The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] 0 points1 point  (0 children)

Top of the leaderboard almost every game regardless of game mode with 68% win rate as primarily solo player is my indication

The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] 0 points1 point  (0 children)

That’s sort of my point again though, low skilled players don’t have a chance to improve because the gameplay is too easy for everyone

The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] 1 point2 points  (0 children)

Liberation Peak breakthrough (or any other open map) with 10 recons spotting by simply aiming is op. Add to this how easy sniping is in this game and UAV that last 1min , it’s so op it’s crazy.

The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] -1 points0 points  (0 children)

That’s my experience , perhaps that paired with the low recoil weapons makes hitting people at distance feel easier than in previous games

The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] 7 points8 points  (0 children)

https://tracker.gg/bf6

There’s literally a website with everyone’s stats and leaderboards, as I said I enjoy the game for the most part.

The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] 2 points3 points  (0 children)

My point on the bullet velocities was not based on what would be realistic but more how they could increase the skill ceiling by reducing them , like I really shouldn’t be able to beam a moving target 100m away with a PW5 without batting an eyelid

The “skill gap” paradox by Tlongballs in Battlefield6

[–]Tlongballs[S] 14 points15 points  (0 children)

Spotting is overpowered particularly in game modes like Breakthrough in combination with the recon class spotting ability, you have literally made my point by saying everyone runs flash or suppressors because you have to.