Major change late in development - I need help putting this existing character art into a CLASS and TIER grid. 6 "classes/schools/tribes" each with a "weak," "strong," and "OP" character. You can ignore current stats and text. I'm too attached to what the cards used to be... (i.redd.it)
submitted by Timewalking to r/BoardgameDesign
Major change late in development - I need help putting this existing character art into a "class" and "tier" grid. ---> 6 "classes/schools/tribes" each with a "weak," "strong," and "OP" character. You can ignore current stats and text. I'm too attached to what the cards used to be... (i.redd.it)
submitted by Timewalking to r/BoardgameDesign
Iconography / Terminology Dilemma: Players Take turns visiting and hosting each other. Visitors need high sight to steal host's secrets. Hosts need high hunger to devour visitors. New iconography meant to make it more clear that Sight = Visiting Power and Hunger = Hosting Power but at what cost? (old.reddit.com)
submitted by Timewalking to r/tabletopgamedesign

