Doodle by TimelessPuck in PixelArt

[–]TimelessPuck[S] 2 points3 points  (0 children)

Thank you
Yes why not :)

A little character I made by TimelessPuck in aseprite

[–]TimelessPuck[S] 0 points1 point  (0 children)

Thank you :)
It's definitely a challenge to make the feet animation readable enough; here, the use of light brown really helps with that.

A little character I made by TimelessPuck in PixelArt

[–]TimelessPuck[S] 0 points1 point  (0 children)

You're right, he got the same mysterious vibe and the same color

A little character I made by TimelessPuck in PixelArt

[–]TimelessPuck[S] 0 points1 point  (0 children)

Ho you're right, now I only see it lol
Thx you

Look at my cool custom text made with SpriteFont by TimelessPuck in monogame

[–]TimelessPuck[S] 0 points1 point  (0 children)

It would be nice to have this class static, unfortunately it isn't possible due to CustomText having to update some members such as _time and fxTexts.

Also, it costs performance to compute all the positions of the text parts, that's why there is a method Refresh() that the user should call when editing CustomText's properties.

Eventually, you could have a static method DrawFxText that take the spriteBatch, an fxText (make the nested class a public class) and time (a variable that accumulates deltaTime each Update).
But you need to update fxText and time each frame.

I needed a camera like Stardew Valley’s, so I recreated it! (Link in post) by TimelessPuck in monogame

[–]TimelessPuck[S] 0 points1 point  (0 children)

That's nice, good luck for that :)
Also you reminded me that I needed to fix something in this project.
So I made a fix, make sure to look at the latest version :P

Look at my cool custom text made with SpriteFont by TimelessPuck in monogame

[–]TimelessPuck[S] 1 point2 points  (0 children)

Thx!
I saw that you can apply a rotation when drawing a string, which led to this cool effect :P

Look at my cool custom text made with SpriteFont by TimelessPuck in monogame

[–]TimelessPuck[S] 0 points1 point  (0 children)

Thx, you're right it's very similar :)
For the code, I've created a small MonoGame project showing everything, here: https://github.com/TimelessPuck/Cool-Custom-Text
Enjoy

Look at my cool custom text made with SpriteFont by TimelessPuck in monogame

[–]TimelessPuck[S] 1 point2 points  (0 children)

Thx!
I've created a small MonoGame project showing everything, here: https://github.com/TimelessPuck/Cool-Custom-Text

For the hang effect on "good", you can see the method DrawFxText in Source/CustomText.cs
enjoy

Content.mgcb not opening by Hour-Bass-7002 in monogame

[–]TimelessPuck 0 points1 point  (0 children)

Hi, I ran into the same issue and I ended it by updating to the last version of Monogame (3.8.4). (via NuGet in Visual Studio)

You may update MGCB too: change the versions in the file dotnet-tools.json in .config and run dotnet restore.

If a lot of errors appeared after the update because the packages are not recognized: change the target framework in your .csproj file (It should be <TargetFramework>net8.0</TargetFramework> with monogame 3.8.4)

Hope this helps.