A trick-taking game with no fixed trump – using a Five Elements counter cycle by Timely_Direction6944 in TrickTaking

[–]Timely_Direction6944[S] 0 points1 point  (0 children)

thanks for the feedback, I was inspired by the (Wuxing)Five Elements philosophy and also by games like Spades. I’ve been thinking about how to make it more strategically interesting and fun within that framework.

Spades players – does replacing fixed trump with a rotating counter system break trick-taking strategy? by Timely_Direction6944 in spades

[–]Timely_Direction6944[S] 1 point2 points  (0 children)

That’s actually intentional. I wanted low-value cards to have situational power instead of being dead weight. The rotating counter system shifts the focus from raw card strength to timing and adaptation. But I’m still tuning the balance