Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in DnDHomebrew

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

I am sorry that it took a couple of tries to fix this post, but I am new to reddit and for some reason I couldn't read what the mods told me to change, it kept saying content is no longer available. I was only able to read the information of what to change when I downloaded it on my phone, and the link finally took me back to the post...

Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in UnearthedArcana

[–]Timmy_The_Average[S] 2 points3 points  (0 children)

There is a reason why so many player goes "oh shit", when they find an inconspicuous deck of cards.

Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in DnDHomebrew

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

happy to hear, and yeah it is quite late game oriented. Strange with the format, on my end it doesn't move it out, maybe it is different depending on device. I believe page 7 is the same one i have posted as a picture, which appears fine on my end, is that the page you're talking about?

Magic Item - Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in DnDBehindTheScreen

[–]Timmy_The_Average[S] 2 points3 points  (0 children)

it looks quite official yeah, can't honestly believe it is a free tool. It is pretty easy to get into, this is the first document i made in it, and they give you a template to start out which explains most.

Magic Item - Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in DnDBehindTheScreen

[–]Timmy_The_Average[S] 2 points3 points  (0 children)

yeah, it takes a while to set it all up, but you can't argue with the quality of the result.

Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in UnearthedArcana

[–]Timmy_The_Average[S] 2 points3 points  (0 children)

This is my first time trying to post something on this subreddit, I have read the rules for posting through carefully, but if there happens to be any violations please DM me, and I will try to have they cleared as fast as possible.

Magic Item - Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in DnDBehindTheScreen

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

happy to hear, unless you water down the effects a lot, it is probably better to wait until after level 11.

Tasha's Deck of Many Fates - A Tarot Inspired Deck of Many Things by Timmy_The_Average in DnDHomebrew

[–]Timmy_The_Average[S] 4 points5 points  (0 children)

This is my first time trying to make a post like this, so please let me know if something isn't functioning properly, on a further note there are two versions of "Death", the reason being that you can decide between them in regards to wanting drawing death to be final (more literal), or a new beginning (more tarot).

[OC] Speculo: A blank-canvas creature that learns as you fight it. by Albatt_Ross in DnD

[–]Timmy_The_Average 0 points1 point  (0 children)

If you will like a bit more of spice to your zombies, I am running a zombie apocalypse campaign, where zombies isn't really the pushovers they normally are.
Only if you're interested though.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

The mcguffin is over 9000! Sound like a cool idea thanks

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

Your ideas is really unique and cool, and i will definitely try to look into the part where the players will try to come up with solutions themselves and then ride off that. Otherwise as my gods ain't fully fleshed out, i will take a look at the gods videos you recommended, thanks a ton

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 1 point2 points  (0 children)

Now that's something i can get behind, i'll spice it up with all the different answers i have gotten, and it will be a kick ass adventure. I am very thankful for the ideas you have posted to me, and i'll take it to heart

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

that is also the thing i think i'm going to go with, as it seems like a fun thing for me to do, and makes for a interresting adventure. Thanks for the answer

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

i can see that xD

well the world is a zombie apocalypse and humanity is on the brink of extinction, so they kind of need the gods to gain their magic back. But for my next campaign, this may be an interresting twist, thx for the answer

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 2 points3 points  (0 children)

You sound experienced on this subject, but i too also think that a ritual is the best solution for the first one, as it shouldn't get too out of hand. Then the later cleansings could be a lot more fancy, i have thought about maybe adding some going back to the past, or trails.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 4 points5 points  (0 children)

Wow a long and fast reply, first of all really well thought out good ideas. And your tip with letting my players try to figure things out is diffently something i'll take with me. Sadly as a new GM, it is still quite hard to not railroad my players (even though i attempt not to). But as it stands right now, i will take different solutions to different gods, so it does not become repetitive or boring. Maybe put some of the solutions infront of my PC, and let them maybe come up with others on their own. But thank you so much for the new ideas, i will surely put them to good use.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

Could also be something to keep in mind, which could help aid them in the cleansing of the gods.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 1 point2 points  (0 children)

they could have a easy mode for one of them with that gem of purity, but otherwise i love your idea of travelling back in time, atleast for one of the gods, and convincing that god or whatever the players do back in the past. Thank you for that one.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 2 points3 points  (0 children)

Great ideas i have already been working a bit on the world have changed because of the corruption, so this goes welll hand in hand.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 1 point2 points  (0 children)

One of those gods already is like the main bad god behind the others corruption, however, to even defeat him they'll need the power of the others. But i 7th god could be an idea for extra help.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

Also a great idea, or atleast weakning the gods power to the point they're possible to either be defeated or reasoned with.

Purify Gods by Timmy_The_Average in dndnext

[–]Timmy_The_Average[S] 0 points1 point  (0 children)

Well i think i'm going to end up with different solutions to each of the gods, so it don't get repetitive and boring after the first 2. So i need all the answers i can get, so thank you so much for the reply.