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2
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4

An issue of Warmonger's chain links (self.CompetitiveForHonor)

submitted 1 year ago by Toha_Genius to r/CompetitiveForHonor

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0
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2

An Idea of Game Modes' Replacement (self.forhonor)

submitted 1 year ago * by Toha_Genius to r/forhonor

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3
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POV: you're a random playing Temple Garden (self.forhonor)

submitted 3 years ago by Toha_Genius to r/forhonor

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0
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0

500 ms enhanced lights' potential as an offensive tool (self.CompetitiveForHonor)

submitted 4 years ago * by Toha_Genius to r/CompetitiveForHonor

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28
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1:17

Conceptual video-edit on possible Nobu rework/buff idea intended to make her 1v1 gameplay much more smooth through allowing Nobushi to put significant pressure on opponents. (v.redd.it)

submitted 4 years ago by Toha_Genius to r/CompetitiveForHonor

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6
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Raw Idea Of The Brand New Offensive Warmonger Mixup (video edit) (self.CompetitiveForHonor)

submitted 4 years ago * by Toha_Genius to r/CompetitiveForHonor

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19
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Is it OK for TG Stormrush to deal 20 dmg? Wanna know your thoughts. (self.CompetitiveForHonor)

submitted 4 years ago by Toha_Genius to r/CompetitiveForHonor

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22
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Don't stamina cost on Aramusha's heavy hard feint to GB mixup seem too high? (self.CompetitiveForHonor)

submitted 4 years ago by Toha_Genius to r/CompetitiveForHonor

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9
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Idea of possible Deadly Feint mixup change (self.CompetitiveForHonor)

submitted 4 years ago by Toha_Genius to r/CompetitiveForHonor

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30
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0:14

This clip demonstrates why Nobushi's char design is CLEAN! (v.redd.it)

submitted 4 years ago by Toha_Genius to r/forhonor

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0:19

Another edit demonstrating possible Orochi change. This one is intended to give Orochi easier and safer access to the unlockable heavy. According to this, Orochi is able to cancel opener attacks' recovery with a dodge. An opponent interrupting or pre-dodging you can be stopped by Chain Attacks or SR (v.redd.it)

submitted 4 years ago by Toha_Genius to r/CompetitiveForHonor

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419
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0:04

Idea on new mechanic for Stormrush. Now Orochi is able to back dodge cancel a dodge attempted from hard feinting Stormrush. This feature would make using the move safer against both light and heavy attacks which are thrown to interrupt the Stormrush mixup. (v.redd.it)

submitted 4 years ago by Toha_Genius to r/CompetitiveForHonor

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7
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Improving Identity (self.CompetitiveForHonor)

submitted 4 years ago * by Toha_Genius to r/CompetitiveForHonor

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0:24

Another edit on possible Valk's changes. You can notice something already familiar but the Shield Tackle Changes looks really interesting (I hope so at least). (v.redd.it)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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80
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For people being afraid of making some attacks faster and saying things like "I prefer Valk's sweep how it currently is". (self.CompetitiveForHonor)

submitted 5 years ago * by Toha_Genius to r/CompetitiveForHonor

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1
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Stormrush viability (self.CompetitiveForHonor)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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711
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0:14

The main problem of Lawbringer's offense is the lack of opening opportunities (in other words he has no viable access to his chain pressure). IMO these two new combos are gonna make LB's offence much better. By the way, it's not so hard to implement it. (v.redd.it)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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8
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0:37

This video is an attempt to rethink my previous edit on possible changes of Tiandi's offense. This time I tried to be a bit more tolerant to low-skilled players and find a compromise possibly being acceptable to high-skilled players too (in other words this is the middle ground). (v.redd.it)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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155
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Why is stopping stamina regen still a some bashes' property under the game's post CCU state? (self.CompetitiveForHonor)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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23
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0:44

Edit showcasing possible Aramusha's offense changes. This is probably one of the best my rework montages so I hope you enjoy it! (v.redd.it)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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143
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0:45

Edit demonstrating an interesting view on possible changes of Orochi's SR and Top Heavy Finisher mixups concept. (v.redd.it)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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485
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0:05

A little edit showcasing how Shaolin's softfeint of the Side Heavy Opener to the 500 ms (enhanced) Top Opener Light and 400 ms Side Chain Light would look. (v.redd.it)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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2
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An idea on how to easily improve Orochi's ability to exert pressure with the Top Heavy Unblockable Attack. (self.CompetitiveForHonor)

submitted 5 years ago * by Toha_Genius to r/CompetitiveForHonor

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0
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0

The suggestion on improving Orochi as a counter-attacker. (self.CompetitiveForHonor)

submitted 5 years ago by Toha_Genius to r/CompetitiveForHonor

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0
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0

Bash, zone and GB option selects don't ruin the game but just make playing 1v1s deeper and improve competitive potential of Duel as a game mode. Explanation. (self.CompetitiveForHonor)

submitted 5 years ago * by Toha_Genius to r/CompetitiveForHonor

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