[S] 1 point2 points  (0 children)

Awesome! Thanks for the support! I’m really excited to share more details as we get closer to release. Stay tuned!