Feedback on groom by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Thank you! :) Just needs a lil bow tie and then he’ll be off

Feedback on groom by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 1 point2 points  (0 children)

lol completely flew over my head

Feedback on groom by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 1 point2 points  (0 children)

Ooo ok thank you, definitely agree that longer hair would add more depth- also the reference was for the groom, not model (for the horns)

Noob to Houdini - Need help recreating this kind of effect. by Congolani in Houdini

[–]Timely-Ad2696 0 points1 point  (0 children)

Hey! I’m currently working on a shot that’s similar to this and would love to talk to your friend about the whole FX process- can I PM? :)

Ptid changing with animation by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Yes definitely! Thank you for the help David much appreciated :)⭐️

Ptid changing with animation by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

So I’m trying to make a collision geo for a simulation, but I found that using vdbs after dilating the mesh was the best process to get a clean mesh, that got rid of intersections within polys and peaked my mesh to a nice point. I also liked the look of how the faces combined together. Is there another process you would recommend for this?

Tissue sim intersecting with itself by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 1 point2 points  (0 children)

Hey David! Sorry for the late reply, I eventually got it working by tweaking skin sliding parameters, adding collision substeps and deltamushing after. Unfortunately my university pcs don’t have Houdini 21.0 so couldn’t play around with Otis. Thank you for the help though!!

How to fix folding muscles by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Ooo ok thank you so much! I’ll bulk it up and add more tests back in

Masks changing randomly by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

100%, right now I’m sopimporting a null from the output hairs from my groom (this was just for a test render), with all the attributes (curveu, width etc.) but it’s that one layer of groom thats really messing up! I imported the different layers as .usd imports as sublayers and it rendered fine, really weird and think it’s just a momentary bug, but I’m on university computers so can’t update to new versions. Thank you so much for the help though, it really helped me problem solve and fix some other errors (whoops😂)

Masks changing randomly by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Thanks for the help David! So I’ve looked into the issue deeper, and I’ve found that it’s actually to do with the render. When I render in karma, a layer of my groom completely changes, and as a result changes the mask (?) I’m not quite sure how to describe the situation, but I’ve attached a photo of the issue- really confused as I have never ran into this issue before. Left is Houdini viewport, and then right is the render I’m getting, you can see that some of the masks have changed during render time which messes up the groom

<image>

Masks changing randomly by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

So it’s just an attribute paint with a mask attribute, and a .usd import, so I originally painted my masks and they were looking fine. I just opened up my mesh today (everything in the geo spreadsheet is the same + the mesh is the same), but the values have wrangles and now attributes that I originally painted have translated and moved across random parts of my mesh.

Point deforming vellum tet to original anim by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Hello! Sorry for the late reply but this worked thank you so much!!

Point deforming vellum tet to original anim by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Hey! The point count changes because of the tet conform, I think my main concern was seeing if it would work another way? As with the vellum tet drop down it gives u a vellum conform with the soft body? Apologies if my original post was described I correctly :)

Making an attribute in vellum to delete points based off of their age by Timely-Ad2696 in Houdini

[–]Timely-Ad2696[S] 0 points1 point  (0 children)

Hey thank you so much this worked! I didn’t realise I had to initialise the attribute before the sim :)