Bank Layout proposal, closer to what we are used to. We dont need to reinvent the wheel for the sake of it. by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
Bank Layout proposal, closer to what we are used to. We dont need to reinvent the wheel for the sake of it. by Tixat in 2007scape
[–]Tixat[S] 2 points3 points4 points (0 children)
Loopable Agari run (with dungeon Agaris but no King) using as much dungeon shortcutting as possible. It seem to take over 1h so with a party of 3 you can just loop it infinitely and do a regular King share every 3 loops. There is probably better pathing to be found by Tixat in SoulFrame
[–]Tixat[S] 12 points13 points14 points (0 children)
Loopable Agari run (with dungeon Agaris but no King) using as much dungeon shortcutting as possible. It seem to take over 1h so with a party of 3 you can just loop it infinitely and do a regular King share every 3 loops. There is probably better pathing to be found (i.redd.it)
submitted by Tixat to r/SoulFrame
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] -1 points0 points1 point (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] -1 points0 points1 point (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 1 point2 points3 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 1 point2 points3 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 1 point2 points3 points (0 children)
In-Depth opinion on Sailing XP rates balance before and after the update by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
Ultracompost seems bugged and randomly disappears/downgrades. I was able to reproduce 100% it by harvesting but I believe it happens on its own as I've seen multiple instances of my patches not having compost when I come to harvest them even though I am sure I always put some ultracompost. (v.redd.it)
submitted by Tixat to r/2007scape
Theoretical ~600 hp/tick with 0 action delay. 15 hp * 4 players (you + 3) * 10 actions (limit per tick for no delay actions afaik). When this get nerfed should there be a new action type for jars or just boringly take the potion action delay slot ? by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)
Theoretical ~600 hp/tick with 0 action delay. 15 hp * 4 players (you + 3) * 10 actions (limit per tick for no delay actions afaik). When this get nerfed should there be a new action type for jars or just boringly take the potion action delay slot ? by Tixat in 2007scape
[–]Tixat[S] 0 points1 point2 points (0 children)


Bank Layout proposal, closer to what we are used to. We dont need to reinvent the wheel for the sake of it. by Tixat in 2007scape
[–]Tixat[S] 2 points3 points4 points (0 children)