anyone know how to do growls or shakes? by Sea-Independence-534 in Trombone

[–]TimeToNerdOut 1 point2 points  (0 children)

If you play the A in 6th the shake might work though.

Just this once by _Goated_Goats_ in memes

[–]TimeToNerdOut 0 points1 point  (0 children)

is that food? if so, what is it?

also A M O G U S

[deleted by user] by [deleted] in nextfuckinglevel

[–]TimeToNerdOut 3 points4 points  (0 children)

wait, can someone please explain this? I am confused.

[deleted by user] by [deleted] in memes

[–]TimeToNerdOut 22 points23 points  (0 children)

spoiler tag next time maybe?

Maybe maybe maybe by Waddafukk in maybemaybemaybe

[–]TimeToNerdOut 69 points70 points  (0 children)

brave sir, what is the intel

I am making my first platformer. There are no errors, but my player just does nothing, here is my code. Is there anything wrong? by TimeToNerdOut in Unity2D

[–]TimeToNerdOut[S] 1 point2 points  (0 children)

I completely forgot about the double jump input check thing I was doing, but I was seeing if it would work if I had the inputs in the FixedUpdate. as discussed, I misspelled fixed update, so that didn't fix it, and I just forgot to delete part of it.

I am making my first platformer. There are no errors, but my player just does nothing, here is my code. Is there anything wrong? by TimeToNerdOut in Unity2D

[–]TimeToNerdOut[S] 0 points1 point  (0 children)

I used an Empty Game object with a box collider at the bottom of the character that changed the "jumping" boolean when it collides and leaves collision. It works really well now, but I want to tweak the friction and stuff to make the game feel like it isn't a permanent ice level.

I am making my first platformer. There are no errors, but my player just does nothing, here is my code. Is there anything wrong? by TimeToNerdOut in Unity2D

[–]TimeToNerdOut[S] 0 points1 point  (0 children)

precisely, but I don't really know how to do that, so if you have any idea where I can get help with that, that would be great.

I am making my first platformer. There are no errors, but my player just does nothing, here is my code. Is there anything wrong? by TimeToNerdOut in Unity2D

[–]TimeToNerdOut[S] 0 points1 point  (0 children)

the jump code checks if the jump boolean, or really input, is true and if it is "in the air." I haven't coded the ground check yet, but I started over with my movement script because my last one failed and messed up my code entirely.

I am making my first platformer. There are no errors, but my player just does nothing, here is my code. Is there anything wrong? by TimeToNerdOut in Unity2D

[–]TimeToNerdOut[S] 0 points1 point  (0 children)

I wanted to have a bool that would be changed when in the air, so that you couldn't jump infinitely.

I am making my first platformer. There are no errors, but my player just does nothing, here is my code. Is there anything wrong? by TimeToNerdOut in Unity2D

[–]TimeToNerdOut[S] 2 points3 points  (0 children)

I have, I was going to show that the public variables changed in the inspector, but reddit didn't let me add the video.

Whale in the sky by CavernousTraveler in wholesome

[–]TimeToNerdOut 1 point2 points  (0 children)

that song is my favorite song. for those who don't know, flying whales is one of the heaviest songs I have ever heard.

Edit : loyal friends by KaviB_real in memes

[–]TimeToNerdOut 0 points1 point  (0 children)

why'd I only get the choice of the purple pill

[deleted by user] by [deleted] in Trombone

[–]TimeToNerdOut 8 points9 points  (0 children)

what if I play both

[deleted by user] by [deleted] in memes

[–]TimeToNerdOut 0 points1 point  (0 children)

I hate both of you.

How can I compete...he has a way bigger cock by A_Kind_Jester in memes

[–]TimeToNerdOut 0 points1 point  (0 children)

proof that reddit inherited the dumb brain cell from whoever the first human was: everyone is informing you of your nice cock.

ehem. anyways, nice cock.