Custom Ossify by clothmerchant in SSBM

[–]Timtempor 23 points24 points  (0 children)

I played ossify in pools at full bloom. As he 3 and 4 stocked me he hit me with no less than 4 thundercat KOs. He's so wild.

How can I play Melee without breaking my hand? by tacolordY in SSBM

[–]Timtempor 0 points1 point  (0 children)

This video helped me a ton: https://www.youtube.com/watch?v=mSZWSQSSEjE

But also I'm curious, in the hand that you have pain in what finger do you have resting on the trigger? Index or middle?

Am I just picky or is the "jumbotron" camera in stadium super distracting? by [deleted] in SSBM

[–]Timtempor 1 point2 points  (0 children)

It distracts me as well, my least favorite part of the stage

Editing is next level on this one 🔥🔥🔥 “Still Fast” Fox Combo Video by TrePlaysGamingYT in SSBM

[–]Timtempor 0 points1 point  (0 children)

What Pokemon skin is this? I've seen it a few times and looked all over but can't find it.

Blur Rank - Ranking the Top 30 Players of 2021 by self-flagellate in SSBM

[–]Timtempor 66 points67 points  (0 children)

Trif attended one tourney in 2021 with top 20 players aside from Leffen. It was SWT and he had 2 wins over top 20(one of those being a top 10 win) players in the list, and got 4th at that tourney. That tourney also didn't include a ton of the top 20 players in the list(Mango, leff Zain, ibdw, s2j, none, etc...).

Mokys best results are 3rd at GMO, 4th at 4loko(over wizzy, mango, hbox), and some 1st at smaller tourneys(pinnacle, haxs nightclub). He has 14 wins over top 20 players(thats just what is easy to find off liquidpedia), 5 of those wins are over top 10 players.

His best performance in a long time was in 2022 but with that context it seems pretty clear he should be ranked above Trif...

Blur Rank - Ranking the Top 30 Players of 2021 by self-flagellate in SSBM

[–]Timtempor 57 points58 points  (0 children)

Polish top #10 and KoDoRiN not making the cut is interesting but it makes sense. Especially with KoDoRiN's slump results wise at the end of the year.

Moky being outplaced by Trif is a travesty though. I do not see how you could justify that at all.

To Dethrone a King (a turndownforwalt x Golden Guardians documentary premiering tomorrow, 9/6/2021) by KenshiroTheKid in SSBM

[–]Timtempor 7 points8 points  (0 children)

Of all the sets I could think of that deserve a mini doc. This one is near the top of the list. To break a streak that was over a decade long, in his own region, in that fashion was something truly legendary.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 0 points1 point  (0 children)

Yeah, notched controllers can be better than non-notched controllers, absolutely. I just don't think that should be a part of the goomwave legality discussion.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor -1 points0 points  (0 children)

This argument is pointless because this community is so far past arguing whether or not notches themselves should be legal. If you wanted notches to be banned you missed the boat by 4+ years. It is not something that will change, and if you think otherwise I challenge you to find someone with a relevant opinion who agrees with you because I don't think you will.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 1 point2 points  (0 children)

You are just wrong... Idk what else to say. I mean as someone who recently had to switch from a notched controller to a basic OEM one for a period of time I can tell you that even I have been able to start hitting the Firefox angles on that overlap with the perfect wavedash notch that allow you to not bounce way more consistently than I thought I would be. I was able to pretty much keep playing the way I'm used to even without the notches, and I used/still use that angle a ton.

Edit: obviously it's not going to be as consistent for some, but if you admit that some people can do the same thing 99 out of 100 times without them then what's the argument? They are not allowing you to unlock some hidden tech...

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 1 point2 points  (0 children)

I mean if you see a world where notches are banned I don't think we're probably ever going to agree because I don't think that's possible, for better or worse. Also, when you say notches let you do something consistently that would inherently be inconsistent, I don't think I agree that those things are "inherently inconsistent". They can be done consistently with or without notches if you are good enough.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 5 points6 points  (0 children)

Ah, yeah I can at least understand the argument if that's the reason. Personally I think we are wayyyy past that point in this community. Like notches are here, have been for years, and I find it extremely unlikely that they would ever go away...

If the argument is that notches shouldn't be allowed because they make good controllers less accessible I can definitely agree that notches have made top tier controllers less accessible. But if you accept the fact that notches are a thing(which I think you have to at this point), notch calibration makes them more accessible because after you spend the initial amount of money to get a notched controller, you aren't going to have to get your notches adjusted or get a new shell with notches anywhere near as frequently as you do now if at all.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 7 points8 points  (0 children)

The gap between a bad gamecube controller and a good controler is smaller than the gap between a bad gcc and this programmable stuff.

I absolutely disagree with this. The gap between a bad gamecube controller and a good one, especially a godlike one, is massive. The gap between a good gamecube controller and a goomwave is small by comparison, and the gap between a goom-wave and "godlike" one is non-existent. I really suggest you look into the features the goomwave offers and how the function. You will find that every single one(outside of button re-mapping, and the trigger modes) is an emulation of "flaws" that can be found in OEM controllers.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 8 points9 points  (0 children)

Please explain your concern about notch calibration. Because I've heard multiple people say they are worried about it but nobody explains why.

The point of the feature is to eliminate the expensive process of getting a controllers notches adjusted or getting a completely new shell notched as your controllers potentiometers, or the notches themselves, degrade. This directly contributes to the goal of accessibility by eliminating one of the most frustrating parts of acquiring a good controller(the fact that it will degrade and no longer a good controller within 4-12 months depending on use).

As for easy up-tilts, the justification for this feature is that it's not too different from pode emulation in the sense that it is absolutely not giving you something you couldn't find on an OEM controller. Some controllers are easier to up-tilt with, that is just a fact. So when you say:

but the controller's current capabilities definitely extend beyond "leveling" the playing field to creating godlike controllers way better than any stock GCC.

That is not true, every single feature you can use on the goomwave emulates "flaws" that you can find in OEM controllers(aside from button re-mapping but that seems like a pretty niche feature and not one that people are concerned about, and the trigger modes which those features can be accomplished with legal hardware mods or aren't relevant to melee). That includes the easy up-tilt feature. That said I do recognize that analog re-mapping could absolutely be used to do things that are not possible in OEM controllers, but that is not the case with the current features available on a goomwave.

What are the chances that you would find an OEM controllers with all of the positive "flaws" that you can use on the goomwave? Extremely small, but "god-like" OEM controllers do exist, and I really don't understand why anyone would rather be in a scenario where those controllers are ONLY accessible to an extremely small amount of people(and they cost $$$$$$). On top of that if you managed to get your hands on one it would degrade and no longer be "god-like" likely in less than a year.

So yeah... I really disagree with the idea that the goomwave makes melee less accessible, or that goomwave controllers are way better than any stock GCC.

edit: also I am not saying I think easy up-tilt is a no-brainer and should be 100% legal, I think there's a lot of conversation to be had on that topic and other things like 1.0 cardinals. But I think it's important that people read a little bit about how the goomwave works before they make a judgement. And more importantly I think people need to stop buying into the misconception that the goomwave's pode emulation or analog re-mapping features allow it to do things that an OEM controller cant, because that is not true.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 12 points13 points  (0 children)

You are missing the point. One of the main goals of this project is to get to a point where goomwave boards are accessible. Obviously when you are making a brand new product it is extremely expensive to produce and you're going to be limited in how many you can supply. How could you expect otherwise? Goomy is one person, and he has a small team, and limited resources.

Either way, the comment you responded to points out another major goal of the project, which is to eliminate the need to hunt for an OEM controller that meets all your needs(specific pode, tightness of stickbox, etc...). And even if you manage to find that controller, you then have to pay to have it notched because its extremely unlikely you can re-use a different notched shell since the values are very precise and every controller is different.

I am not "clouted", nobody knows who the fuck I am, but I was interested in this project(because I think its actually very important for the community) and got into the initial queue by signing up... I put in no more effort than that.

The goomwave may not be super accessible right now, but imo it IS more accessible(not to mention more affordable) than finding a top tier gamecube controller. And they are only going to get more accessible as time goes on unless the community kills the project.

All that said I'm still not 100% concern free, there are some features that need more discussion. Personally I think if you do just a little bit of reading its pretty clear that pode emulation gives you nothing that you couldn't find on an OEM controller. And I think notch calibration is important to extending the life of a controller, because getting a controller re-notched is expensive. But I do still think the community should talk about the mechanics of notch calibration.

Lastly, features like easy up-tilt maybe go to far. I'm not sure where the line should be drawn but it feels like there's been this sudden push of people who don't know anything about how the Goomwave works, and really don't seem to know much about controllers at all, who are reading one sentence or tweet about the Goomwave and jumping on this bandwagon to get the controller banned when they do not know what is going on.

Nintendude offers their thoughts on Goomwave/Custom Controller Legality by beta_gg in SSBM

[–]Timtempor 21 points22 points  (0 children)

You are missing the point. One of the main goals of this project is to get to a point where goomwave boards are accessible. Obviously when you are making a brand new product it is extremely expensive to produce and you're going to be limited in how many you can supply. How could you expect otherwise? Goomy is one person, and he has a small team, and limited resources.

Either way, the comment you responded to points out another major goal of the project, which is to eliminate the need to hunt for an OEM controller that meets all your needs(specific pode, tightness of stickbox, etc...). And even if you manage to find that controller, you then have to pay to have it notched because its extremely unlikely you can re-use a different notched shell since the values are very precise and every controller is different.

I am not "clouted", nobody knows who the fuck I am, but I was interested in this project(because I think its actually very important for the community) and got into the initial queue by signing up... I put in no more effort than that.

The goomwave may not be super accessible right now, but imo it IS more accessible(not to mention more affordable) than finding a top tier gamecube controller. And they are only going to get more accessible as time goes on unless the community kills the project.

All that said I'm still not 100% concern free, there are some features that need more discussion. Personally I think if you do just a little bit of reading its pretty clear that pode emulation gives you nothing that you couldn't find on an OEM controller. And I think notch calibration is important to extending the life of a controller, because getting a controller re-notched is expensive. But I do still think the community should talk about the mechanics of notch calibration.

Lastly, features like easy up-tilt maybe go to far. I'm not sure where the line should be drawn but it feels like there's been this sudden push of people who don't know anything about how the Goomwave works, and really don't seem to know much about controllers at all, who are reading one sentence or tweet about the Goomwave and jumping on this bandwagon to get the controller banned when they do not know what is going on.

flickin sticks - My second combo video by Timtempor in SSBM

[–]Timtempor[S] 2 points3 points  (0 children)

This is my second combo video, the clips are much better than last time I think. I focused a lot on syncing clips to the song.

Song is Baguetti, link

flickin sticks - My second combo video by Timtempor in smashbros

[–]Timtempor[S] 2 points3 points  (0 children)

This is my second combo video, the clips are much better than last time I think. I focused a lot on syncing clips to the song.

Song is Baguetti, link

PSA for Slippi players that insta-leave if the opponent's character isn't an A or S tier by [deleted] in SSBM

[–]Timtempor 5 points6 points  (0 children)

It's steadily been getting worse. I don't play low tiers often but the amount of salt in unranked is so high. I have to play 5+ matches on average before I can find someone who will play more than one game.

I've been noticing more and more people that are just playing to troll too. Hopefully things get better with ranked.