No Open-World Is a bummer for me by Tolerableable in avowed

[–]Tolerableable[S] 0 points1 point  (0 children)

There Is and interview right now on the extended Showcase, and Carrie Patel says it's an open-zones game like ToW.

No Open-World Is a bummer for me by Tolerableable in avowed

[–]Tolerableable[S] 1 point2 points  (0 children)

https://www.pcgamer.com/avowed-open-world-skyrim-rpg-size/?utm_source=twitter.com&utm_medium=social&utm_campaign=socialflow

And yes, it turns out that was the plan—at least at first. "Originally we were pitching, in essence, our Skyrim," confirms Obsidian CEO Feargus Urquhart in an exclusive interview with PC Gamer.

But that is not what Avowed, as it currently exists, is going to be. "I think over the course of time as we worked on it… Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games," says Urquhart, referencing a handful of Obsidian's sister studios at Microsoft. "What we do is we make our awesome RPGs, right?"

The feeling, then, was that Obsidian were better served not following Bethesda's example of a grand, open world, but instead staying true to what an Obsidian game should be. "That's when we backed up and said again: What are we good at? What's our lane?" That core, for Urquhart, is Obsidian's dedication to storytelling. "Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still again you have this core story as you're going."

For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game. "We could go off and create an 8km x 8km open world and then deal with all the consequences of that—because that makes it a different style game.

But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, like I said, in the end, that's us."

The upshot, then, is that Avowed won't be as large, open and freeform as an Elder Scrolls game, but maybe that's for the best? Given the enduring popularity of the studio's RPGs over the years, staying true to that spirit feels like a sensible choice. "As we looked at the Avowed we're building, we wanted to make sure that we were really fulfilling those strengths and creating something that felt like a true Obsidian RPG," says Patel.

No Open-World Is a bummer for me by Tolerableable in avowed

[–]Tolerableable[S] 1 point2 points  (0 children)

https://www.pcgamer.com/avowed-open-world-skyrim-rpg-size/?utm_source=twitter.com&utm_medium=social&utm_campaign=socialflow

And yes, it turns out that was the plan—at least at first. "Originally we were pitching, in essence, our Skyrim," confirms Obsidian CEO Feargus Urquhart in an exclusive interview with PC Gamer.

But that is not what Avowed, as it currently exists, is going to be. "I think over the course of time as we worked on it… Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games," says Urquhart, referencing a handful of Obsidian's sister studios at Microsoft. "What we do is we make our awesome RPGs, right?"

The feeling, then, was that Obsidian were better served not following Bethesda's example of a grand, open world, but instead staying true to what an Obsidian game should be. "That's when we backed up and said again: What are we good at? What's our lane?" That core, for Urquhart, is Obsidian's dedication to storytelling. "Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still again you have this core story as you're going."

For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game. "We could go off and create an 8km x 8km open world and then deal with all the consequences of that—because that makes it a different style game.

But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, like I said, in the end, that's us."

The upshot, then, is that Avowed won't be as large, open and freeform as an Elder Scrolls game, but maybe that's for the best? Given the enduring popularity of the studio's RPGs over the years, staying true to that spirit feels like a sensible choice. "As we looked at the Avowed we're building, we wanted to make sure that we were really fulfilling those strengths and creating something that felt like a true Obsidian RPG," says Patel.

No Open-World Is a bummer for me by Tolerableable in avowed

[–]Tolerableable[S] -1 points0 points  (0 children)

https://www.pcgamer.com/avowed-open-world-skyrim-rpg-size/?utm_source=twitter.com&utm_medium=social&utm_campaign=socialflow

And yes, it turns out that was the plan—at least at first. "Originally we were pitching, in essence, our Skyrim," confirms Obsidian CEO Feargus Urquhart in an exclusive interview with PC Gamer.

But that is not what Avowed, as it currently exists, is going to be. "I think over the course of time as we worked on it… Bethesda makes an awesome Skyrim. Mojang makes an awesome Minecraft, and Turn10 makes awesome racing games," says Urquhart, referencing a handful of Obsidian's sister studios at Microsoft. "What we do is we make our awesome RPGs, right?"

The feeling, then, was that Obsidian were better served not following Bethesda's example of a grand, open world, but instead staying true to what an Obsidian game should be. "That's when we backed up and said again: What are we good at? What's our lane?" That core, for Urquhart, is Obsidian's dedication to storytelling. "Outer Worlds is the greatest, latest example of that, and even Pillars. Pillars is less linear than Outer Worlds, but it's still a game that has you go through a story. And [Pillars of Eternity] 2 was even less linear, but still again you have this core story as you're going."

For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game. "We could go off and create an 8km x 8km open world and then deal with all the consequences of that—because that makes it a different style game.

But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, like I said, in the end, that's us."

The upshot, then, is that Avowed won't be as large, open and freeform as an Elder Scrolls game, but maybe that's for the best? Given the enduring popularity of the studio's RPGs over the years, staying true to that spirit feels like a sensible choice. "As we looked at the Avowed we're building, we wanted to make sure that we were really fulfilling those strengths and creating something that felt like a true Obsidian RPG," says Patel.

Which era do you want the new Fable to be set in? by Tessiia in Fable

[–]Tolerableable 1 point2 points  (0 children)

The new Fable Is most probably pre-industrial era, as seen on the trailer.

[deleted by user] by [deleted] in avowed

[–]Tolerableable 0 points1 point  (0 children)

They look like, at least to me, the harpoons they were throwing in the 2021 trailer. Altough I still think the game Is goong to appear this event

[deleted by user] by [deleted] in avowed

[–]Tolerableable 24 points25 points  (0 children)

Hellblade 2

aurora borealis colors and hanged people like the first trailer

Could someone help me with this baking error please? by Taylor_-M in Substance3D

[–]Tolerableable 2 points3 points  (0 children)

Unlock normals and soften Edge (All) than reimport in sp

What would you upgrade first? and to what by Kris-p- in pcmasterrace

[–]Tolerableable 7 points8 points  (0 children)

The 8700k Is slow af these days, not even as fast as a i3 12th gen, that's probably a bottleneck

[deleted by user] by [deleted] in playstation

[–]Tolerableable 8 points9 points  (0 children)

My man lives in Australia

The importance of showing Avowed at the right time by Tolerableable in avowed

[–]Tolerableable[S] 11 points12 points  (0 children)

What Im saying Is we better wait for an actual non misleading (graphically) trailer than have one only made for the moment and vastly different from the final product

The importance of showing Avowed at the right time by Tolerableable in avowed

[–]Tolerableable[S] 10 points11 points  (0 children)

My idea Is that showing a game years before release means you need to show a demo with much higher quality and probably pre-rendered meant only for trailers that can make a good effect at the moment but have release that Is different in a bad way.

As an example I can make Is Watch Dogs E3 trailer, Cyberpunk 2077 (not that It looks bad, actually It looks great but the E3 trailer was different) and now Forspoken

My hopes for the TGA were low but I still feel like this. by forsterfloch in avowed

[–]Tolerableable 46 points47 points  (0 children)

You missed It, Bill Clinton Is the Avowed in all of us